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Weapon Enchantments
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Update: 23 Dec, 2023 @ 5:44am

Weapon Enchantments 1.0.8.5 (23DEC23)
-Fixed the player's best pickaxe gaining xp when breaking blocks with an axe or hammer (the axe or hammer used should gain the xp) Possibly fixed an issue where players were gaining xp when any block was broken in the world instead of just blocks they break. (@georgeGMC)

Update: 22 Dec, 2023 @ 8:47am

Weapon Enchantments 1.0.8.4 (22DEC23)
-Updated Ore bag call for allowed list changes

Update: 19 Dec, 2023 @ 2:54pm

Weapon Enchantment 1.0.8.3 (19DEC23)
-Changed all enchantments that have power 3%/8%/16%/25%/40% to 4%/8%/16%/28%/40% to make the numbers nicer for Expert/Master difficulty.
-Percent Armor Penetration Enchantment. I feel like this is still missing the mark, not providing a bonus that is worthwhile enough for players to actually bother equipping. I want it to be on par with the other DPS enchantments like Attack Speed, Critical Strike Chance, Critical Strike Damage, and Damage. Let me know if you think it's still missing the mark, or if you think this is pushing it up too much.
Increased To 12%/16%/24%/32%/40% from 2%/4%/6%/10%/20% (Normal)
Increased To 3%/4%/6%/8%/10% from 0.5%/1%/1.5%/2.5%/5% (Master)
-Attempted to fix error when crafting with Spooky mod (@Reivax) Let me know if it happens again.
-Added Lethal Combination Enchantment. It is a combination of the 5 main dps enchantments, Attack Speed, Crit Chance, Crit Damage, Damage and Percent armor pen. The values of each stat are roughly 30% as powerful as the normal versions of the enchantments, but there are 5 effects, so ~150% total value. It has a capacity cost of 15.
-This enchantment is very expensive to make as it requires all 5 of the enchantments plus 10 extra essence of the given tier. I didn't make too many recipes for this one because it would add extreme bloat if I added every possible combination. You can craft it with all 5 of the enchantments of the same tier, and can upgrade the normal way with crafting it, but costs 60 essence to upgrade. I took special care to make sure the containments/gems are conserved for the consumed enchantments. Please tell me if you're ever not able to get back what you put in.
-Added Lethal Combination Enchantment. (Concept and art by @Level12Lobster, and edited by me a decent amount, so let me know if you have feedback, @Level12Lobster) https://weapon-enchantments-mod-tmodloader.fandom.com/wiki/Lethal_Combination_Enchantment#Basic
-It is a combination of the 5 main dps enchantments, Attack Speed, Crit Chance, Crit Damage, Damage and Percent armor pen. The values of each stat are roughly 30% as powerful as the normal versions of the enchantments, but there are 5 effects, so ~150% total value. It has a capacity cost of 15.
-This enchantment is very expensive to make as it requires all 5 of the enchantments plus 10 extra essence of the given tier. I didn't make too many recipes for this one because it would add extreme bloat if I added every possible combination. You can craft it with all 5 of the enchantments of the same tier, and can upgrade the normal way with crafting it, but costs 60 essence to upgrade. I took special care to make sure the containments/gems are conserved for the consumed enchantments. Please tell me if you're ever not able to get back what you put in.
-You can uncraft the enchantment back into it's 5 components, but must have 4 sets of containments/gems in addition to the normal uncrafting requirements because the enchantment only requires 1 set to craft, and returns 4 sets to you when crafted.
-Updated a lot of wiki pages including enchantments for the new values and Power Booster pages for the drop rates that got increased a while back.
-Fixed Minion Weapon Crit chance not showing up in the tooltip like I intended.
-Fixed Minions not benefiting from crit chance enchantments. (I allow minions to crit unlike vanilla. This seams to have stopped working after the damage rework tMod did months ago, but I didn't catch it until today =/)
-Fixed infinite place-able enchanting tables bug(Grandirus - Steam)
-Disabled most shimmer de-crafting recipes for enchantments as they conflict with all of the reverse (lossless) un-crafting recipes I have allowing for upgrading enchantments by shimmering them, or creating infinite containments. Sorry this took so long. I wanted to wait until tMod implemented support for shimmer recipes instead of doing a ton of the heavy lifting for that just to have to redo it when they finished. (Bundled Salted Mickmane - Steam)
-Manage Offered items now has a separate section at the top that shows just the items that are marked to be auto offered to eliminate the need to search for them.(@Halita Silverblood)

Update: 14 Dec, 2023 @ 4:38pm

Weapon Enchantments 1.0.8.2(14DEC23)
-Fixed bug (bad math) causing the Ki Enchantment to give a negative ki regen bonus when the enchantment strength was very low. (Malar888 - Steam) (FYI @Vyklade)
-Changed the tooltip of the Ki Regen Effect to show the actual value instead of rounding down. Ki regen in DBT is an integer value, so I can't add a fraction to it for a small buff. Because of that, gaining +15 Ki regen will round down to 0, but if you have multiple Ki Enchantments, they will combine, so 2 Ki Regen enchantments will give +30 rounded to 20 or 50 rounded to 40 for 3 enchantments. (These are the Master difficulty values for Legendary Ki Enchantments. Normal is +50 Ki regen (so a slight increase if using multiple of them at once.)) (Malar888 - Steam)
-Fixed bug causing right clicking an enchanting table from your inventory to increase the stack by 1. (@Reivax)
-Fixed Power Boosters, Superior Containments and essence not dropping from (at lease) boss bags (possibly dropping from anything). (@James Till, @Artic)

