Slay the Spire

Slay the Spire

Loadout Mod - GUI for getting all sorts of stuff + Card Modification + Easy Debugging
Showing 91-100 of 191 entries
< 1 ... 8  9  10  11  12 ... 20 >
Update: 10 Jan, 2023 @ 5:06pm

0.6.6.1: Fixed Wish's option cards not being modified after playing

Update: 8 Jan, 2023 @ 11:13pm

0.6.6: Bug fixes; Added upgrade a random card on fatal mod to card modifier

Update: 6 Jan, 2023 @ 2:51pm

0.6.5.3: Fixed a bug that caused perma-modded cards to be unmodified when generated via Dead Branch / potions

Update: 4 Jan, 2023 @ 4:16pm

0.6.5.2: Changed the gold / hp gain to Misc value; Fixed Exhaust is not removed from card description when removing exhaust on some cards

Update: 4 Jan, 2023 @ 3:05pm

0.6.5.1: Fixed a crash when loading perma-modded VUPShion cards; Fixed a bug that prevented perma-modded cards to be modded in events and rewards; Fixed a crash when loading non-existent modifiers

Update: 3 Jan, 2023 @ 8:09pm

0.6.5: Added Gain HP On Kill/Play, Gain Gold on Kill/Play funciton to card modifier; Bug fixes

Update: 2 Jan, 2023 @ 7:33pm

0.6.4.2: Added copy card button to the cardmodifier, fixed cards in card library not reverted after resetting the card modifications in mod configs

Update: 30 Dec, 2022 @ 10:39pm

0.6.4.1: Added hand size mod and draw per turn mod to the TildeKey

Update: 30 Dec, 2022 @ 1:09am

0.6.4: Added several new functions to the TildeKey relic, like orb, energy, enemy attack damage

Update: 24 Dec, 2022 @ 5:26pm

Fixed a bug that allowed Nloth to yoink loadout relics