Arma 3
[COOP-4] Operation "Serpent's Rise"
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Update: 13 Oct, 2024 @ 9:42am

-fixed music script (turns out i made it wrong to begin with, well it's fixed for sure now anyway)
-actually rewritten all enemy spawn lines now (god it takes so long to test this thing)
-adjusted difficulty if there's only 1 player in the squad
-adjusted loot in one secret cache
-small changes in level detail

Update: 12 Oct, 2024 @ 4:35am

quick fix: new update broke createUnit alternative syntax, so i had to rewrite some parts where that caused issues. Also something broke with music EH, so i disabled my repeat music script until i manage to fix it. Won't be too noticable, most music doesn't repeat in the mission anyway

Update: 5 Aug, 2024 @ 1:40pm

-fixes and changes to recon drone script. Removed testing messages. Oops.
-music change at the beginning seems not always work, keep trying to fight it, i think i fixed it now but we'll see
-couple of little adjustments here and there

Update: 28 Jul, 2024 @ 7:01am

-big update, a lot of changes
-new gameplay section
-adjusted a lot of areas to improve gameplay
-changed up beginning, adding more cover and items to pick up
-imporved starting equipment a bit
-improved flow of the music
-preparations for the addition that will come in the next content update

Update: 12 Aug, 2022 @ 11:06am

Update: 11 Aug, 2022 @ 3:08pm

Adjusted cliff bit

Update: 13 Jun, 2022 @ 12:19pm

Attempted to fix unwalkable surfaces, added hint about respawn

Update: 12 Jun, 2022 @ 6:52pm

Bunch of small changes + adjusted music

Update: 7 Jun, 2022 @ 1:42pm

Fixes. Singleplayer tag added.

Update: 6 Jun, 2022 @ 12:35pm

Couple of fixes