tModLoader

tModLoader

Gensokyo
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Update: 28 Nov, 2023 @ 3:27pm

Version 0.11.33.3 has been published to Stable tModLoader v2023.9, learn more at the homepage[discord.com]

Patch Notes:
-- Bugfixes --
-Cursed Anchor & Deep Anchor: fixed a bug that would occasionally pull the player towards the position of another projectile instead of the anchor

Update: 22 Nov, 2023 @ 1:13pm

Version 0.11.33.2 has been published to Stable tModLoader v2023.9, learn more at the homepage[discord.com]

Patch Notes:
-- Miscellaneous --
-Rinnosuke's custom shop UI now supports quick-selling and saves the user's filters
-Winged Doll: now animated and positioned correctly on the character select screen

-- Bugfixes --
-Fixed a bug that caused mounts and transformations from other mods that change the player's size to behave incorrectly

Update: 20 Oct, 2023 @ 5:15pm

Version 0.11.32.22 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.com]

Patch Notes:
-- Bugfixes --
-Fixed music priority for Subterranean Sun biome music being too high
-Fixed Kappa and Yamawaro enemies being stuck in their falling state when on hammered platforms

Update: 1 Oct, 2023 @ 10:34am

Version 0.11.32.20 has been published to Stable tModLoader v2023.8, learn more at the homepage[discord.com]

Patch Notes:
Ported the mod to the new tML version. There's also been some minor improvements and bugfixes; see below for details

-- Bugfixes --
-Ranged Fighters (all Kappa and Yamawaro): will no longer jump for no reason when walking down slopes or after receiving knockback. Will also no longer shoot in the middle of a jump, as this interrupted the jump and caused them to be unable to clear obstacles
-Mod interaction: fixed incompatibility with True Tooltips mod

-- Balancing & changes: Enemies--
-Increased the hitbox sizes of all Kappa and Yamawaro types

-- Balancing & changes: Bosses --
-Medicine Melancholy: Nameless Doll (stage 3 minion) no longer immune to Time Slow and Time Stop
-Tenshi Hinanawi: now immune to Diseased debuff

-- Miscellaneous --
-"Don't dig up" / "Get fixed boi" world seeds only: Lava Fairies will no longer spawn near the center of the world
-Improved the visuals for the walk cycle of all Kappa and Yamawaro
-Cursefire Thrower & Ichorbomb Launcher: improved visual hold position

Update: 24 Sep, 2023 @ 8:09am

Version 0.11.32.13 has been published to Stable (v2023.6) learn more @ https://discord.com/invite/JVkm27Q

Patch Notes:

-- Bugfixes --
-Fixed divide by zero exception when Sword of Hisou was used at extremely high melee speed
-Fixed visual issues with animated treasure bags (i.e. those belonging to Tenshi and Utsuho)

Update: 18 Sep, 2023 @ 12:57pm

Version 0.11.32.8 has been published to Stable (v2023.6) learn more @ https://discord.com/invite/JVkm27Q

Patch Notes:

-- Balancing & changes: Bosses --
-Nitori Kawashiro: changed tracking of Stage 4 missiles. The missiles can no longer slow down while turning, which results in a larger turning radius than before. The turn speed now also differs depending on the game mode; on Normal and Expert, the attack should be easier to dodge than before. The missiles now also interact correctly with Vector Reversal

-- Balancing & changes: Enemies --
-Flower Fairy: can only spawn near towns once the world has entered Hardmode
-Sunflower Fairy: reduced spawn chance near towns to 20% of its previous value
-Yamawaro Scout: can only spawn near towns during the night, or once the the world has entered Hardmode

-- Miscellaneous --
-Lunarian Communicator (Seiran spawner): updated crafting recipe to also allow Explosive, Gold and Gem Bunnies

Update: 3 Sep, 2023 @ 2:43pm

Version 0.11.32.4 has been published to Stable (v2023.6) learn more @ https://discord.com/invite/JVkm27Q

Patch Notes:

