Soulash

Soulash

Hemomancer (Blood Mage)
Showing 1-6 of 6 entries
Update: 16 May, 2022 @ 5:30pm

Ver 0.2.1 Released
Changes:
New Powerful Ability
In this Update, the Hemomancer has received a new ability, available at level 9, this ability packs a serious punch.
Costing 5 stamina, and a whopping 25 health to cast, the hemomancer can now slice themself open with a melee weapon and release a wave of blood in a cone. This cone deals a large amount of death damage with good scaling. The wave of blood also knocks targets back a few tiles, as well as poisoning them for 2 turns.
I hope you all are able to enjoy this powerful ability and use it to absorb lots of souls!

Blood Absorption Nerf
After receiving some feedback, and thinking to myself a bit, the 100% lifesteal of blood absorption did seem slightly strong, because of this I considered upping the health costs of other abilities to counteract this, but in the case Blood Absorption is obtained on a different profession, that does nothing to balance the ability. Therefore I have decided to cut the lifesteal to 90% instead of 100%. Hopefully this helps to keep it from being too powerful.

Update: 15 May, 2022 @ 7:02pm

Update: 15 May, 2022 @ 6:50pm

Added 3 New Abilities:

Brain Hemorrhage:
Stamina Cost: 4 Health Cost 4:
Level 6 Hemomancer Spell
Cast time: 0.50
Duration 2.50
Cooldown: 4.00
Range: 4
Target: Single Target, Target must have Health
Description: "Causes the victim's brain to bleed, slowing and damaging cognitive function, stunning them for (duration) turns.

Sanguine Rain
Stamina Cost: 8 Health Cost: 10
Level 7 Hemomancer Spell
Cast time: 2.00
Duration: 0
Cooldown: 10.00
Range: 11, In-sight AOE
Target: Circular AOE with a radius of 7 units
Description: "Rain death on an area, sending bolts of blood piercing through enemies within it, and chaining to their nearest friend; dealing (4-8 + .8 Weapon Damage) death damage and causing a bleed effect for 2 turns.

Bloodflame Blade
Stamina Cost: 8 Health Cost: 4
Level 8 Hemomancer Spell
Cast time: 2.50
Duration: 10.00
Cooldown: 15.00
Range: 0
Target: Self
Description: "Enchants your weapon with flaming blood, adding 5 fire damage for 10 turns, while also causing it to put off 6 units of light for the duration as well.

Update: 15 May, 2022 @ 5:11am

Update: 15 May, 2022 @ 4:59am

Update: 15 May, 2022 @ 4:51am