Barotrauma

Barotrauma

Enhanced Armaments Neurotrauma Patch
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Update: 28 Apr @ 12:46pm

Removed:

- Diamorphine/Analgesic Reagent override.

May have to come back around later if it's non-compatable.

Update: 12 Apr @ 6:52pm

Changed:

- Painkillers are no longer overridden.

Fixed:

- EHA Tourniquets are now unable to spawn, and cannot be crafted.

Update: 16 Feb @ 10:48am

Changed:

- Uses new sprites

Update: 24 Dec, 2024 @ 10:09am

Fixed:

- PvP loadouts for security had the FFE Patrol Cap.

Update: 23 Dec, 2024 @ 5:02pm

Fixed:

- Up to date, and under new management.

Changed:

- Added NT compat to the Neutralizing Bandage, as to exchange Latex burns for functional burns, as to allow proper healing.

Update: 6 Sep, 2023 @ 11:01am

Fix to Combat First Aid Kit sprite issue (medical spritesheet changed)

Removed Panacea

Update: 30 May, 2023 @ 10:48am

Removed NPC overrides (No longer needed as medkits are no longer an issue)

Update: 16 May, 2023 @ 10:07am

Made first aid kits from EHA act as medical storage items and released most Latex related items from the mod's removal list.

Update: 14 Mar, 2023 @ 10:29am

Revamped outpostnpc overrides (the patch shouldn't brick the game now)

Update: 12 Feb, 2023 @ 5:04am

Updated NPCsets from EHA.