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but it looks like something changed with the hull so all the pods and the main sub just flood in the editor it's funny but not really optimal.
Blaze is kinda the one that is able to do this.
I'd say you should mark it as a EK ship in the title similar to others.
Blaze and Tommy may also have their own thoughts about it; might want to wait if they respond too.
While it's mainly just to get the sub in a usable state for campaign there will be a few new features that I was working on before my hiatus.
@ILIKEBIGTANKS, Thanks man. It means a lot. Hope you get to enjoy the new update with it.
@Tennantz, I'm fairly sure you would've found out how to start the reactor by now but do you still need assistance?
hopefully release isn't to far away.
When I buy and start the trip, I get a message saying "Something went wrong when loading a linked submarine-the save didn't include a world position, a linked port, or position relative to the main submarine". please help
- Scram lever in the bridge is buggy and would be better as a button. (very minor issue)
- I think there is a button on the second door to the bridge that is hidden or placed behind the wall layer.
- Top right glass of the bridge is bugged with no collision Copying one of the others and replacing it fixes the issue.
- Rear turret is rather annoying to access and AI would likely get stuck. You have to crouch to get out. Would it be possible to slightly enlarge the door?
- Super capacitor above the large drone/shuttle is constantly losing power and I'm not sure what's causing this.
- Battery power appears to be unable to keep the ship running. Not sure if this intentional or not? It is atmospheric with the lights flickering but not very useful.
- AI pathing to the top deck of the bridge needs adjusting as it couldn't access the ladder. Also to the shuttles as well to repair internals.
- Turret angles needs adjusting to prevent firing on itself.
- Batteries are currently set not to recharge and have to be manually set to recharge.
- Same deal with super capacitors guns are set not to recharge.