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Decadent Skills
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Update: 17 Aug, 2023 @ 2:23am

[V1.1.1 Alpha Changelog]

~~Content Changes~~

> Increased level cap of Weapon Familiarity by 2 (now you can add a total of 12 Enchantments onto a single weapon)
> Reworked Familiarity EXP gaining (this is overall a nerf to Familiarity EXP gains)
> Added 2 summoner-exclusive Enchantments: Physical Affection I and Physical Affection II (these replace Critical Strike Up I and Critical Strike Up II for Summoner)
> Changed how some Enchantments are activated with summon weapons and minions (anything that requires a critical to activate or increases critical hit chance has been changed to work for Summoners)
> Nerfed healing of Bustling Regeneration and Tyhond's Benevolence by a lot and lowered the maximum healing cap from 999 to 200 HP per heal
> Changed the dust of 'Elemental Mixture' to be more consistent with other offensive Enchantments


~~Fixes~~

> Fixed Weapon Familiarity being applied to certain items, bullets and accessories (some non-weapon cross-mod items might still have them applied)
> Fixed Outburst decreased particles config not working due to the Outburst rework


~~Dev Notes~~

Favorable flair further fuels fervent fascination, fostering fulfillment for feelings forever.
(The website also obviously updated alongside, so if you want to know the specifics of the new summon-exclusive Enchantment changes, it's detailed on the Familiarity webpage.)

Update: 15 Aug, 2023 @ 12:17pm

[V1.1 Alpha Changelog]

~~Content Changes~~

> Added a new mechanic: Familiarity (can be disabled in the config if desired)
----Familiarity applies to all weapons that deal damage
----Familiarity is similar to how the player levels up, but applied to weapons instead
----Dealing damage (not killing enemies) with a weapon will grant it Familiarity EXP
----EXP gained depends on weapon damage, weapon attack speed, weapon crit chance, enemy maximum health and enemy defense. Full formula: EXPGain = RoundedUp(1 * (1 + (EnemyHealthRatio / WeaponDPS + EnemyDefenseRatio / WeaponDPS) / 2 + EnemyDamagePercentage + CriticalChancePercentage))
----Familiarity has 11 levels in total: Unskilled, Novice, Apprentice, Seasoned, Adept, Virtuoso, Master, Grandmaster, Ascendant, Transcendent and Eternal Paragon respectively
----Whenever the Familiarity of a weapon levels up, the weapon gains an Enchantment Token
----Enchantment Tokens can be redeemed by pressing the "Enchantment Selector" keybind (default: "C")
----Whenever you redeem an Enchantment Token, you will be given a choice between 3 different Enchantment Cards
----After choosing one of the Enchantment Cards, the effect written on the card will be permanently applied to that weapon
----A single weapon can only have up to 10 enchantments in total
----Enchantment Cards have different rarities based on their power: Gray (Common), Blue (Uncommon), Green (Rare), Purple (Epic), Yellow (Legendary) and Rainbow (Exceptional)
----There are 25 Enchantment Cards in total
----More information about Familiarity and Enchantments can be found here: https://www.decadentskills.com/additional-info/familiarity
> Overhauled 'Outburst' Skills in the Ranger Skill Tree. (I didn't like the old one...)
> EXP will no longer be gained by killing enemies spawned from statues
> Normalized EXP gaining between all classes (basically, this buffs EXP gained by Melee and Ranger classes, but nerfs Summon, Magic and Rogue. It is also an overall big nerf to EXP from worm type enemies)
> Added unobtainable consumable item ;)
> Added config option to enable a level cap which behaves like the S.E.X. level cap but does not require S.E.X. Mode to be enabled
> Oh and also migrated to 1.4.4 I guess...


~~Fixes~~

> Compatibility fixes between Calamity
> Some audio issues fixed with Skills
> Skill Point cost labeling for some Skills fixed
> Fixed level cap visibility problems when multiple level cap related configs are used at once


~~Dev Notes~~

I don't have flesh and I must blush.

