Escape Simulator

Escape Simulator

INSIDE: Escape Simulator Edition
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Update: 12 Jun, 2022 @ 8:59pm

Open Beta version 0.937:

Attached "Open Beta" disclaimer message to starting platform, so if you don't dismiss it, it moves with the platform. I mean, you fall away from it just like you fall away from the platform when you step off. It's definitely you that is moving, not the platform, and now not the cloud. :)

Update: 12 Jun, 2022 @ 8:47pm

Open Beta version 0.936:

Tweaked the instrumental piano music at the start of Puzzle 2 to end one second early so it doesn't start to loop again.

Might have gotten emojis and Mediation app music to not loop?

Update: 12 Jun, 2022 @ 6:45pm

Open Beta version 0.935: Made refrigerator door and closet shelves not obstacles, so that players can't get soft-locked during animations. Thanks Zesty!

Tweaked the first note of the Content introduction/first verse music that you hear right when the room changes to black, so it doesn't cut off part of the first note and so the light switch sequence is better synched to the music.

Still working on getting the Emojis and Mediation app music to not loop...

Update: 11 Jun, 2022 @ 9:59pm

Open Beta version 0.93: Disabled remaining Puzzle Piece triggers On Exit, so you can't accidentally trigger actions again if you view it with spacebar and then put it back rather than putting it in inventory.

Added obstacles for interior walls, to make it so you can't clip through walls in multiplayer.

Added a disclaimer note for multiplayer in the intro room, to indicate that for now only the Host should use pickable items.

Thanks to PrincessBrit and crew for doing some multiplayer testing today!

Update: 11 Jun, 2022 @ 9:08am

Open Beta version 0.92: Disabled Puzzle Piece 4 trigger On Exit, so you can't accidentally trigger actions again if you view it with spacebar and then put it back rather than putting it in inventory.

Also updated whiteboards 8 and 9 to clarify that string lights need to be off to solve those puzzles.

Thanks Chamallow!

Update: 11 Jun, 2022 @ 6:53am

Open Beta version 0.911: Updated laser box cabinet door so it can't be opened before unlocking. Thanks Chamallow!

Also tweaked the kill switch timer to keep Emojis music from looping.

Update: 11 Jun, 2022 @ 4:08am

Open Beta version 0.91: Updated lock password for Puzzle 7 to correct solution. Thanks PrincessBrit and Drante!

Update: 10 Jun, 2022 @ 6:17pm

Open Beta release! Let's call it Version 0.90. Known bugs:

- After charging the phone, you will have a significant FPS drop while holding it. This didn't use to happen prior to the Room Editor 2.0 release on June 6, and hopefully Pine can fix this. For now, you can set the phone down when not using it, and your FPS will return to normal.

- Due to the above bug, occasionally when you dial seven digits on the phone, you won't get a Green call button. Just try the number again, a little more slowly, and it should work fine. If you accidentally go too fast, you can reset it again with the call button.

- Music cues can cut each other off, because there are timers set to disable them from looping that can interrupt other audio if it is triggered afterwards. I have some logic set up to handle this but it's still finicky. Hopefully Pine will add the option to disable music from looping, if possible.

- Very rarely, the Visibility activators swapping the walls can de-sync, particularly between Puzzle 6 and Puzzle 7. Have not yet been able to recreate this consistently or track down what is causing it.


- Very rarely, the nebula projector combination lock will get out of sync. It should reset itself and allow you to enter the correct combination if you keep fiddling with it. The numbers are also very precise.

Update: 10 Jun, 2022 @ 4:51pm

New Version

Update: 10 Jun, 2022 @ 12:51pm

New Version