MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

vonBiomes 23.5
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Update: 3 Jun @ 1:04pm

New Biome: Icy Comet: Fight on a comet hauling through space!
Adjustments: Fog light influence and further finetuning of dynamic parameters in the vonBiomes lighting and weather system
Adjustment: Sun disc visibility versus glow
Adjustment: vanilla snow texture brightness
Update: underwater visuals (Rivers, lakes),
Bamboo forest: implemented foliage colour system (sun class-based plant colours),
Alternative particle killers for end of mission due to unknown cause of having them stay
New stop all sounds implementations after mission (thanks to Coyote)

Update: 4 May @ 6:49am

Full Release notes:
https://www.vonhq.com/patreon-updates/vonbiomes-23-patreon-special-edition-is-out-with-major-overhauls-a-new-biome


Lighting: reworked parts of the lighting system once more with new lessons learned
Adjustments to fog and weather
Fix: Max. Fog Scaler back working
Fix: Instant Action: MW5s biome limit in IA has been repaired
Fortress: replaced the Orbital guns with static cannons (performance optimization)
Potential particle killer: some people reported particles stay over missions, at least in some mod list configurations - new addon in extension of the already existing particle killer from vB 3.0 (cant reproduce the issue, not present in my mod list so far)
New moon rock collection for gray moon biome
more minor updates and corrections
updated window light textures for background buildings

Update: 6 Apr @ 11:41am

View the full release info here:
https://www.vonhq.com/patreon-updates/patreon-special-vonbiomes-22-with-swamps-broadleaf-forest-sun-class-based-leaf-coloring-and-a-new-discovery

vonBiomes 22 Change Log
New biome: Broadleaf Forest (Summer)
New biome: Reed Swamp
New major system: sun class type influences plant leaf coloring, e.g. under a blue sun plants can have red leaves (on some biomes for now)
Overhaul Coastal Dunes Biome (new lower-poly Pine Trees), adjustments
vonBiomes Tree Pack: adding many new hand-crafted trees to be used across biomes for increased biodiversity
Lighting & Fogs: the usual iterations and fine tuning of parameters
Volumetric Fog adjustments (was to low at some settings)
New bush species & grass species
Maccia biome overhaul (new grass, new bushes)
Icy Moon overhaul (ground ice shards)
New Mod Option: reduced impact of planet orbit on lighting toogle

Update: 22 Dec, 2024 @ 4:03pm

Despite all the Covid-19 trouble, here is a new update for **vonBiomes for this Holiday Season** @everyone. The Agricultural Fields biome is public released in this Xmas Special, Ho Ho! Coming right out from Patreon Early Access is is here already extended with new tiles and sceneries. I have also spent some time for optimizing the biome's assets, I hope it is enough for now to run well on most machines.

Moreover, there have been adjustments to the integrated Lighting & Weather, I have boosted the sunlight, so there is a little more brightness on the field and fine-tuned the fog levels, so they have a little more impact.

Plus, the “Cinematic Contrast” Mod Option is now hooked back in. You can enable it if you prefer a more high-contrast look. It is still experimental, but something to try out if you are curious. :)

And, since it is the holidays season, if you play some missions between the 23rd and the 27th of December, you may stumble upon some specials. ;)

I just hope I did not miss anything, my brain is still quite foggy from the virus infection. If you encounter any issues, please let me know and there will be fixes as usual. But so far, tests look good.
Enjoy the holidays, and thanks again for the support!
- Jonathan the Rednose Reindeer

Update: 24 Sep, 2024 @ 6:21pm

* Brightness adjustment for Skies
* Lighting improvement tweaks
* Minor fixes

Update: 31 Aug, 2024 @ 10:28am

* Many updates
* Performance Fix: 1st mission start FPS drop should be gone and smooth missions starts should be back again:)

Update: 11 Aug, 2024 @ 7:28pm

New Biomes
New Biome: from v19 Early Acces on Patreon: Xeno Jungle
New Biome: Shrub Desert
Biome change: Deep Desert
Early Access Biome: Agriculture Lands on Patreon

Lighting extensions & fine-tuning

Lighting, Global Illumination (GI), Volumetric Fog and many more aspects of the Weather and Environment visuals have been fine-tuned, improved and vonBiomes brings a more advanced look than before.
Have a look at the mod options, on a modern card, you can enable all extensions. (Global Illumination, Volumetric Fog, High-Quality Shadows, and leave Volumetric Clouds on). On a 2070S card or equivalent, I disable the add-ons except Volumetric Clouds (standard setting).

Everything has been tested to run on around ~50- 60 FPS on the 2070S in 4K and maximum details. And even without Global Illumination, etc, it looks quite good. 😉
Quick note: Be sure that no other mod is overriding vonBiomes to get everything from the mod, otherwise (especially with other weather mods) this part of vonBiomes gets removed from the game.

New Mod option: High-quality Shadows
Rain: additional particle (heavy rain)
Texture updates for optimization
3000 clicks to change one thing everywhere
3000 more clicks to change it back
Enabling NIght and Dusk on vanilla Sulfur Biome
Foliage Updates and setting improvements

Update: 6 Jul, 2024 @ 6:09pm

Volumetric clouds: more cloud shape variation and adjustments
Lightning lighting
New mod option: disable lightning lighting
Adjustments here and there
New Mod Option: Contrast setting
Adjustments to the MW5 background mountain textures.. hope that fixes the sometimes blunt looks of them
vonBiomes Nightvision Update
Background Object Optimizations

Update: 29 Mar, 2024 @ 10:27am

vonBiomes 18 is out and ready @everyone!
This is the Easter Special Edition, bringing you not only the new Coral Low Tide Biome from Patreon Early Access, but also a ton of improvements, fixes and more optimization for performance. Get the new version 18 as fast download on Patreon, or on Steam & Nexus!
Happy Easter!

Changelog:
* New Biome: Coral Low Tide
* Performance Upgrade: deep optimization of the new lighting system - please report any issues on Discord: https://discord.gg/aM9E3ZpaHQ
* New Mod Option Layout
* New Mod Option: Color Saturation
* New Mod Option: Random Color Grading FX
* Fix: Ambient Volume Mod Option should now also work with forest sounds
* Fix: One Volume Cloud Variant
* Improvements & Adjustments to vonBiomes integrated lighting
* Many other adjustments for materials, objects and more

Update: 15 Mar, 2024 @ 11:16am

* Fix for atmosphere conditions

vonBiomes 17:
* More polishing of Volumetric Clouds
* More polishing of new lighting overhaul
* Brightness fixes for Snow on Planet Orbits close by the Sun
* Mod Option for enabling Global Illumination
* Mod Option if you like brighter nights
* Many fixes and upgrades

Volumetric Cloud System with different cloud types, integrated cloud lighting, randomization, and more
Enhanced and extended light system with all the variables in calculations, from orbit distances, space nebulas, sky bodies colors and distances, cloud densities, biome modifiers, randomization and more
New Night-vision Material
Mod options for volumetric clouds settings, performance & more
Fixes and improvements from various biomes
Instant Action randomization for sun classes and planet orbits