Update: 11 Mar, 2023 @ 10:08am

[V0.13000 Alpha Changelog]

~~Content Changes~~

> Visual changes to all Skill icons. All icon types have their own unique background color, Skill icons now will be slightly grey and transparent if they aren't purchased or fully upgraded to make it a lot more clear if you've purchased or fully upgraded your Skills [This does not apply to cross-mod Skill Trees]
> EXP calculations reworked: base EXP required to LVL UP changed to 100 (was 50), EXP required increases by 2.75% + 25 for each LVL UP [2.45% + 25 with 'Efficient Learning' Skill] (was 6.25% for each LVL UP [5.(5)% with 'Efficient Learning' Skill])
> Added 7 Skills and changed 11 Skills in the Summoner Skill Tree
> Deadzone Aura changed to Poisebreak Aura in the 'Harbingers of Chaos' Skill
> Changed effects of 'Debilitated Harbinger' and 'Zone Of The Dead' due to Deadzone changes
> Added 2 new potions available to purchase from the Goblin Tinkerer: 'Mind Swift Potion' and 'Neuronic Potion' which increase your EXP gain by 50% and 100% respectively. 'Mind Swift Potion' is available to purchase in hardmode and 'Neuronic Potion' is available to purchase after defeating Plantera. All EXP gaining boosts stack with eachother, so you can use all 3 EXP potions to increase your EXP gains by a lot
> Added a total of 12 new config options (feel free to suggest more configs if ya want)
> Added a new config for a customizable level cap that works outside of S.E.X. level cap [this config option gets overridden by the S.E.X. level cap when S.E.X Mode is enabled]
> Added new configs to decrease visuals/particles of many specific Skills/Abilities
> Added a new config to customize the color of your Cellscape and the particles it creates
> 'Lesser Knowledge Potion' renamed to 'Study Shot Potion', given a new sprite and a new description.
> 'Destabilizer' changed to 'Rebirth Card' and given a new sprite. Still functions nearly identically as before, but has a different name, description and sprite
> Sprite changes for the following: 'Destabilizer', 'Respec Token', 'Unchain Surge?', 'Awayback', 'Lesser Knowledge Potion' 'Overdrive' icon, 'Cellscape' icons, 'Sword Prism' icons, 'Sky/Side Flash' icons, 'Blood Rupture' icon, EXP Bar/Border, Mental Break Bar/Border and some other miscellaneous sprites
> Reduced the maximum level of 'Crowd Confidence' to 2 (was 3) and the activation range to 125 pixels (was 175)
> Removed 'Superiority' Mental Break
> Slightly changed trailing modes for Surge, Ayde and Frenzie
> Increased readibility and size of all Logs
> Changed the message that pops up once the Presence Quest becomes unlocked
> Changed homepage to https://www.decadentskills.com (was discord server link)
> Miscellaneous changes which I forgor.


~~Fixes~~

> Compatibility fixes between cross-mod content


~~Dev Notes~~

A lot of these were suggestions from players, the most common complaint that's been voiced is the visibility/design of different parts of the mod. Hopefully this update addresses them in a decent way.
The EXP changes are pretty big and it might be worth using the Rebirth Card to reset your class, level and all those goodies to fully experience the new system from level 1. It'll be fine if you don't though, nothing should be broken.
The website also got a lot more information and new pages to look through if you want, there's a lot of detail there that can't be found anywhere else. Also most (if not all) the old info was updated to version 0.13 alpha.
Hope ya enjoy! Feel free to give criticism and feedback too, helps me improve myself and the mod.

Update: 19 Jan, 2023 @ 1:51pm

Quick patch for bug fixes

Update: 19 Jan, 2023 @ 1:09pm

[V0.1299 Alpha Changelog]

~~Content Changes~~

> Changes to following Ascension Skills: 'Mourning Swarm' from Conflict Ascension has a different effect, 'Variable: Escapeless Laser' from Transform Ascension has a 1% chance of activating (was 2%)
> Changes to S.E.X. Mode activation and S.E.X. Mode item description
> 'Withstanding Recovery' Skill added to base kit of 'Helping Hand' and changed to a 50% healing power increase for 'Helping Hand'
> Sentry Replica will no longer consume ammo when the ammunition stack is 3996 or higher
> Changes to multiple Skill descriptions across every Skill Tree.


