Counter-Strike 2

Counter-Strike 2

kz_vnl_crimson
Showing 1-10 of 35 entries
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Update: 25 Jul, 2022 @ 3:14pm

>Fixed context filter reset area due to potentially game breaking timer tech thingies
>Added an anti BH trigger near the end to prevent any potential 380 perf to timer tech skips

Update: 23 Jul, 2022 @ 7:57pm

>Added blue borders to bhop block at the end of ze-rok islands (after the LAG).

IDK how this went under the radar the whole time lol

Update: 20 Jul, 2022 @ 7:01pm

>Nerfed LOWJUMP > CROUCHED drop in low land to reduce difficulty spike
>Added a light to make the first 360 JB in 360 islands more visible
>Removed "240 block ish" sign in bonus as it was wrong (thanks bacon)
>Fixed a wrong TP destination in bonus (jumpstats)

Update: 5 Jul, 2022 @ 8:25pm

MAP IS DONE. Note to self: check main map water alignment with global origin.

>3dSKYBOX IS FIXED
>Visuals

Update: 4 Jul, 2022 @ 4:26pm

>Fixed a bad skip on Crimson island
>Fixed some lighting on Crimson island
>Broken water alignment with 3D skybox is a known issue

Update: 29 Jun, 2022 @ 9:18pm

>All ladders are now 60u tall and have consistent shapes
>Some corners were slightly buffed in ze-rok island
>Bonus course received an anti-cheese trigger that gets rid of any pro save when a player starts the course
>Visuals

Update: 28 Jun, 2022 @ 7:31pm

>Added a dark hole at the last section of 360 island
>Visual upgrades

Update: 27 Jun, 2022 @ 8:04pm

>Fixed the fucky infinite water
>Visual upgrades

Update: 26 Jun, 2022 @ 6:55pm

>Credits room smol visual update

Update: 26 Jun, 2022 @ 6:30pm

>Fixed "Pole land" pro trigger that made the map impossible to complete