ARK: Survival Evolved

ARK: Survival Evolved

Arkitect Structures (Atlas)
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Update: 12 Dec, 2022 @ 12:47pm

Glass, Scaffold, and Clean Metal Update

New Parts and Variants
- Glass parts added for Core and Atlas
- Core has Wood and Metal glass tiers
- Atlas has Wood glass tier
- Glass structures include: Ceilings, Walls, Half Walls, Gables, Gable Peaks, Roofs, and Window Panes
- Canvas Glass walls and ceilings. Draw on them or apply PNT files like any canvas

New Variants
- Scaffold variants for Ceilings, Walls, Roofs in the Core Wood/Metal tiers and Atlas Thatch/Wood tiers
- New wood border variant for the Atlas Wood Gable Peak

Clean Metal
- Eddychomps was kind enough to share his modified textures and materials from his Clean Metal mod. No more rusty metal parts!

NOTES:
- Canvas Glass will impact performance the same way that normal canvas parts do (like the vanilla canvases or any mod canvases). If you have performance issues with too many canvas parts around, these Canvas Glass parts will have the same issue. If players on your server can't show restraint and follow a self-imposed limit, you can hide the engram entries for them.
- Glass tiers and Canvas Glass tiers have their own engram entries, so you can hide them via ini or adjust level requirements and point cost as you desire
- All the new glass parts provide Greenhouse effect, and this is not adjustable via ini because it isn't possible to do. I figure most people want them to act like greenhouse (including myself).
- Window Panes do not provide Greenhouse, and are also not tied to the Glass engram entries. In other words they get unlocked when you unlock the standard AS Wood, Stone, or Metal tiers.

Bug Fixes:
- Fixed TekGenEngramRequirementOverride ini so it will actually work now
- Improved the two EngramRequirementOverride ini options to reject incorrect entries gracefully.
- Fixed small annoying gaps in the metal ceiling
- Using Soap on AS:Atlas walls (or spraying them with the Useful Tools Pressure Washer) will no longer reset their model
- Fixed various snap bugs

New INI options:
MinimumGlassTransparency=0 (range is 0.0 to 1.0)
StructureGunAllowAdminToDemolishAnyTribe=false
StructureGunDisablePickupWhenDamaged=false
StructureGunCosmeticModesOnly=false
StructureGunPreventPickupOfTheseStructures= (see discussions section for how to use)
CoreWoodGlassStructureSetting=
CoreMetalGlassStructureSetting=
AtlasWoodGlassStructureSetting=

Thanks
Thanks to Eddy for his fantastic work on the glass materials, and again for sharing his Clean Metal assets.

Update: 30 Oct, 2022 @ 9:15pm

No new parts for AS:Atlas this time around. It still needed updates to support the new Generators and "Junction" parts. See the Core mod's Change Notes for details.

Update: 5 Sep, 2022 @ 1:19am

"The Roof Cap Update"

New Features:
- Cycle through structure variants on any AS part that has them, before placing. T or Gamepad Right Shoulder button cycles forward, Shift-T or Gamepad Left Shoulder button cycles backward.
- New UI displays list of variants while you are placing a structure. It also shows "Snap Sets" if present (such as the angle snap sets on fence supports).
- The selected Structure Variant or Snap Set will persist until your character dies or you log out. This means, for example, if you want to place 10 fence supports in a straight line, you only have to cycle to the "Straight" option once. Same when placing structures with a specific variant.

32 New Parts (including 70 new roof models and 10 wall models):
- Square Roof Caps (10 total, 1 for each tier, between Core and Atlas). 6 models per cap for a total of 60 new roof cap shapes.
- Triangle Roof Caps (10 total)
- Gable Peaks (10 total)
- Corner/Valley Atlas Wood Stairs

Reworked models:
- Adobe triangle roof parts are now tiled like the square ones
- Core Wood triangle roof parts now have horizontal logs instead of vertical
- All other Core wood parts were reworked to look nicer and reduce their poly count a bit
- All Core thatch parts have had their poly count reduced by about half, with no noticeable loss in visual quality. Core Thatch parts had the highest triangle counts out of the 7 Core tiers. I will be trying to do the same to other tiers like Core Wood in future updates.
- Fixed weird shadows on Core Thatch parts (mainly near areas where ropes are lashed to the frame)

Consolidated parts:
- Ramp structure parts have been consolidated into their corresponding Stair part, as a variant. Existing Ramps will not vanish but you can no longer build or craft ramps. Build stairs instead, and switch them to the ramp variant. All stair parts now have ramp variants, even if the ramp is essentially just a roof model (this is a quality of life addition).
- Gables with separate left/right versions have been consolidated into 1 part with 2 variants. Between flipping them with E and cycling between the 2 variants, you still have access to everything you did before. It's just streamlined into fewer parts. Again, existing gables will not vanish.

