Hearts of Iron IV

Hearts of Iron IV

OWB Tech Expansion
145 Comments
HereticKannon 9 Jul @ 6:49am 
@RememberReach6
Removing content just for the sake of a few outlier, more developed, nations seems like a really bad idea. If it bothers you, I'd suggest using the 'research_on_icon_click' command to get yourself to wherever you feel is appropriate for that nation. Alternatively, headcanon it as refinement rather than research.
RememberReach6 2 Jul @ 6:38pm 
Hey uh, do you think you could remove the civilization tree from the mod? Or at least make so it has suitable advancement for different nations? Because it's really weird seeing the NCR not even know basic political theory
TheBlueBadger 26 May @ 2:08pm 
Ah, I found the issue. This mod was conflicting with OWB Roads and Rail. Testing this mod without it, everything was working just fine so I am just going to have to wait until that mod is patched before I run it with this one. So my bad, I was looking at the wrong mod there lol
Silverfishv9  [author] 26 May @ 9:35am 
I believed I already HAD updated it to the release of 5.1. Is it still crashing when opening the menu? Are you using any other mods?
TheBlueBadger 26 May @ 7:03am 
Any chance for an update soon? With the recent update to Old World Blues, it seems that this mod doesn't work at the moment as the tech menu closes everytime you try to open it.
Chief Firewater 15 May @ 5:02pm 
Hi, I'm getting a seemingly random crash when using your mod. It's occurred on several different save files, all at different dates and with different factions, sometimes it seems to crash as a result of getting the opportunity to recruit an intelligence agent, but I'm not sure if that's the issue. I've verified that it doesn't happen with only OWB loaded, so I'm fairly certain its this mod.
Red_Demon 15 May @ 9:55am 
Can we get new Tank models/icons?
Teragen 13 May @ 9:17am 
I would like to point out possible oversight that brotherhood Knights aren't considered eligable for Combat Engineer bonuses.
Яндекс.Warhammer 10 May @ 3:25am 
Any chance for new civilithation technologies? Air techs, continue army and civil constraction?
Silverfishv9  [author] 9 May @ 3:08pm 
It should already be compatible with 5.1!
Red_Demon 8 May @ 1:02pm 
Artillery update when?
Silverfishv9  [author] 8 May @ 9:45am 
Updated to latest mod version! Some content has been removed for being old and poorly implemented.
EldritchSheep 27 Apr @ 1:30pm 
clicking on research doesnt bring up the research menu
Whiplash 1 Apr @ 10:57am 
hopefully we'll get a erx focus+ compatch soon or an update to this
Riceisnice 31 Mar @ 10:37am 
atlast with Tech expansion materials mod
Riceisnice 31 Mar @ 10:36am 
@basedleua
Mod works fine, most probably its some larger mod which touch the same files for some renames which conflicts
basedleua 30 Mar @ 1:51am 
mod.broken
Zohan Dwir 22 Mar @ 6:05am 
crashes, or actually clicking on research does not open research
pinkmawile 11 Mar @ 9:42pm 
would love to see an update
RedJacketMan 28 Feb @ 3:34am 
using the patch, game doesnt crash anymore but once in a game the research tabs wont open, any fix for that?
Zam138 8 Feb @ 11:31am 
@grimreapershoots download the crash fix, the 00_building file is outdated and causes crashes
grimreapershoots 8 Feb @ 10:34am 
This does not work doesn't it?
RememberReach6 5 Feb @ 5:05am 
@Zam if you do could ya replace the composite T-45 with the T-49 and the composite T-51 with the T-60 and Hardened T-51 with the T-65 and change the APA Mk.I to the X-01 and change the APA Mk.II to the X-02 and add the X-03 Hellfire and remove the Civilized tech tree?
Zam138 5 Feb @ 5:02am 
Hi, may I have your permission to make a resources-focused submod for Tech Expansion that also fixes some UI issues?
pdub29 4 Jan @ 9:19pm 
Mod does not work, have to use TTR
Dr. Dinosaur 3 Jan @ 8:02pm 
There is a bug with the naval modules in support, not giving anit-air upgrades
Silverfishv9  [author] 9 Dec, 2024 @ 12:29pm 
A patch for now would be okay, at least until I have time to officially update
PeachySnail183444 9 Dec, 2024 @ 10:26am 
managed to fix this, do you want me to send you the fixed file or can i make a patch mod?
Zohan Dwir 8 Dec, 2024 @ 2:48am 
shame it doesn't work
FoxySkies 2 Dec, 2024 @ 6:56am 
@Silverfishv9

