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Weapon Enchantments
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Update: 24 Sep, 2023 @ 7:56am

Weapon Enchantments 1.0.7.20 (24SEP23)
-Fixed a crash caused by the player deleting an ArmorDamageReduction config. They will now reset to default if any are deleted

Update: 23 Sep, 2023 @ 8:26am

Weapon Enchantments 1.0.7.19(23SEP23)
-Fixed Thorium class swap enchantments no longer dropping due to internal name changes(@HermitSoul)
-Fixed the teleport essence config option being accidentally deleted preventing essence from being picked up into the enchanting table. (because of a [JsonIgnore] tag in the wrong spot)

Update: 22 Sep, 2023 @ 9:23pm

Weapon Enchantments 1.0.7.18(23SEP23)
-Enchantment Storage open by default to hopefully reduce confusion about where enchantments go(Mickmane - Steam)
-Quick Stack to nearby chests (vanilla button) will now correctly quick stack to bags instead of acting like deposit all.(chemicalvamp - Steam)
-Updated Config Localization
-Juiced Enchantment buffed at lower multipliers:
-I feel that 25% extra buff duration is pretty minuscule for a Unique when on master. buffs will now have a 2x duration when the enchantment strength multiplier is <= 100% (Normal, Expert, Master presets), and will go up when over 100% multiplier. This also affects the life regen going from 1.25 to 5 on master and 2.5 to 5 on Expert.
-Added a chat message to inform new players about the Enchantment/essence storage when they first open the table.
-Deposit/Quick stack buttons will now only pull inventory items from the typical 40 in the middle, ignoring the hotbar and 8 ammo/coin slots.(chemicalvamp - Steam)

Update: 17 Sep, 2023 @ 9:56am

Weapon Enchantments 1.0.7.17(17SEP23)
-Updated recipe order of items to help them be more organized.(chemicalvamp - Steam)

Update: 12 Sep, 2023 @ 9:48am

Weapon Enchantments 1.0.7.16(12SEP23)
-Fixed a bug where stackable weapons stacking would sometimes have the final stack 1 higher than normal and or not update the OUT OF AMMO condition until used.
-The Restock function of enchanted stackable items (Searches your inventory when you run out or try to use one if it's OUT OF AMMO) will now search the Ammo Bag from Vacuum Bags as well.
-Created a Tutorial video.... finally: https://www.youtube.com/watch?v=VNkNEovQQr0

Update: 11 Sep, 2023 @ 7:53pm

Weapon Enchantments 1.0.7.15(11SEP23)
-Fixed a crash caused when loading.(@Hiza no tanoshimi, @Monika, @Legendoflight44 )

Update: 11 Sep, 2023 @ 3:49pm

Weapon Enchantments 1.0.7.14(11SEP23)
-Fixed bug that caused enchantment effects not to be removed from an item if they were taken off. (The effects would be removed once the enchantment slot was filled with another enchantment.) Mainly affects Pride of the weak tooltip updating correctly.
-Pride of the weak tooltip will now update after item infusion.
-Executioners Blade will now be recognized in other languages. (fixes attack speed infinite stealth strike issue)
-Updated many modded non-weapons (removed infusion powers) for other languages
-All for One Enchantment: Increased damage boost at lower tiers to prevent a negative damage multiplier in master mode. tier 1 from 0.8x to 1.6x( @PrincessOfEvil(Princess of Evil), @Mikoo )
-Shift clicking on an enchantment in a chest will now send it to your enchantment storage instead of your inventory(@Animosity)
-No longer updates effects during autopause. I originally added an update during it because I thought vanilla updated it's values like armor during auto-pause, but vanilla doesn't. Fixed bug where defense/crit chance would be continuously added if on armor/accessories during auto-pause.(@eightteentwo)
-One for all no longer hits things it shouldn't like DD2 portals and parts of bosses that aren't meant to be hit.(@SnewTheBirb)
-Removing enchantments from weapons in the enchanting table will now immediately update their stats/tooltips instead of waiting until you hold it.
-The tooltip that shows approximate damage from Damage After Defense enchantment effects now shows on items any time they have that effect instead of only if they are enchanted. (Such as if you have damage enchantments on your armor, but are using a non-enchanted weapon)
-Fixed a bug that caused all enchantments in each loadout row to be the same (duplicated)
-Added an Add From Equipped Enchantments button to the Loadouts UI.
-Added a Delete button to Enchantment Loadouts
-Added stronger item homing and item pickup speed to the Magnet Enchantment.(@The One and Only Lance Pierceson)
-Updated a lot of Missing translations for tooltips and game messages.
-Summon weapons will display their critical chance tooltip if you don't have the summon crit chance disabled config option enabled.(@kezethun)
-The damage tooltip is now updated by Damage Enchantments, however, keep in mind it won't be accurate against enemies with a lot of armor because the damage bonuses are calculated after armor reduces the damage dealt. You can switch back to using the Red approximate damage tooltip instead of this in the config.

Update: 9 Sep, 2023 @ 11:03am

Weapon Enchantments 1.0.7.13(09SEP23)
-Fixed error preventing loading when using the Print All Infusion Powers config option(@zkip, @Saiyan )
-Updated a few config options to ReloadRequired (Mickmane - Steam)
-Can now shift left click to swap any allowed enchantment onto an item if the max slots are 1 such as the default for accessories. (Previously, or if slots is > 1, you can only shift click to swap if they share are unique or the same type and max of 1 per that type)
-Shift left click on empty armor/vanity slots when the enchanting table is open no longer makes noise if it is empty.
-Quick Craft enabled in the Enchantment Storage UI no longer cuases massive lag (it was re-creating the list of available enchantments every tick instead of only when recipes are updated)

Update: 9 Sep, 2023 @ 6:16am

Weapon Enchantments 1.0.7.12(09SEP23)
-Fixed the "Visual Bug" that caused tooltips to show 0% effects when they were stored in places I wasn't manually checking like loadouts and other mod storage. You should NEVER see 0% strength again regardless of storage location. If you ever do, please report it. This bug was failing to set up the item strength multiplier such as 0.25x on armors for these items. On tooltips, it was defaulted to 0%, but the actual effect strengths were at 100%, so you would be getting 4x more than normal on a lot of armor effects (@Yokisan@Mikoo@Brib of Eternal Lapis@KingJoshington@eightteentwo @Denver @Auseawesome @!Demo@Magent Smith@Zorutan@frankdy @maxxetto, Catharis - Steam)

Update: 8 Sep, 2023 @ 2:59pm

Weapon Enchantments 1.0.7.11(08SEP23)
-Moved Calamity/Thorium/Stars Above/Fargos mod references to androLib