Ini Changes:
- Removed ladder Quickclimb. It's apparently pretty bugged on most maps (I only tested it on The Island). If I can figure out what's wrong with it AND come up with a reliable fix, I will add it back in later. Don't hold your breath.

- As I have been warning everyone for the past month, I removed two pickup ini options, since there are official versions of each. This was to simplify/standardize the mod, and to fix an issue where server owners could not set AS structures to only be pickable for a limited amount of time. The official pickup timer will now work on AS parts.
DisablePickup=
DisablePickupDelayTimer=
- Going forward you can use the official version of each, which go under the [ServerSettings] header in your GUS.ini
AlwaysAllowStructurePickup=
StructurePickupHoldDuration=

Bug Fixes:
- Fixed door/gate/hatches so other structures placed near them can still be interacted with, and smaller dinos parked near them can still be mounted.
- Flipped the direction of the Tek Doorway and Tek Double Doorway models, so they face the proper way.
- Fixed decay timers for all structures. They should now decay at the same rate as vanilla (Core/Atlas Wood will decay like Vanilla Wood, metal like metal, etc).
- Adobe parts will now protect properly against heatwaves on Scorched Earth. An unavoidable side effect of fixing this is their damage resistance can no longer be modified via ini (previously they followed whatever Stone was set to).
- Doors should now remember their auto-close delay timer when the server reboots
- Doors should also remember their Disable Sound state when the server reboots
- Disable Sound option should no longer be visible to non-tribe members
- Fixed various issues with Thatch parts and random other parts not getting correct structure settings
- Fixed all Greenhouse parts to make sure they give greenhouse effect.

Snap Additions:
- A few new snaps added between various parts
- Pillars can now cycle between center and corner snaps. This only works between AS parts (no way to help that, sorry).
- Square Roof parts can now cycle between Upward and Downward snapping when they are snapping to AS foundations and ceilings (again, snap cycling only works within AS due to technical reasons).
- Square Roof parts can snap downward from the top of walls (this does not use the Snap Cycle system, they will move freely between up/down positions depending on how you aim them while placing)

Snap Fixes:
- Square ceiling parts can once again snap to all three sides of triangle ceilings
- Fixed snap issues between pillars and foundations/ceilings/ceiling hatchways
- It should be easier to snap ceilings centrally on top of pillars
- Fixed Atlas Wood Gate so it can snap to both the Atlas Wood Gateframe and the Atlas Palisade Gateframe
- Fixed an issue that allowed things like Eco Sink to snap to AS foundations/ceilings.
- Many other miscellaneous snap fixes

Optimizations:
- As mentioned above, the Core Thatch and Wood tiers were optimized a bit to reduce polygon count.
- EddyChomps optimized some of the Atlas textures to reduce the total mod size by 220MB, with no noticeable loss in visual quality.

Known Issues:
- The 3d preview of Square Roof parts and Square Roof Caps will not be visible in the paint brush painting menu. They are paintable, you just can't see the preview.
- AdditionalSupportDistance ini is broken, and apparently, was always broken (could swear I tested it but who knows). I did finally figure out why it is broken. Unfortunately it will require a significant rework of how AS structures check the ini options before it's fixed. I will do that in the next update. This one has taken long enough to finish and I didn't want to hold it up even more.

Thanks:
I want to give a huge thank you to Eryn, StrangeChilde, Mythic_Kit, and DragonTears for the week they spent testing this update. Hopefully between their efforts and mine, this will be the most bug-free update for the mod yet.

I also want to thank EddyChomps for optimizing Atlas textures to reduce the mod size by a whopping 220MB.

Update: 11 Jul, 2022 @ 9:56pm

Fixed several issues with Atlas Roof Hatches

Update: 10 Jul, 2022 @ 11:46pm

I'm pleased to announce that Arkitect Structures Core and Atlas are now Sponsored Mods, along with Snap Fixer Plus, as part of the Arkitect Builder Collection!

New Core Parts:
- Tek Single Door/Doorway
- Tek Ceiling Hatch/Hatchway
- Tek Window/Windowframe
- Tek Corner/Valley roofs
- Corner/Valley/Half stairs for every tier except Thatch and Greenhouse
- Corner/Valley ramps for every tier that has a dedicated ramp model
- Double Doorframes for every tier except Thatch
- Double Doors for every tier except Thatch

New Atlas Parts:
- Corner/Valley stairs and ramps for Wood and Stone tiers
- Double Doorframes for every tier
- Double Doors for every tier
- The Atlas Small Wood Gate has a new model. It can also snap like most other small Arkitect gates now. It is essentially a new part.
- Wood Palisade Gate. This is a new gate that uses the old Small Wood Gate model, and has the same limited snaps as the old Small Wood Gate. It is best used for exterior fences.