~~Fixes~~

> S.E.X. Mode no longer should de-activate on its own in multiplayer.
> Fixes to Mental Breaks granting you indefinite invincibility or negative life.
> Fixed many spelling errors within Skill descriptions
> Fixed Array.ssc ascension not unlocking while killed when progressing in spare/betrayal routes
> Fixed having to re-spend 2 Skill Points to summon Array.scc on repeat summons
> Fixed 'More Volatility' description Max LVL not being accurate
> Fixed 'Close Call' not functioning correctly
> Fixed 'Overdrive' energy not spawning correctly
> Fixed 'Electrifying Synergy' being unlocked with 'Not Slavery' instead of 'Morally Acceptable'


~~Dev Notes~~

Yay, a website! I had to do a project for school which consisted of making a freeform website about whatever you want, so I thought why not kill two birds with one stone and make it into a wiki of sorts for Decadent Skills. There will be new pages and information added to it in the future, like bosses & their fights and a changelog.
The update itself is here to change some annoying aspects and fix a lot (hopefully most) of the bugs and problems that currently exist.

Website available at https://www.decadentskills.com

Update: 7 Jan, 2023 @ 12:27pm

[V0.1298 Alpha Changelog]

~~Content Changes~~
> Added 20+ new Mental Breaks and removed some older ones. Current list of all Mental Breaks: Heartache, Controlless, Vertigo, Burnout, Schizophrenia, Breaksense, Paranoia, Panic Attack, [MENTAL BREAK NAME], Dissociation, Heart Attack, Fools Thought, Magic Peril, Irrational Choice, Nearby Anxiety, Hyper Adrenaline, Guilty Payback, Total Forgetfulness, Time Dialation, Superiority, Thorned Emperor, Faux Vampire, Melee Peril, Karmatic Justice, Pacifistic Outlook, Pure Death, Lovers Hearts and some rare ones that aren't even in the Breakopedia
> Added 6 new S.E.X. Mode exclusive Skills
> Added Breakopedia for S.E.X. Mode, it allows you to explore all the Mental Breaks you've experienced to learn more about them
> 'INFO' button removed and replaced with 'LOGS'
> Added logs, they are unlocked through killing enemies. Currently there are 6 logs that can be unlocked and read. Log unlock rate from killing enemies: 1/1000 (0.1%) [Logs are completely optional and just for some reading.]
> Added 1 new config option to enable/disable S.E.X. Mode level cap, for those who want to play S.E.X. Mode without a limiting level cap
> Changed 'Starfall' damage calculations. Increased base 'Starfall' damage to 8 *(was 5)* and decreased progression damage increase to 22% *(was 25%)*
> 'Weapon Syphon' no longer has a damage cap, changed damage increase value to 10% *(was 15%)*
> Base stats of 'Haste Streak' overall decreased. Yellow streaks now have a 25% chance of increasing fire rate and grants a smaller fire rate increase per yellow streak
> Increased damage done by yellow streaks when they pass through enemies
> 'Greater Streaks' now has an extra level and increases yellow streak fire rate boost by 0.1% *(was 0.25%)*
> 'Sentry Replica' base amount increased to 2 *(was 1)* and base damage increased to 40% *(was 25%)*
> 'Compact Storage' now grants 2 extra 'Sentry Replicas' *(was 1)*
> 'Oiled Up' base fire rate increase changed to 20% per level *(was 10%)*
> Obilgatory EXP gaining changes
> Improved descriptions for some Skills and buttons
> You can now close the Class Picker menu by pressing the 'Open Menu' keybind
> Resprite for Respec Tokens
> Multiple miscellaneous modifications


~~Fixes~~

> Sentry Replica no longer consumes infinite/endless ammo types
> Fixed 'Jack-of-All-Stars' and 'Stormy Drizzle' icons being unlocked by 'Change of Drizzle' instead of 'Greater Drizzle'
> Fixed text off-set within the Rogue Skill Tree

Update: 14 Oct, 2022 @ 1:57pm

[V0.1297 Alpha Changelog]

~~Content Changes~~

> Increased Array stat scaling with difficulties, also slightly increased base health and lowered cooldown time during final phase
> Reworked how projectiles from the Transformation Ascension hit enemies, this is a big buff to single enemy damage but slight nerf for massive hordes
> Sentry Replicas now consume ammo when shooting (Some ammo types are excluded from this)