-- Bugfixes --
-Cursed Anchor & Deep Anchor: fixed possible MP softlock that could occur when the alt-fire was used while many projectiles are being spawned
-Cursed Anchor & Deep Anchor: alt-fire cooldown now affected by Enchanted Hourglass. Cooldown can no longer be avoided by switching weapons while reeling in
-Cirno: Fixed some incorrect projectile behaviors during Stage 4; fixed freeze wave shader not being executed in multiplayer
-Trimorphe: fixed bug that caused the fire mode to somtimes reset to "Earth" mode

Update: 12 Aug, 2023 @ 4:26pm

Version 0.11.32.0 has been published to Stable (v2023.6) learn more @ https://discord.com/invite/JVkm27Q

Patch Notes:

-- Sprite improvements --
-New sprite for the Alchemy Laboratory

-- Balancing & changes: Items --
-Experimental Transmitter (Nitori spawner): reduced amount of Broken Kappa Technology needed to craft the spawner to 2 (was: 3)
-Headsman's Axe: added audio & visual cues for the special critical hit effect

-- Miscellaneous --
-"Don't dig up" / "Get fixed boi" world seeds only: removed time of day and height conditions from all boss spawners. Changes to Fairy spawns will come in a later patch.
-When Dragon Star's dash hits a door, that door is automatically opened even if the direction key is no longer held at this point (as with vanilla dashes)
-Sakuya Izayoi: added audio queue for the timestop "teleport" during the last two stages of the fight

-- Bugfixes --
-Nuclear Delimiter / Nova Cannon: fixed beam being invisible to other players if the player using the weapon is at a high distance
-Mod interaction - Boss Checklist: fixed duplicate Nazrin entry, added Kisume entry
-Mod interaction - Better Game UI: compatibility fix (although probably redundant, since Better Game UI includes this fix already in its most up-to-date version)

-- Localization --
-Added some missing Spanish and Polish localization entries

Update: 6 Aug, 2023 @ 11:12am

Version 0.11.31.12 has been published to Stable (v2023.6) learn more @ https://discord.com/invite/JVkm27Q

Patch Notes:

-- Bugfixes --
-Kappa and Yamawaro enemies: after spawning, will no longer endlessly jump up in-place after spawning if unable to get line of sight to a player
-Yamawaro Scout: reduced spawn chance close to the player spawn during the day
-Fixed Config Menu labels and tooltips being mixed up / missing

Update: 6 Aug, 2023 @ 8:30am

Version 0.11.31.9 has been published to Stable (v2023.6) learn more @ https://discord.com/invite/JVkm27Q

Patch Notes:

-- New items --
Captain’s Coat
-Accessory, dropped by Murasa
-Provides 2 defense and allows the player to become Intangible for 3 seconds by double-tapping the down key. Cooldown: 12 seconds

-- Reworked items --
Cursed Anchor
-Main fire now throws an anchor, then pulls it back to the player using the anchor chain once it reaches a certain distance, or upon hitting a tile. Enemies , however, are pierced
-Alternate fire throws the anchor, then pulls the player towards the anchor; during this, the player cannot be hit. If used in quick succession, this alternate fire can be used up to three times before the cooldown is set. Each of these sequential attacks also deals 20% more damage, up to 60% extra damage on the third throw.

Deep Anchor
-Main and alternate fire function like the reworked Cursed Anchor, but with more range and damage
-Additionally: shoots a Ghostly Anchor with each main fire usage, and whenever the alternate fire pull is completed. During the third sequential pull, shoots five Ghostly Anchors in a spread pattern
-Crafting recipe now requires Flairon instead of Tsunami

Thunder Shot
-Doubled projectile speed (16 => 32).
-Projectiles no longer bounce off of walls
-Instead of arcing to five nearby targets, the electricity now arcs to only one target initially, but can then bounce up to four additional times to nearby targets
-Electrified debuff now deals extra damage against targets in the rain and even more to submerged targets

-- Music --
-Added custom theme for Hina Kagiyama, and an associated music box
-Added custom theme for Mayumi Joutouguu, and an associated music box
-This means that the separate music mod now does absolutely nothing, so you might as well remove it

-- Balancing & changes: Items --
-Weapons-
Fairy Flower
-Reduced use time (35 => 32)

Leaf Cutter
-Now counts as bullet Ranged weapon (=> boosted by Shroomite Headgear)

