A Hat in Time

A Hat in Time

The Hands of Time
Showing 1-8 of 8 entries
Update: 14 Aug, 2023 @ 7:25pm

(v2.4)
- Modified eye laser collision slightly to be more consistent.
- Lights on lasers now fade in and out while the laser forms.
- Made sure laser decals will always show on either Tim arena.
- Reduced camera shake on falling red timepieces.
- Yeeted the test map, oops.

Death Toll:
- Slightly slowed the laser intro speed in the third "rotation"'s attack in Red Zone by 0.1 seconds.
- The camera will nudge slightly backwards to help the player see the tiles behind them when the snake tiles are travelling backwards.
- Slowed the starting speed of the snake tiles as they return to the player's platform by 0.2 seconds.
- Decreased the laser scaling during the snake tiles. Fastest interval: 0.7 -> 0.8
- Slowed down the upside-down laser attack during Quick Time.
- Added an easter egg at the ending timepiece area.

Update: 12 Aug, 2023 @ 7:45am

(v2.3)
- Fixed portal collision...hopefully.
- Fixed the starting checkpoint of the normal level.

Update: 11 Aug, 2023 @ 9:25pm

(v2.2)
Quality Tim Time:
- Health pons will now ALWAYS spawn when the interval passes, regardless of your remaining health.
- Slight nerfs to the laser wave attack when timepieces are falling.

Update: 11 Aug, 2023 @ 4:30pm

(v2.1)
- Falling timepiece decals should no longer disappear when decals are disabled.
- Updated ingame mod description.

Update: 11 Aug, 2023 @ 11:01am

**THE 2.0 UPDATE IS HERE!**
NEW ADDITIONS:
- Added two brand new Death Wishes:
-- Quality Tim Time: Can you survive the endless wrath of Tim, and for how long?
-- The Death Toll: Face off against the Timelord's unfiltered fury, on one the craziest rollercoasters you've ever been on! Can you survive the trickery of a god?
- Both Death Wishes feature new titlecard art by Snarles, dozens of new voicelines from Doodrun, and tons of new mechanics and effort from all the team!
- In addition, there's a reward added for each new contract!

BALANCE/MISC CHANGES:
- RNG is more consistent and balanced at various segments, including the tile crossings.
- Missing your cue to attack will now only make you repeat one attack, instead of the whole phase.
- Reworked Tim's portal attack in Phase 5 completely, to work better in Death Toll.
- Made the "panic platform" attack in Phase 5 clearer.
- The Phase 4 cutscene is skipped after the first time now.
- Slightly adjusted how the time speedup functions.
- Improved the visuals and clarity of Tim's eye lasers. They now no longer block your camera view.
- All tiles should now be ledge grabbable.
- Adjusted the overall visuals of the level and fight to be more vibrant.
- Made ringing the bell in the intro easier and less janky.
- The tiles during the introductory void now appear faster after the first time through.

Update: 8 Jun, 2022 @ 1:37pm

- Fixed a clipping issue on the boss's faceplate
- Updated description properly

Update: 8 Jun, 2022 @ 7:40am

- Added an option to skip to a certain point in the level after clearing it for the first time.
- Slight balance changes
- Updated subtitle HUD

Update: 7 Jun, 2022 @ 3:52pm

Shhh...it's a secret to everyone!