tModLoader

tModLoader

Weapon Enchantments
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Update: 8 Feb, 2023 @ 6:18pm

1.0.2.13(08FEB23)
-Added a testing tool for swapping to the next or previous weapon ordered by infusion power. Can be enabled in the Client Config, "Enable swapping weapons with num keys (Weapons sorted by infusion power)" under "Mod Testing Tools".
num1: previous weapon
num3: next weapon
num4: previous weapon (skips vanilla weapons)
num6: next weapon (skips vanilla weapons)
-Added a testing tool to track dps. Also located under "Mod Testing Tools"
num0: Start or stop the current dps test. When you stop it, all enemies that took damage will report the damage they took in game and in the client.log The total damage done is also saved for use by num8.
num8: Prints all saved dps checks to the client.log. (Doing a dps check for the same weapon will override the previous one.) Useful for comparing dps of multiple weapons without having to look at the dps indicator in game then having to manually write it somewhere.

Update: 6 Feb, 2023 @ 8:27pm

1.0.2.12(06FEB23)
-Fixed God Slayer enchantment tooltip saying "God Slayer Only* at the bottom. (@2578359679)
-Sergeant United Shield Infusion power 480 -> 422 because it is just sold from the traveling merchant.
-Ki Enchantment will now only drop when DBZ mod is enabled
-Terra Blade Infusion power will now be 725 if Calamity is used instead of 810 for vanilla since the broken hero sword can be obtained earlier than in vanilla with Calamity.
-Fixed Crit damage calculation above 100% crit chance. (Nerf) Previous example:
200% crit chance with +200% crit damage
Old = 15x damage
fixed = 11x damage This way is adding the bonus damage you get from critting each crit. From no crit to 1 crit, you get +500% damage (6x multiplier). Each crit after the first will add another +500% crit.
If you have no crit damage, you would get +100% damage for a crit and every crit after, so 2x, 3x, 4x for 1, 2, 3 crits respectively.
-Increased max stack size of essence to 999,999
-Calamity and Stars Above post Plantera bosses can now drop the Ultimate Power booster
-Calamity Infusion powers up to (and including) Moon lord adjusted

Update: 1 Feb, 2023 @ 1:22pm

1.0.2.11(01FEB23)
-NPC Contact Angler enchantment will now always override your fishing attempt if it succeeds in catching a quest fish. Before, rare drops and crates took priority.
-Extra Fishing Line Enchantment fixed tooltip numbers to look nicer. 100% vice 99.997% etc.(@box admiral)
-Added Mana cost reduction to Berserker's Fury Enchantment, same as ammo reduction
-Updated a few Chinese translations (@2578359679)
-One for All enchantment is now allowed to trigger on target dummies, but will only damage other dummies.
-Calamity target dummy now counts as a target dummy
-One for All range now scales with size enchantments again like it's supposed to.
-Increased infusion power of Eater of world and brain of Cthulhu weapons to bridge the gap between Eye of Cthulhu and goblin army. 126 -> 166
-No longer apply the attackpseed enchantment work around to Calamity Rogue weapons unless they actually have an attackspeed enchantment.(@DazUki)
-Updated many early game Calamity infusion powers. I was going to wait to release them all at once, but I'd rather publish now for the fix above.

Update: 29 Jan, 2023 @ 4:25pm

1.0.2.10(29JAN23)
-Fixed Pride of the Weak Enchantment scaling. If not using 100% Global Enchantment Strength Multiplier (Normal difficulty world), the enchantment would scale way too much. Master would give you 0.3x damage multiplier instead of the intended 1.05x and journey was 3x instead of 1.5x.
-Nerfed power of War and peace enchantments when power Strength is over 100% (Journey difficulty) This was just do to a mechanics change to fix the above issue and it makes more sense for them to be calculated in the new way.

Update: 29 Jan, 2023 @ 3:00pm

1.0.2.9(29JAN23)
-Attempted to fix a freeze when some items are stacked together.(@Zachris)

Update: 29 Jan, 2023 @ 12:08pm

1.0.2.8(29JAN23)
-Fixed ammo including coins having infusion powers. Maybe one day I'll add enchantments for ammo and ammo bags/quivers, but not today.(@DazUki)

Update: 29 Jan, 2023 @ 11:57am

1.0.2.7(29JAN23)
-Fixed Ki weapons from DBZ no longer counting as weapons since last update(@niknik98)

Update: 29 Jan, 2023 @ 10:43am

1.0.2.6(29JAN23)
-Weapons that have zero damage should now correctly count as weapons.
-Manually adjusted the infusion power of all Stars Above weapons. I did my best with the wiki and in game info. Please let me know if there are any that feel like they don't fit the progression of the game.

Update: 29 Jan, 2023 @ 12:59am

1.0.2.5(29JAN23)
-Fixed drop rate of enchantment from 100% down to intended 5% https://weapon-enchantments-mod-tmodloader.fandom.com/wiki/Pride_Of_The_Weak_Enchantment

Update: 29 Jan, 2023 @ 12:47am

Reverted to 1.0.2.3
Drop chance for new enchantment is 100%. Will hotfix in a few minutes.