Leaf Cyclone, Protective Talisman, Bubble Dragon, Bubble Hydra, Crystal Shard Mortar, Cursefire Thrower, Ichorbomb Launcher, Persuasion Needles
-Now count as specialist Ranged weapons (=> boosted by Shroomite helmet)

Lingering Cold
-Icy mist now covers a larger area

Dragon Pipe
-Smoke clouds now cover a larger area

Grimoire of Patchouli
-Reduced time to switch between elements
-Fire element: increased projectile velocity (10 => 12), slightly increased projectile hitbox and explosion size, increased On Fire! debuff duration (5s => 8s)
-Metal element: reduced projectile damage (70 => 50), improved visuals
-Earth element: slightly reduced projectile damage (45 => 42), reduced knockback (8.75 => 3.5)

Call of the Deep
-Now requires line of sight

Enchanted Vajras
-Increased crit chance (16% => 22%)

Femtofiber Whip
-Can now get prefixes that affect size

-Accessories-
Swallowtail Wings & Everlasting Wings
-Swallowtail scale projectiles now have a 25% chance to inflict Poisoned

Fire-Rat’s Robe
-Increased defense (4 => 6)
-Flame ring: increased range, reduced damage interval (0.5s => 0.333s), Hellfire inflicted for longer (2s => 4s)

Salamander Shield
-Increased defense (6 => 8)
-Flame ring: same changes as with Fire-Rat’s Robe, see above

-- Balancing & changes: Bosses --
All bosses
-Boss damage reduction (against homing projectiles, and during the last stage of Tier 6+ bosses) is now applied after defense, rather than before
-Fixed Master mode HP scaling

Kisume
-Reduced HP (1500 => 1200)
-Thrown bones and skulls now bounce one less time
-Will-o-Wisp projectiles now have a lower maximum
-Improved visuals for all projectiles

Medicine Melancholy
-All projectiles now inflict either Poisoned or Acid Venom debuff. Neurotoxin debuff now slows the player
-Reworked Stage 1: now shoots Poison Orbs in such a way to create walls before and behind the player, before shooting the salvo of Poison Petals. Reduced density of Poison Petals on Normal mode, increased it on Master mode.
-From Stage 2 onwards: Medicine occasionally spawns a stationary Poison Orb somewhere behind the player, where it will then turn into a poison cloud (Expert and above only)
-Stage 2: massively increased the speed boost Medicine’s projectiles receive when hidden behind the Poison Clouds
-Stage 3: increased move speed of the Nameless Doll
-Stage 4: increased initial velocity of the Poison Orbs
-Improved visuals for all projectiles

Seija Kijin
-Stage 1: bullets now invert one additional time
-Stage 5: reduced time between attacks. No longer randomly applies either gravity inversion, control reversion, or both. Instead, now always applies both.

Mayumi Joutouguu
-Reworked Haniwa HP scaling - now not affected by player count, and caps out at Expert level
-Improved Stage 1 pattern and made it alternate between attack phases
-From Stage 2 onwards: replaced arrow circles with gravity-affected salvos
-Haniwas (except for the Haniwa Protector) are now destroyed at the end of each stage
-Improved visuals for all projectiles
-Reduced hitbox sizes of projectiles (esp. Haniwa Fencer’s throwing knives)

Utsuho Reiuji
-Reduced defense (95 => 70 on Normal mode, 105 => 80 on Expert) and increased HP (133000 => 153000 on Normal, 199500 => 229500 on Expert)

Tenshi Hinanawi
-Reduced defense (103 => 76 on Normal mode, 113 => 86 on Expert) and increased HP (150000 => 172000 on Normal, 225000 => 258000 on Expert)

-- Balancing & changes: Enemies --
Vengeful Spirit
-Only shoots projectiles when it has direct line of sight to its target

-- Miscellaneous --
-Cross Mod - Boss Checklist: now works with 1.4.4 version of Boss Checklist
-Increased Journey Mode research count of Bomb Doll to 99

-- Bugfixes --
-Cross Mod - Fargo’s Mod: fixed load error of the Gensokyo mod when Fargo's Mod was active
-Fixed Jeweled Branch of Hourai also being usable via Right-Click (with the same effect as Left-Click)
-Fixed position of the cooldown bar in hotbar fields
-Removed incorrect message about Tier 7 items being available, which was triggered when the last Tier 6 boss was defeated