Left 4 Dead 2

Left 4 Dead 2

Weapon modification
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Update: 14 Oct, 2022 @ 11:44am

Bug fix:


Fixed a bug that caused a flash back when loading the next chapter when using Generation 1 characters online. See the comment on October 9 for a description of the specific problem.


Other adjustments:


Magnum Pistol: Remake the recoil force and diffusion mode, and increase it to about three times of the pistol from the original total removal.

Single shot damage is 90 → 175, magazine capacity is 7 → 9, range is 3500 → 1500 (reference pistol is 2500), attenuation amplitude is 85% → 75%, shooting speed is reduced by 30%, and penetration power at short distance (500) remains unchanged.

Description of changes: Magnum's long-range ability is the same as that of a sniper gun. This adjustment reduces the long-range attribute and increases the close range attribute, making it more like a secondary weapon rather than a main weapon.

Pistol: magazine capacity 14 → 18
Grenade launcher: The damage to yourself remains the same, and the difficulty of team-mates' damage is reduced to 2 (this is the lowest damage of the underlying mechanism!)
Magnum Pistol: The recoil force and diffusion adjustment are raised from the original total removal to twice the pistol. Magazine capacity 7 → 9
Epinephrine restores blood volume by 25 → 15, lasting for 15 seconds → 25 seconds

Update: 8 Oct, 2022 @ 2:57am

M60: ammunition change time 5.5 seconds → 3.85 seconds

Update: 8 Oct, 2022 @ 12:36am

Shotgun:
Change the data of two consecutive sprays.
Xm1014: magazine capacity 8 → 6, maximum number of penetrations 8 → 4, range 800 → 480, attenuation amplitude 55% → 33%, penetration damage increase 200% → 50%
Spas: single shot damage 49 → 58, number of bullets 9 → 7 (total damage 441 → 406), magazine capacity 15 → 10, reducing diffusion.



Rifle:
M16: Remove penetration.
Sg552: Damage 60 → 65, shooting speed slightly reduced, maximum running diffusion slightly increased.
Sacr: The shooting speed is slightly reduced, and the penetration power is obtained: the maximum number of penetrations is 3, the penetration distance is 3000, and the complete damage is retained.
M60: The damage is 85 → 90, the recoil force is slightly reduced, and the cartridge change time is 2.5 → 5.5 seconds

Update: 7 Oct, 2022 @ 2:02am

Just like last time, the adjustment of shotgun is just a product of sudden inspiration, so please give more comments and feedback~

Shotgun system:

Xm1014: single shot damage increased to 49, number of bullets reduced to 8, magazine capacity increased to 15, recoil force reduced, firing speed, loading speed increased, and attenuation range increased (70% → 90%).
It is necessary to keep a shotgun in the traditional sense? So just raise the value to avoid being replaced by single spray.

SPAS: single shot damage is reduced to 23, the number of projectiles is doubled (9 → 27), and the magazine capacity is 10 → 8. The recoil force is greatly reduced, the firing speed is reduced, and the loading speed is increased.
The range and attenuation range are slightly greater than that of wood spray (800 and 45%). In terms of penetration power, the maximum number of penetrations is 8, and the damage after penetration is increased by 200%
There is nothing to say, seven words: stick to your face, I shoot!!!

Pump Shotgun: single shot damage 78 → 86. Attenuation range 28% → 30%.
ChromeShotgun: single shot damage 56 → 62, gain penetration power: the maximum number of penetrations is 3, and the damage after penetration is increased by 25%.
Shotgun is equipped with ammunition 135 → 180 (realistic mode is 135). Please shoot with the latest shotgun~


Other numerical adjustments:

Ak47: Reduce the maximum diffusion of running slightly, increase the single shot diffusion slightly, and increase the cartridge change time by 0.2 seconds. Increase penetration: the maximum number of penetrations is 2, the penetration distance is 2000, and the damage after penetration is reduced by 25%.
M16: The ammunition change time increases by 0.2 seconds. Increase penetration: the maximum number of penetrations is 3, the penetration distance is 4000, and the complete damage is retained after penetration.
Scout: The firing speed is increased slightly, the cartridge change time is reduced, the magazine capacity is 10 → 8, and the diffusion is removed.
Awp: The ammunition change time is reduced.
Pistol: The ammunition change time is reduced.
???: The movement speed is greatly increased.

