RimWorld

RimWorld

ESCP - Skyshards
Showing 1-9 of 9 entries
Update: 11 Jun @ 6:05pm

Update to 1.0.8
- Updated to support RimWorld version 1.6. From now on almost all updates to this mod will only be made for the 1.6 version.
- The skill and level of the skyshard are now shown in the label.
- Modified skyshard textures slightly, specifically the outline colour.
- Modified the skyshard beam effect.

Update: 13 May, 2024 @ 8:06pm

Update to 1.0.7
- Re-added achievements support for 1.5.
- Moved achievements support out of a patch file, and into a loadfolder.
- Move the mod icon into the about folder.
- Removed an unnecessary load after rule for VE Achievements.

Update: 20 Mar, 2024 @ 7:56pm

Update to 1.0.6

  • Updated to support RimWorld version 1.5. From now on all updates to this mod will only be made for the 1.5 version.
  • Skyshard sites might be better at generating threats now.

Update: 4 Jan, 2023 @ 1:28pm

Update to 1.0.5

  • Skyshards now give off a beam of light, hopefully making them easier to spot, especially if there's also a few hundred other glowing blue crystals on the map.
  • They also emit little blue particles.
  • Removed the manifest file, in favour of the inbuilt mod version field.

Update: 30 Oct, 2022 @ 11:20am

Update to 1.0.4

  • Skyshard sculptures can now be deconstructed, fixing issues with Smart Minify.

Update: 5 Oct, 2022 @ 5:19pm

Update to 1.0.3

  • Initial update to 1.4. Some assembly edits, but nothing major.

Update: 4 Oct, 2022 @ 2:54pm

Update to 1.0.2

  • Inert skyshards can now be sold.
  • Inert skyshards that have been created through other means now display a new tooltip message, instead of erroring.

Update: 9 Jun, 2022 @ 3:41pm

Update to 1.0.1

  • The inert skyshard now actually saves the name of the pawn that used it.

Update: 29 May, 2022 @ 12:30pm

[Auto-generated text]: Initial upload.