Barotrauma

Barotrauma

Ulysses MkIVx
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Update: 9 Jan, 2024 @ 12:17pm

- Updated AI waypoints (Thanks Grei)
- Fixed a waypoint issue in rear ballast

Update: 14 Sep, 2023 @ 11:42am

- Added updated subpods Eumaeus and Philoetius with new AI pathing on behalf of Grei Shoutmon
- Added updated shuttle Telemachus with new AI pathing and fixed wiring on behalf of Grei Shoutmon

Update: 13 Sep, 2023 @ 5:55pm

Added a picture for the preview images.

Update: 13 Sep, 2023 @ 12:17pm

- Changed glass health to 150 for better balance.
- Support beams of the glass dome no longer cast shadows, providing a better viewing experience.

Update: 13 Sep, 2023 @ 12:07pm

1. One of my great friends and I managed to change/fix the A.I. way-point nodes so that ai crew mates can now access all the of the Ulysses' turret weapons without getting stuck on ladders, etc.

2. The waypoints regarding the "Submersible Bay" on the bottom have been fixed, as has the bottom entry to the reactor room as well, so now ai crew mates will no longer be stuck trying to climb through fruitlessly.

3. The Ventral Front Ballast Tank waypoints have been fixed, along with the Ventral Front Gun, so now ai "gunners" won't try to run through a wall to try and get to said ventral frontal gun.

4. The Dorsal-Tail Gun door has been enlarged height wise, the stairs to that door removed. The Dorsal Tail Gun ladder, has been scooted to the right more, after finding out it was just too scrunched inside there, so the ai won't get confused, and its periscope has been scooted to the left some more as well. In addition, the "platform" inside there has been lowered some more too.

5. The Ventral Frontal Gun periscope has been scooted to the side a little bit for better clearance-space wise, so the ai has more room to do what it needs to.

6. The Ulysses' Command Bridge Glass, and all Turret Canopy Glass have been reinforced integrity wise, to 250. Afterall, the Ulysses' glass was meant to withstand great pressure for it's voyage back in the movie, "Atlantis the Lost Empire".

7. The Ulysses' Super Capacitor(s) power efficiency has been increased from 0.10 to 0.55.

8. All of the diver suit lockers are filled with PUCS Dive Suits to give the crew an edge in the start. HOWEVER, the other reason for this measure, is all of the gun turrets suddenly become enclosed spaces without oxygen, if you are in there for several minutes. The suits exist to mitigate this issue.

WARNING: The "Aqua Evac" Shuttle (the chubby submersible) is automatically switched on, as soon as you enter the game with the Ulysses. As soon as paossible, make certain to go down there and click the "lever" on its junction to "off" -this will be indicated by a red light when off. That way the the Aqua isn't consuming iots own power supply when not in use. Also, make sure to turn its "battery charger" to half, as it was left "off" by default.

All in all, this Expeditionary Attack Submarine is friendly to both ai crewmates and "human" crewmates a like! :)

Blaze edit: renamed shuttles to resolve issue regarding shuttle rebuy. Also more lore relevant.

Update: 13 Sep, 2023 @ 11:18am

Update: 13 Sep, 2023 @ 10:58am

Update: 13 Sep, 2023 @ 1:05am

Update: 2 Apr, 2023 @ 2:30pm

Minor change:

- Rerouted wires in airlock.

Update: 2 Apr, 2023 @ 2:13pm

1.0 Update:

- Added light indicators to hangar door. Hangar door is now complete.
- Fixed the docking hatch to open and allow power transfer to Ulysses.
- Multiple sprite changes and relaying.
- Replaced one of the med fabs with a research station.
- Rebuilt AI pathing but may need further optimisation
- Medbay storage room is now a makeshift prison room as well that can only be accessed by the captain, security and medic. The containers inside can only be accessed by the captain and medic.