The ending force of National Day! (Crying

Update: 27 Sep, 2022 @ 12:01am

PumpShotgun:attenuation distance increases (800 → 480)
Pistol: firing rate adjustment (a zero is missed)

Update: 26 Sep, 2022 @ 10:14pm

This is a big update~The weapon Dps table will be attached to the introduction for reference. Please feel free to leave a message if you have any adjustment suggestions during the tour!
The current game process:
1. Start with a submachinegun(I'm the king of headshoot.jpg)
2. Why hasn't the map author given the rifle?
3. Continuous spray? Make do with it
4. Finally, there is a rifle, Easy Game!
5. HOLY SHIT, M60! My grandma can kill them all when it comes!



Shotgun system:
Try to adjust the value of two single jets so that they will not be useless in the early stage, but I am not a shotgun player, so please give more suggestions, and please adjust the two continuous jets!

This adjustment is as follows:
PumpShotgun: single shot damage increased to 78, number of bullets increased to 12, and magazine capacity decreased to 4. Reduce the firing speed and loading speed.
The attenuation distance is reduced from 3000 to 800, and the attenuation amplitude is reduced from 70% to 28%.
Conclusion: The single shot of a close face shot is up to 936, but the damage will be sharply reduced as long as the distance is slightly far away (for example, the farthest attack distance of Tank is about 200-300 more than the full shot damage), with high risk and high benefit.

ChromeShotgun: single shot damage increased to 56, number of bullets reduced to 6, and magazine capacity increased to 12.
The attenuation distance is increased to 6000, and the attenuation amplitude is increased from 70% to 96%. Increase firing speed and reload speed.
Conclusion: Compared with the original, it improves the output efficiency, like the other extreme of wood spray.

Rifle system:
The last update unexpectedly reduced the damage of M16 (55 → 50). Because the damage calculation is rounded down, it will lead to an embarrassing situation of 12 blood shots in the realism expert mode. Therefore, this update is called back to 55.
M16: The magazine capacity is 40 → 30, the firing speed is slightly reduced, and the cartridge change time is increased by 0.2 seconds.
Ak47: greatly improve the diffusion during running (please stand still or move and shoot while squatting!), Magazine capacity 32 → 36
Sg552: slightly reduce squat spread
Desert Rifle: The damage is reduced to 50, and the shooting speed is slightly reduced

Submachine gun system:
The submachine gun is not willing to be a transitional weapon!
This update increases the single shot damage at the cost of increasing the attenuation range, which is comparable to the rifle in the close DPS~

Mp5: damage 36 → 48, attenuation range 84% → 62%
Uzi: Damage 25 → 42, attenuation range 84% → 54%
Mac-10: damage 20 → 36, attenuation range 84 → 78%

Pistol system:
Pistol: adjust the recoil force and diffusion, increase the firing speed, magazine capacity 21 → 14
Magnum pistol: damage 110 → 90, magazine capacity 6 → 7

Update: 25 Sep, 2022 @ 4:28am

All melee: attack range increased by 14% (105 → 120)
Magnum Pistol: damage 175 → 110, magazine capacity 7 → 6, cartridge change time increased, maximum number of penetrations 5 → 7
AK47: greatly increased diffusion, magazine capacity 35 → 32
M16: slightly increase recoil force, magazine capacity 45 → 40
Sg552: magazine capacity 50 → 45

Update: 24 Sep, 2022 @ 4:19am

Ammunition change time of rifle system increased by about 15%
AK47: Damage 70 → 75, cartridge change time increased by 10%
M60: Injury 80 → 85

Update: 27 Aug, 2022 @ 5:24am

Fixed the bug that magnum could not switch and change bullets under special circumstances


M60: the damage is adjusted back to 80, and the ammunition change time is adjusted back.

Update: 26 Aug, 2022 @ 11:47pm

Magnum pistol: magazine capacity 9 → 7, maximum penetration number 2 → 5,
M60: damage 80 → 75, magazine capacity 150 → 120, fire speed increased by 15%, maximum penetration number 2 → 4,
ammunition change time increased by 0.6 seconds, recoil and diffusion decreased by 40%, and ammunition preparation 450 → 360

MP5: magazine capacity 50 → 40
Uzi: magazine capacity 60 → 50
MAC-10: reduced recoil diffusion