New Pillar Variants:
- Core pillars have thinner variants
- Atlas pillars have thicker variants, which are now the default appearance

Changes:
- Adjusted the default crafting costs of the crafting tables to be more attainable by low level players.
- Adjusted the default level requirements for each of the Tier engrams that unlock the structures. They are no longer all level 1 by default.
- The Tek engram entry is back to its proper file name. For Engram overriding you'll want to use EngramEntry_AS_Core_Tek_Tier. This should be the last time it changes.
- Resized the Core window frames and windows. The Core and Atlas windows and window frames can now be mixed and matched.

Fixes:
- Adjusted height of Atlas foundations to proper value. They will line up with ceilings properly now.
- Fixed Region 6 of Core wood gables so it is paintable.
- Adjusted ladders so they don't poke up through closed ceiling hatches. Tek ladders will still do this a bit until I have time to alter the mesh.
- All Thatch, Metal, and Greenhouse doors and hatches will sound like they are supposed to now when opening and closing.
- Various snap fixes
- Lots of mesh tweaks and improvements

Optimizations:
- Eddy optimized some textures in the Atlas mod, reducing the mod size by about 47MB. It's possible more optimization can be done in the future to further reduce the mod size.

Update: 21 Jun, 2022 @ 10:54pm

Bug Fixes
- Tested and fixed all ini options
- Fixed wrong icons, added new icons
- Fixed the name of the Atlas Wood Staircase U-Turn Right item
- Fixed crafting cost of Core crafting table
- Restored Core crafting table back to 1500 health
- Fixed snap bugs between tri ceilings and tri roofs
- Fixed three of the gable Atlas parts, which were backward. Already-placed ones that appear backwards will need to be picked up and re-placed
- Fixed an issue with small gates to improve their usability. Already-placed small gates will not be in their correct position. Pick them up and place them again to fix
- Windowframes and Windows from the Core mod will only snap to each other for now. Same for Atlas Windowframes and Windows. The ability to mix and match windows and frames between the two mods will be addressed in a future update.
- Gates will only snap to some gateframes now, since not all gates are consistent size and shape
- Adjusted the pivot point on single doors
- Adjusted Atlas Stone foundations and ceilings to prevent texture flicker if these parts overlap each other
- Adjusted Inverted Wood Gables in the Core mod so the logs line up better with other wood wall parts in the Core mod
- Atlas Stone Stairs should no longer have greenish tint
- Atlas Stone Windowframe model has been tweaked and improved
- Quickclimb on ladders will no longer teleport you 100s of meters into the air when attempting to climb up, nor under the ground when attempting to climb down.

Ini option name changes
To avoid confusion and make the names consistent, the following ini options have been renamed:

Old names:
ArkThatchStructureSetting=
ArkWoodStructureSetting=
ArkStoneStructureSetting=
ArkMetalStructureSetting=
ArkTekStructureSetting=
ArkGreenhouseGlassStructureSetting=

New names:
CoreThatchStructureSetting=
CoreWoodStructureSetting=
CoreStoneStructureSetting=
CoreMetalStructureSetting=
CoreTekStructureSetting=
CoreGreenhouseGlassStructureSetting=

Final Notes
- Now that the mods should both be in a fairly polished state, the next updates will probably come once a week at most, on Mondays if I'm able.
- The StackedFoundationHasFullHP ini does not update the health of already-placed foundations. I've been able to make it work in the devkit, but not in live. I'll fiddle with it again some other time.

Update: 17 Jun, 2022 @ 12:12am

AS:Atlas patch notes

Fixed painting of Stone tier parts (weird patterns showing up)

Improved painting so color shows up better in all painted parts

Fixed active paint regions on all parts

Update: 13 Jun, 2022 @ 12:19am

Polish pass on various structure parts.

Can't remember if Roof Hatches/Hatchframes were properly visible/craftable in the bench before this update, but they should definitely be now.

Known issues:
Some of the Atlas stone tier parts can have odd patterns when painted. They'll get fixed in the next update.

Update: 8 Jun, 2022 @ 11:54pm

Various bug fixes, mesh alignment fixes

Fixed stone portion of behemoth wood gates

Roof Hatchways and Roof Hatches have proper meshes and sizing now. In my sleep-deprived, crunch-addled state I forgot to add them back to the table. They've been added for the next update. If you happen to have my Arkitect mod installed, you should see them in the item menu.

Crafting table can craft items now

All items except the Roof Hatchways and Roof Hatches have proper icons now

Update: 6 Jun, 2022 @ 10:03pm

First (rushed) release