Arma 3
Animate - Deprecated
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Update: 4 Aug, 2022 @ 3:30am

- Updated tsp_common.

Update: 29 Jul, 2022 @ 3:03am

- Fixed NVG in binoculars.
- Made it so map animation doesnt play in vehicles.
- Made it so ready animations can only be used while doing "Amov" animations (Fixes floating weapon).
- Added CBA option to consider friends as objects (Off by default).

Update: 30 Jun, 2022 @ 6:17am

- Made it so ready is only cancelled by MOUSE1 and MOUSE2

Update: 24 Jun, 2022 @ 11:11am

- tsp_gestureStop hotfix

Update: 24 Jun, 2022 @ 9:54am

- Going prone will now cancel ready animations
- Uncucked bottom animation near walls twisting the arm
- Adjustable walk speed rewrite
- Weapon raise distance is now more precise

Update: 21 Jun, 2022 @ 9:16am

- Updated tsp_common
- Added PiR_ to dynamic ready exclusions
- Added CBA option to disable individual animations
- Dynamic ready will now ignore bushes by default
- Some CBA settings are now global

Update: 16 Jun, 2022 @ 11:47am

- Fixed dynamic ready detecting ACE IR Strobe.

Update: 16 Jun, 2022 @ 7:18am

- Made it faster to acquire handgun sights after using ready.

Update: 16 Jun, 2022 @ 6:38am

Update: 16 Jun, 2022 @ 6:27am

- Made it faster to acquire handgun sights after using ready.