Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
Showing 21-30 of 42 entries
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Update: 12 Aug, 2022 @ 10:18am

+Fixed some bugs
+Support Equipment 2 should be visible again

Update: 6 Aug, 2022 @ 8:10pm

Quick Fixes

Update: 6 Aug, 2022 @ 7:05pm

Tentative update to 4.0.5

Update: 29 Jul, 2022 @ 12:39pm

+fixed a stupid bug preventing the Dog Infantry decision from working.
+LIBERTY PRIME IS ONLINE. If you can find Robco or General Atomics schematics and attain advanced power armor, robotics, and exploitation tech, that is...

Update: 27 Jul, 2022 @ 11:07am

+Combat Engineer Branch for Maintenance Companies, focused on mild defensive buffs. Erect some sentries or help with a big push!
+Recon Snipers tree tweaked, distributed across 3 techs with the first available to tribals.
+New Tech category! Currently only holds one tech but has the potential to hold many more.

Update: 21 Jul, 2022 @ 11:27am

+Humanoid robots are now Combat Robots instead of Support Robots.

Update: 19 Jul, 2022 @ 12:09pm

Open up a new doctrine if you finish your first, for a hefty experience cost. AI should be able to use this as well.

Update: 12 Jul, 2022 @ 9:05pm

+Support Equipment 2 Now obsoletes the original
+Sophisticated Enforcer techs now require Sophisticated Infantry
+As funny as it was to train 15 Recon Snipers kill from a mile away and only give 8 of them guns, you'll now have to produce one for all of them.
+Decision to train Warhound Platoons if you really, really love dogs.

Update: 11 Jul, 2022 @ 11:12am

+Logistics Companies now serve somewhat of a purpose, by having upgrade techs that grant initiative like Signal Companies in the base game.
-Cowboy Lawkeepers and Robots with Guns slightly nerfed.

Update: 5 Jul, 2022 @ 12:40pm

Whoops left in too many buffs to support equipment 2. Removed them.