XCOM 2
[WOTC] UFOpedia & Bestiary
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Update: 9 Aug, 2024 @ 8:15pm

v3.1

BUGFIX: MAJOR BUGFIX .. well not really, but it fixes something that has been present since day1 of the 3D Bestiary, that I couldn't track down until recently! Ever killed a Chosen and still had them chatting post-mortem, well that was because of this mod ... sorry!

This update fixes the issue! Woo Hoo! It should apply the fix naturally at the next GeoScape supply drop, but if it doesn't please run the console command Bestiary_ForceMonthlyRefresh, or just run the command anyway to not have to wait :). The fix should also be active from the start of a new campaign.

Many thanks to SOPHIA for assisting with the testing :)

Update: 24 Jul, 2024 @ 7:21am

v3.0

MAJOR UPDATE:
Firstly, this version brings something huge to the 3D Bestiary.. idle Clerks!! Yes the silent staff of the Avenger will now fill up to 3 random spots in the Bestiary and work/tinker/discuss/argue. If you don't HAVE any Clerks spare or prefer to turn them off this feature can be disabled in the config.

Secondly, this update brings a new camera angle/background for the XCOM Soldier/Lost in Action/Crew lists. This extra camera has been in the Bestiary from the start but up until now I couldn't find a way to switch to or activate it. This has now been resolved! This cool thing about this angle is has the chance to feature YOUR posters on the wall :)

Thirdly, some units were previously excluded from inclusion into the Bestiary purely because they looked visually awkward floating around in mid-air, namely Turrets. This update introduces a method where these units can be positioned from the config. Anyone is free to use this to adjust the positions of the unit pawns to make them appear more central to the holo-pad. Some mods might even be able to use this to get units to appear ON the screen (looking at Requiem Gunships in particular!)

Fourthly?, fixed some issues for controller/keyboard navigation. The lists should now smoothly scroll up/down instead of jumping in sections. This was caused by the sorting methods messing up the order the navigator was registered with.

Lastly, BUGFIX: It was pointed out by Zelfana that the 2D Archives text colours behave weird for coloured text, particular for entries currently highlighted/in focus. This was more prominent with mods such as Custom Item Name Formats. This should now be resolved. UFOPedia now uses it's own fully custom offshoot of UIListItem_String.

~~ Sorry it's not an artwork/entries update, we're still working on those!
~~ Enjoy :)

Update: 15 Apr, 2024 @ 8:09pm

v2.9

BUGFIX: Fixed the Bestiary unit stats for HP and Will. They will now show Current/Max. These numbers should be the same as the bestiary units are newly created from the templates... BUT Zelfana pointed out some instances where some units would show less than max for thier current health, in particular with units that "remain" in the game post-death such as Chosen and Rulers.

Update: 1 Apr, 2024 @ 4:17pm

v2.8

BUGFIX: Removed the hardcoded black colour of the HUDHead icon as per a request from EvilBob22. We now 'assume' foregrounds will be black in colour but this also allows for some more interesting coloured icon options.

Update: 29 Mar, 2024 @ 10:19am

v2.7

UPDATE: Added some new layouts and options for the 2Dpedia screens. Updated configs and instructions to reflect new functionality

Update: 27 Mar, 2024 @ 9:44pm

v2.6.1

HOTFIX: Fixed compatibility issue with MEMEBots on new campaign start.

Update: 27 Mar, 2024 @ 6:09pm

v2.6

UPDATE:
- MAJOR restructure of UIPersonnel_Dropdowns
- MAJOR restructure of UIBestiary_MainMenus
- Reworked integration of MEMEBots entries
- OnDead listener turned off in skirmish
- Scan perks removed from Multiplayer
- Added some more backing screens
- Added 2 new complete entries, artwork and text
- General code cleanups, optimisations, bugfixing and improvements

Update: 25 Oct, 2023 @ 6:23am

v2.5.2

BUGFIX: Just fixing an oversight with the Title : [TOTAL] display for the non-enemy screens ...

Update: 23 Oct, 2023 @ 3:16pm

v2.5.1

HOTFIX: Slightly adjusted the Filter/Search button position and make it also check for Soldier Class.

Update: 23 Oct, 2023 @ 8:52am

v2.5

UPDATE: Added a text filter/search button to all Bestiary Personnel screens, borrowing on code from Unrestricted Customisation Redux (and in turn Iridars Appearance Manager - thanks Iridar!)

Simply click the button, type in text, hit enter .. and voila! The list is filtered.
The filter checks against the units full 'display' name or templatename .