Teardown

Teardown

Spawn Extras
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Update: 20 Jun, 2022 @ 9:25am

power outage large timed bomb available, does not trigger power outage mission

Update: 17 Jun, 2022 @ 6:27pm

valuables can be used in a sort of way to visualize which ones youre missing
props for, prop stuff

'valuables' will only work if spawned in campaign, if spawned in sandbox they drop like props
valuables will only spawn if you have not collected it

'props valuable' are the props that can be spawned anywhere

you only harm yourself for cheating

Update: 15 Jun, 2022 @ 1:53pm

mounted turret from caribbeans and not really a vehicle, but not sure a better category, since technically can be ridden

added mayhem, spawn like normal, same thing like simulated heist, you can break your scores

Update: 15 Jun, 2022 @ 7:20am

breakable chest prop



simulated heist

10 custom targets that can be placed, they all have an alarm box in them so once picked up the challenge will start

spawning individual does not work, objects need to be initialized by level or grouped for spawning

couldnt seem to get a hunted variant to work since the 'random' spawn locations cant be moved when spawned, or at least i couldnt get them to move, you can spawn a chopper though if you want a fetch/hunt hybrid

couldnt get escapearrow, camera angles, or animated chopper due to locations not able to be moved after placed

boat for now, i know theres the lts chopper and other various vehicles, but again, objects need to be together on spawn, so it will need a semi-cloned instance with a model swap

if you use this in real challenges you can potentially break your scores

to fix them if you tried to cheat;
replay the challenge and collect 10 or more to save the new highscore
or need to modify your save file probably located;
%appdata%\..\local\teardown\savegame.xml
or wherever it says in-game options menu at the bottom
and delete the offending challenge xml tag block which look similar to this
<ch_LEVEL_fetch> <score value="9.98333"/> <stars value="4"/> <scoredetails value="9 targets -1 seconds left"/> </ch_LEVEL_fetch>


surveillance van

decided not to add more mission scripts to it, youll end up accidently completing it just trying to setup the transmitters and so much more tedious for the end-user to setup

Update: 14 Jun, 2022 @ 8:49am

could not get triggers to dynamically stay attached to object, they seem to stay right where they are when spawned if the turret were to be moved

turrets will attack line of sight

turret alarm will only attack when level alarm is triggered

turret active is always on alert

can pin turrets manually using a tool

Update: 14 Jun, 2022 @ 5:26am

transmitters reference
-certain things need to be grouped together
-wherever receiver should be is problem

-finally working on spawn, can NOT have two vans this breaks the receiver, and can NOT be used on 'connecting the dots' transmitters, since a receiver already exists though custom transmitters will 'connect' to original van but will do nothing

-five custom transmitters will be supplied, two primary and three optional, with custom descriptions/targets
no alarms, could not get them to function yet

-transmitters can be pinned manually with a tool like Physgun , joints dont connect to other objects when spawned

-seems trying to spawn extra transmitters for some reason is breaking the receiver

Update: 12 Jun, 2022 @ 8:47am

just a cleaner spider prefab

Update: 11 Jun, 2022 @ 11:11am

an attempt to revive the stalker prototype robot

Update: 11 Jun, 2022 @ 5:51am

surveillance van from 'connecting the dots';cant seem to get transmitter to work with radiolink,script redacted for now,either internal or attach to a world or something
lazy vox sub-objects,expect it

Update: 11 Jun, 2022 @ 3:46am

alarm robot from 'ornament ordeal'
lazy vox sub-object