Teardown

Teardown

Drive Spider Mech
Showing 1-4 of 4 entries
Update: 14 Jun, 2022 @ 6:01pm

removed all my old vehicle versions

removed all scaled versions

replaced with cheejins custom vehicle robot scripts

slightly modified prefab to stop breaking itself because breakable parts

basic model, guns/rockets, no fire

Update: 13 Jun, 2022 @ 11:59am

all scaled had problems, and increasingly got more unstable everytime i touched it
there is major changes to where the robo sits, where the wheels sit, wheel spread/drive/steer all drastically change weight and momentum
all scaled have had its missilepod hinged and a custom gun vox for the missiles to fire, scaling with different parts and features/functions causes problems

the recovery rate to upright themselves is awful, use a tool to pick them back up

they all work best on flat, of course

x3 and x5 should sort of be fine

x10 may require 'wiggling' while going forward/reverse, also helps turn around
x10 may be removed, its vox is absurd, or all of them, this update is bad

originally, mod size ~0.305MB and now its a gross ~22MB thanks to scaled objects

Update: 12 Jun, 2022 @ 11:58am

well now there is a weapon
can shoot the missilepod now thanks to 'mountedmissile.lua',flamethrower is a robot script, need another way/script to fire it

Update: 12 Jun, 2022 @ 8:56am

people wanted this, im not good at vehicles, what a pain

works best on flat

will upright itself because robot script, also helps animate the legs

you can burn off wheels with blowtorch and still drive
couldnt figure out how to break them at bigger voxels
trying to automatically get rid of them just caused more problems
couldnt get a a proper wheel scaler to work, caused player camera to break globally until game reset

its slightly slow drive to prevent ragdoll legs

couldnt figure out a proper working 'dynamic target'

didnt want to use translations due to noclipping issues

didnt want to work on weapons