Update: 15 Oct, 2023 @ 1:44pm

Weapon Enchantment 1.0.8.1 (15OCT23)
-Made the discord link easier to find on the Steam workshop page(ThePigLord - Steam)
-Fixed the witch only selling 1 Superior Containment (@Xzye)

Update: 9 Oct, 2023 @ 6:49pm

Weapon Enchantments 1.0.8.0(09OCT23)
-Moved Wiki and item drop code to androLib
-Fixed Minion ModifyWeaponDamage Patch conflicting with Weapon Enchantments by applying the damage bonus from infusion twice.(@Halita Silverblood)
-Updated wiki pages
-Reduced Witch sell prices of post Hard mode enchantments. 12.5 platinum for Daybreak is a bit steep.
-Increased enchantment drop rates: (After playing for a while, I found myself using the Witch as the primary source of getting some enchantments (especially fishing ones). This was never the intention, so I'm re-visiting drop rates for every enchantment.)
-All for One and One for all from Mothron from ~4% to 10%
-Critical Strike Damage from ~4.5% from Medusa and Giant Fungi Bulb to
Medusa 20%
Giant Funti Bulb 10%
Granite Golem 15%
-Extra Fishing Line from Flying Fish from 0.9% to 10%
-Juiced from Eater of Worlds and Brain of Cthulhu from 5% to 10%
-Lava Fishing from Hellbat from 0.85% to 5%
-Life Regen from Zombies from 0.5% to All Fighter enemies (like the Defense Enchantment, but 19x less common than Defense Enchantment.)
-Max Minions from Spiders from ~1.25% to ~3.5% depending on which enemy to ~5%% to ~15%.
-Mobility Control Enchantment from harpies 0.8% to 2% and Wyverns 5.6% to 25%
-Peace from Pixies from 1.2% to 10%
-Getting Damage Enchantment from King Slime sucks. King Slime now drops (Magnetic and Penny Pinching 25% each) instead.
-Penny Pinching replaced with Size Enchantment on Eye of Cthulhu
-Previously Brain of Cthulhu gave access to Reduced Mana and Life Steal and Eater of Worlds gave access to Attack speed. They now both drop all 3, but are more likely to drop their originals.
-Damage, Defense and Pride of the weak are no longer included in crate/chest drops since they are craftable and dilute the reward pool.
-Projectile Velocity from Harpy 0.8% to 1%, from Snowmen ~2.4% to 5%. Added to Frozen chests
-War from Pirate Captain ~8% to 25%, Flying Dutchman 4% to 50%
-Time from Pixies 1.2% to 2%, Wraith 3% to 5%, Mummy 2.2% to 15% (now drops from all 4 types of mummies instead of just the normal one)
-Significant changes to crate drop rates. Mainly stronger weightings on fishing enchantments. (I'm not listing them all, see complete list on the wiki page)
-Water Chests are now much more likely to contain fishing enchantments.
-Fixed ocean hard crate being treated like the oasis hard crate.
-Increased Size and Speed enchantment drop rates from eyes and bats by 4x.
-Increased ammo cost enchantment drop chance from flyers by 4x.
-Removed Life Steal Enchantemnt drop from Vultures

Witch Changes:
-Overview: More variety but can only buy 1. In a recent play session, I found it almost impossible to get fishing enchantments, and I was relying on the witch to get all of them, and buying 10-20 of 1 enchantment at a time. This is a very unfun method of getting enchantments in my opinion.
-NERF: The witch will now only stock 1 of each enchantment. Buying an enchantment will turn that slot to air so that you can only buy 1 at a time. She was never meant to be the primary source of enchantment, so being able to buy an unlimited number from her feels wrong.
-BUFF: She now sells more enchantments at a time.
-Any time: now sells 7 instead of 5 enchantments that can be sold any time.
-Rare: now sells 3 to 7 of these instead of 2 based on game progression because as you progress, the pool of enchantments she can sell goes up, so the number she sells at a time should also go up.
-These changes do not affect the items she always sells (damage/defense/Pride of the weak, essence, containments)
-Power Booster and Ultra power booster drop rates increased by 4x(@nova_.)
-Superior Containment drop rates from bosses increased by 5x

Update: 2 Oct, 2023 @ 11:41am

Weapon Enchantments 1.0.7.24 (02OCT23)
-Fixed Infusion Item duplication bug. Consuming an item that already had an infused item would copy the infused item. Example. Infuse Zenith into wood sword. Infuse the zenith infused wood sword into another wood sword. You how have a zenith and a zenith infused wood sword.(Labbing larry,, - Steam)
-Fixed the new Wand of frosting being 420 infusion power (because of the possibility of using hallow ice which I put at 420 infusion power) (Labbing larry,, - Steam)
-Fixed ammo cost enchantment working very incorrectly with bait. Instead of having a chance to save bait, it instead bypassed the vanilla behavior that saved bait and became the chance to save bait instead. -Quest fish effect (NPC Contact Angler) now scales with fishing power. chance * (1 + fishing power / 100)

Update: 27 Sep, 2023 @ 4:08pm

Weapon Enchantments 1.0.7.23 (27SEP23)
-Updated another androLib function name which requires updating Weapon Enchantments or it will not work.

Update: 25 Sep, 2023 @ 11:30pm

Weapon Enchantments 1.0.7.22 (26SEP23)
-Updated an androLib function name which requires updating Weapon Enchantments or it will not work.

Update: 24 Sep, 2023 @ 7:11pm

Weapon Enchantments 1.0.7.21(24SEP23)
-Multiple client only functions will no longer run on the server unnecessarily.