DayZ
Custom Keycards
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Update: 2 Jan @ 11:22am

Update 4.1.3
Fixes
  • Fixed Static Location bug that was locking Door with ID: 0 instead of the Door with the right ID.

Update: 20 Nov, 2024 @ 9:17am

Update 4.1.2
Fixes
  • Fixed SpawnType = 1 for Keycard Building's Loot Crates (again...)
  • Memory Leaks fixes for Keycard Doors, Keycard Buildings and LootCrates.

Update: 24 Oct, 2024 @ 7:36am

Update 4.1.1
Fixes
  • Fixed SpawnType = 1 for Keycard Building's Loot Crates. Now they are despawning like they should.
  • Fixed SpawnType = 2 for Keycard Door and Keycard Building. Now Loot Crates will not duplicate.

Update: 23 Oct, 2024 @ 1:10pm

Custom Keycards | Update 4.1.0

Loot Crates
  • Added Loot Crates. There are 4 kinds (5 variants each) of these crates
  • More info here[github.com]

Keycard Buildings
  • You can now add regular buildings to Keycard System, so you can close specific doors of this buildings
  • More info here[github.com]

Keycard Doors
  • Added the ability to change the Scale of the door
  • Added Alarm sound. You can change the sound itself, as well as set one or more positions for playing this sound
  • You can now split the Keycard Doors config into locations, for easier navigation and customization
  • Notifications have been changed. Now you can customize the message for each door yourself
  • Support for Loot Crates
  • Some bug fixes related to Null Pointers with arrays
  • More info here[github.com]

Other Changes
  • Added Emissive to all LCDs
  • Changed Keycard Doors open/close sounds
  • Reduced the distance of Keycard Doors sounds from 100 to 50 meters

Fixes
  • Fixed Fire Geometry not working properly on all Keycard Doors
  • Fixed View Geometry not working properly on all Keycard Doors
  • Fixed Ambient Occlusion and Baked Lighting on all Keycard Doors

  • Other minor changes and fixes. Briefly, I rewrote the all scripts of the mod from scratch, so a lot has changed and should work better. Wiki has been updated a lot too, there's a lot of information about new additions and changes -> wiki[github.com]

Update: 14 Aug, 2023 @ 6:26am

Update 4.0

Be aware, that this update will break you config.cpp, because doors ClassNames have been changed.
If you used any of EXAMPLE mappings, replace old EXAMPLE config with the new one.

Changelog:
- All Doors have been redone from scratch. Now mod has a total of 36 Keycard Doors.
- Gates are now separate from normal Keycard Doors. Now they have their own system and sounds.
- Keycard Holder has been redone from scratch.
- Keycards now have better textures.
- Now "damageToKeycard" parameter supports "-1" value. For more information, check updated config_EXPLANATION.cpp file.

Fixed:
- Fixed "secondsNotify" parameter. Now Notification stays for "secondsNotify" amount of time as it should.
- Fixed possible problems/bugs with Keycard item.
- Added Notification for function OpenKeycardDoor().

Update: 15 Feb, 2023 @ 3:30am

Update 3.2
If you are server owner, please fix your config.json file

CHANGELOG
- Added Notifications. You can toggle them, change notification text and time for each door.
- Added AI Bots Support. Now Bots from any AI mod will not open Keycard Door.
- Now you can disable Auto Closing for Keycard Door.
- Added "ERROR" message if you used wrong Keycard Door ClassName in config.json (was NULL pointer error with mod crash)
- Mod now has GitHub Wiki. You can find info on how to make your own retexture, create addons and some other stuff.
- Other misc changes.

Update: 4 Nov, 2022 @ 10:12am

Fix - 3.12

- Now you cant lock Keycard Door with lockpick

Update: 18 Oct, 2022 @ 4:03am

CUSTOM KEYCARDS - 1.19 Stable Release | Update 3.11
- Added Items Impact Sounds for 1.19 Update

Update: 23 Sep, 2022 @ 9:47am

Version 3.1

CHANGELOG:
- Fixed Keycard Doors "scopes" (now they can be placed via VPP Object Builder |FILTER BY SCOPE|)
- Other minor fixes

Update: 19 Sep, 2022 @ 6:49am