This mod currently crashes the game, I have narrowed down the cause to the Buildings file. All you have to do is add in some missing code or tweak code if I am correct, 50 Construction Slots for OWB should be a good base for you since its buildings file is similar to yours.

Other than that, all other files are fine, but I would suggest tweaking any global_building_slots code to equal a whole number instead of a decimal, same with consumer goods.
TheBlueBadger 26 Nov, 2024 @ 3:41pm 
Any chance for an update to this mode so that it works with the latest patch and update to the game? I'd love to continue using this mod because it's very fun to have.
Dev 26 Nov, 2024 @ 6:29am 
so will the mod be getting updated so it is at least functional?
2icharlie 19 Nov, 2024 @ 1:00pm 
@Silverfishv9 I mean, any of the techs that are outside the normal progression could be their own special project. could even go with advancing in tech level as a special project
Sgt. Robo 19 Nov, 2024 @ 10:04am 
I'd love to see what wacky special projects we could get from this
Silverfishv9  [author] 19 Nov, 2024 @ 7:57am 
On the one hand I do believe it will be possible to update this to the latest version. On the other hand, I'm curious of what could be done to truly rebuild it in the wake of Gotterdamerung
jjrcounts 18 Nov, 2024 @ 7:31pm 
Sad to see OWB best Tech mod finally no longer work.
2icharlie 18 Nov, 2024 @ 12:26pm 
crashes with the newest update, but still very fun!
TsarTheSecond 17 Nov, 2024 @ 9:48am 
hey, sorry but the new game and owb update now causing this mod to crash the game on nation load in (something about map definitions)
Akshka 15 Oct, 2024 @ 9:58pm 
should honestly just add this to the main mod
RememberReach6 15 Oct, 2024 @ 5:52am 
Oh and could you replace the Hardened T-51 with the T-60 and the Composite T-45 with the T-49 used by the "Storyteller" from Shodycast since he died recently and it'd be a good way to have a bit of a tribute to him.
RememberReach6 15 Oct, 2024 @ 5:48am 
Could you possibly make this compatible with ERX and TTIO? also please remove the civilized tree, Ik you probably worked hard on it but it just is really annoying to deal with
Abyssal Lord 1 Oct, 2024 @ 11:58am 
I second Hutin Puilo - would be excellent if a compatibility patch/version could be added for ERX :D
HUTIN PUILO 20 Sep, 2024 @ 7:35am 
Enclave Reborn Redux?
Babarigo 28 Aug, 2024 @ 9:00am 
The banking tech gives +40% cap income while the next tech gives 8%. I assume it's a mistake because otherwise it's vastly superior to any cap generating tech.
Yesman 19 Aug, 2024 @ 4:18pm 
Mods is cool but has issues with ERX(doesnt have the later 3 enforcer techs) and the owb update that merges naval anti-air with support anti-air tech trees.
Angelblue1032 16 Aug, 2024 @ 9:03pm 
Could I add this to OWBE+ at some point?
Falconpilot25 10 Aug, 2024 @ 1:13pm 
Is their a Enclave Reborn Redux version of this?
Silverfishv9  [author] 13 Jul, 2024 @ 4:06pm 
Sorry for the lack of communication recently, just been a little burned out and have obligations to the base mod first and foremost
Admiral_Draco 12 Jul, 2024 @ 8:20pm 
Looking forward to whenever this mod gets updated again. Possibly my favorite owb submod