Transport Fever 2

Transport Fever 2

Marker Node
Showing 1-8 of 8 entries
Update: 7 Oct, 2024 @ 10:24am

- segment cache error fixed as a cause of crashes when clicking again on the same node after other construction activities or AI road construction
- preselection for the exclusive marking of tracks or roads
- internally switched to geoutil 1.7
- internally switched to markerutil 1.3
- minor code optimizations

Update: 21 Sep, 2024 @ 11:24am

- calculation of the marker accelerated
- info panel output accelerated
- internally switched to geoutil 1.6
- internally switched to markerutil 1.2
- minor code optimizations

Update: 14 Oct, 2023 @ 3:29pm

- design for reliable event synchronization using a click counter
- feedback for marker deletion added again to prevent operations without markers - while maintaining the improved marking speed
- info panel does not appear before the marker tool is activated

Update: 10 Sep, 2023 @ 6:21am

- faster response to marker deletion
- optimized and adapted info panel notes
- internal code optimization
- recommendation in the guide to construction work in pause mode

Update: 15 Mar, 2023 @ 9:03am

(v1.4 beta)
- A yellow cross marks the point to be selected when you touch it with the mouse pointer.
- switchable hovering info panel for improved user guidance
- more precise selection algorithm
- geoutil, changed potentially unstable code (direct userdata indexing), changed functionality
- new markerutil script for most marker functions
- raised markers for tracks on top of rails
- 'Erase' setting for markers
- tooltips added
- instructions/description updated
- entered URL in mod.lua

(v1.5)
- correct 'state' assignment on quit/save, prevents an 'abandoned' info panel from appearing after loading a map
- code optimzation
- geutil 1.5, small changes
- markerutil 1.1, minor changes

Update: 29 Jul, 2022 @ 8:00am

- 'Remote Control' extended for changing the position of the marker
- further precaution against remaining undeleted markers

Update: 12 Jun, 2022 @ 1:14am

- Removed calc from geoutil script
- no tilted markers at intersections and level crossings

Update: 2 Jun, 2022 @ 8:53am