tModLoader

tModLoader

Weapon Enchantments
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Update: 14 Jun, 2022 @ 6:18pm

0.2.0.1(Published 14JUN22)
-Lifesteal nerfs:
Lifesteal now uses the vanilla lifesteal limiting system.
Being affected by Moon lord's Moon Leech now reduces lifesteal by 50%. (Vanilla prevents lifesteal. I don't like that mechanic. I think 50% is a fair in between)
-Fixed lifesteal bug causing minion lifesteal to be reduced more than intended. (It was halving the lifesteal carryover value as well as the new lifesteal amount. The carryover value would have already been cut in half, so this could potentially cause minions to never heal you if their damage per hit was low enough from being divided by 2 every hit.)

Update: 14 Jun, 2022 @ 5:50pm

0.2.0.0(Published 14JUN22)
-Fixed null reference error caused by breaking an enchanting table before right clicking on it to open the enchanting table ui for the first time since joining a world/server.
-God slayer nerfs:
1: Make % hp calculating no longer ignore armor.
Example: 40 damage weapon against an enemy with 60 defense(30 damage reduction) with 50,000 hp
Old: 40 damage * 1%maxhp/100damage * 50,000hp/2reductionFactor = 100 godSlayerDamage + 30bypassArmorDamage = 100 actual damage
Now: 10 damage * 1%maxhp/100damage * 50,000hp/2reductionFactor = 25 godSlayerDamage + 30bypassArmorDamage = 25 actual damage

2: Reduce God Slayer damage from projectiles by half - Only true melee weapons would be unaffected.
-Lifesteal nerf: number go down, 0.5%, 1% 2%, 3%, 4% -> 0.5%, 1%, 1.5%, 2%, 2.5% (scaling reduction not implemented yet)
-Fixed Eater of worlds loot bag having half the value of essence as intended(affects the rarity/quantity of essence dropped).
-Passive npcs such as bunnies should no longer drop essence.
-Added a basic mod config to adjust the strength of enchantments. (Improvements are planned)
-Cold Steel/Hells Wrath/Jungles Fury/Moonlight 25%/30%/35%/40%/50% -> 60%, 65%, 70%, 80%, 90% (Will be updated again if the vote changes before the end of the 24 hour voting period)

Update: 12 Jun, 2022 @ 1:27pm

0.1.9.4(Published 12JUN22)
-Fixed: So I've figured out a way to reproducibly crash terraria with this mod. Onyx blaster + 80% One for all when you shoot an enemy(@deathclawow)
-Fixed Prevent Auto Reuse not correctly preventing an item from gaining auto reuse.
-Fixed the immunity multiplier from All for One being applied to minions twice (64x vice 8x)(@K den)
-Fixed issue causing minion weapons not gaining xp when used in the hand/mouse before placing them in the inventory.(@Amorbus)
-Minions that create projectiles are now affected by their item's useSpeed/useAnimation (attack speed) PLEASE LET ME KNOW IF YOU FIND BUGS!!!!! As I'm looking at and modifying the projectile's ai values that are available to me. It's worked on the ones i've tried without issue, but if you think something is wrong, let me know.

Update: 11 Jun, 2022 @ 3:21pm

0.1.9.3(In Progress Not Published)
-Added new magic unique enchantment: WorldAblaze (I think it'll be more fun if yall find out what it does for yourselves) Hint the cool thing only happens at tier 4.
-Attempted fix for All for One cooldown/sound being shared between players on a server.(@Jesse, @Japes )
-Fixed some weapons hitting every tick when applying a speed enchantment(@Amorbus)

Update: 11 Jun, 2022 @ 7:14am

0.1.9.2(Published 11JUN22)
-Fixed some enchantment stats being applied to other weapons from swapping weapons(@oakey, Stuck - Steam)

Update: 10 Jun, 2022 @ 9:06pm

0.1.9.1(Published 11JUN22)
-Fixed "Speed", while the tooltip states that it should decrease NPC invulnerability time, it does not actually do that when testing it with something with a persistent projectile like a nettleburst, with just 1 shot against 1 enemy.(Stuck - Steam)
-Fixed tooltips not showing the correct reduced values such as Critical Strike Chance on armor being reduced by 4.
-Added the multipliers enchantments receive when installed on items that reduce their strength to their tooltips. (such as Critical Strike Chance above)

Update: 10 Jun, 2022 @ 5:42pm

0.1.9.0(Published 10JUN22)
-Fixed Lunatic cultist not dropping Moonlight in expert/Master due to it not dropping it's boss bag....... for some reason........even though it exists.........(@oakey)
-Tooltip reword. Tooltips for enchantments are now automatically created instead of me manually making them. Tooltips while enchantments are installed will be just their name and value. To see the full tooltips, you'll have to put your item into the enchanting table to hover over the enchantments. Let me know if the new tooltips need/you want more detail/more specifics.
-Multiple minor buffs/nerfs to stats as a looked through and realized they were not calculating as intended thanks to being able to see them in game from the new tooltips.

Update: 9 Jun, 2022 @ 9:23pm

0.1.8.20(Published 10JUN22)
-Fixed being able to put the new summoner enchantments on whips
-Fixed being able to put more than 1 of the new summoner enchantments on a weapon.

Update: 9 Jun, 2022 @ 8:41pm

0.1.8.19(Published 09JUN22)
-doubled total value of essence dropped by bosses (affects a combination of number of essence dropped and rarity of the essence)
-Halfed the droprate of essence from non bosses
-Included the requirement to have a certain tier enchanting table to craft upgraded enchantments (Kefkah - Steam and many others)
-Updated GodSlayer to include bonus damage from critical hits as originally intended.
-ColdSteel, HellsWrath, JunglesFury, Moonlight updated with their effects. Currently no tooltips. I'm going to do a tooltip rework tonight/tomorrow as my main focus, so they will be added when that is finished. (ColdSteel's intended snowflake projectile does not work yet)
-Fixed can trash items in enchantingTable if Left Shift Quick Trash is disabled (@Jessegot)
-Enemies that are your minion focus target are no longer affected by the War damage reduction.
-Life Steal gained from minions reduced by half (⌨️ Added by @THETENTRIO)

Update: 8 Jun, 2022 @ 4:17pm

0.1.8.18(Published 08JUN22)
-Fixed God Slayer doing much more damage than intended against very high armor enemies (1 shot Dudgeon guardians with an umbrella kind of more damage)(@oakey#5687)
-Updated tier 3 enchantments needing 2 more common gems to craft to match the sprite. (returned when crafting t4)
-Fixed mana enchantment not doing anything......
-Added all items to sacrifice catalog for Journey players.(@Zennle#1360)
-Updated item damage affecting enchantments and critical hit damage (multiple crits aka > 100% critical chance) to actually calculate after armor as intended.
-Fixed damage bonuses from armor/accessories not being applied.(@BlackHope#8016)
-Fixed damage bonuses all being multiplicative with eachother instead of additive
-Applied a default hit cooldown(when using All For One) for weapons that don't use NPCImmunity naturally. (default value for projectile based iframes for items that don't naturally use them)(@Snoop1CattZ69#6559)
THEY DO NOT WORK YET!!!!! -Added 4 summoner enchantments; ColdSteel, HellsWrath, JunglesFury, Moonlight THEY DO NOT WORK YET!!!!!(@ComplexRolls#8435)