~~Fixes~~

> Fixed Transformation Ascension not refunding Skill Points when unselected from the equip slot or using Awayback
> More fixes to Calamity mod worm bosses sometimes not increasing your level cap
> Fixed spawning of Crack of The Silence and Rift to the Void
> Fixed unintended colors on the Transformation branch menu

Update: 5 Oct, 2022 @ 6:08am

[V0.1296 Alpha Changelog]

~~Content~~

> Added Array, the Soul of Transformation
> Added Transformation Ascension [Healthy Side] (11 new Skills)
> Added Respec Tokens (10% chance to drop from any boss)
> Added cooldown debuffs for all abilities and a config option to enable/disable them


~~Content Changes~~

> Reworked respecs. They no longer grant a penalty, instead you will need a respec token
> Ascension slots have locked Ascensions that can be selected, used to preview ascensions for both equip slots
> Reworked how Cracks of the Silence and Rift to the Void spawn, also massively increased cooldown reduction from killing enemies (Also they can now spawn inside/behind tiles)
> Changed how EXP is shown in the Skill Tree menu. It'll be shown in percentages, but you can hover over it to see the full numbers.
> Slightly lowered the stats of Repeat Replica base replicas
> Slightly buffed 'Disorderly Scattershot' Skill branch and nerfed 'Systematic Elimination' Skill branch
> Significantly lowered healing of Surging Auras (Healing was activating every tick, now it activates when the Surging aura dissipates)
> Reduced 'Helping Hand' Skill chance of healing from minions from 1.5% per level to 0.75% per level


~~Fixes~~

> Fixed Whsipering Death debuff trying to divide by zero when Presence is lower than 1
> Fixed Umbral Daggers and Umbral Strikes triggering many times with sticky rogue projectiles
> Fixed some problems with Cracks of Silence sometimes messing with enemies
> Fixed some Rogue projectiles benefitting from 'Umbral Stealth' and 'Umbral Strike' Skills when they were fired before Rogue Meter was full
> Fixed visuals of Surging Aura
> Fixed Calamity Mod's Desert Scourge, Aquatic Scourge, Astrum Deus, Storm Weaver and Devourer of Gods sometimes not increasing your level cap on the first kill.


~~Dev Notes~~

This version of Array.ssc doesn't have the secret routes, it'll be coming with an update that'll add some exclusive stuff(Skills and maybe some other content) for both of the secret routes.

Update: 5 Sep, 2022 @ 12:58pm

[V0.1295 Alpha Changelog]


~~Content~~

> Added a new Quest, unlocks Presence of The Silence
> Added Rift to The Void, Cracks of The Silence and Presence of The Silence (All connected to the new Quest)
> Added Lesser Knowledge Potion, sold by the Goblin Tinkerer (Increases EXP Gain by 25%)


~~Content Changes~~

> The Questline Skill can now be right-clicked once the new quest is finished to switch between Questline and Presence of The Silence sections
> EXP Gained will now also increase based on enemy damage
> Slightly lowered EXP needed to level up for subsequent levels
> Lowered penalty of the Skill Tree respec to 2.5%
> Lowered Haste Streak activation chance, also made the chance scale with weapon attack speed
> Increased stats of multiple Repeat Replica Skills, also increased base damage and fire rate of the ability
> Changed EXP Skill icons slightly
> Increased base level cap of S.E.X. Mode to LVL 15


~~Fixes~~

> Fixed Conflict Aura not disappearing if Confict Ascension is unequipped
> Fixed multiplayer syncing issues with S.E.X Mode activation

Update: 2 Sep, 2022 @ 4:15pm

[V0.1294 Alpha Changelog]

~~Content~~

> Added Thousand Cuts ability [Ability 1] for the Rogue Skill Tree (10 Skills)
> Added Bloodcharge ability [Ability 2] for the Rogue Skill Tree (10 Skills)


~~Content Changes~~

> Calamity boss defeat text when questline has been activated will now only have 1 line of text for each boss
> Changed Assassin's Resolve Skill icon
> Changed icons of all buffs and abilities


~~Fixes~~

> Fixed stealth strike Umbral Daggers sometimes not homing in on enemies
> Fixed Deadzone aura attack area sometimes not colliding with the debuffed enemy