Ravenfield

Ravenfield

1862 The Siege and Battle of Corinth
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Update: 19 Jul, 2022 @ 4:22pm

Patch

Entrances to the building added on july 15th can now be found on the left and right sides.

Update: 18 Jul, 2022 @ 1:35pm

Update

Green grass texture has been updated.
Updated dirt road textures
Some candle lamps have been moved or removed.

Fixes

Day exposure has decreased.
Players should have much higher frame rates.

Update: 17 Jul, 2022 @ 12:23pm

Patch

Removed one wall

Update: 15 Jul, 2022 @ 2:22pm

Update

Added two watchtowers
Added rocks for cover
Added two more trees
Added a new building which can be entered. (No windows to retain look of textures)
Added pathways around three buildings.
Added candle lamps.

Fixes/changes

Four wooden walls have been lowered nearby wooden forts.
Fixed two walls with incorrect height values
Particles have been removed from the middle of the map

Update: 10 Jul, 2022 @ 9:12pm

Update

Removed AI restrictions

Update: 6 Jul, 2022 @ 1:19pm

Update

Added crates for cover in sector one
Added crates for cover in sector three

Fixes/changes

Adjusted all flag protection and capture zones.
Flag spawns have been reduced to two.

Known issues: Nav-mesh is an issue. If you see many boots seeking cover, Consider drawing a battle plan for both sides in sector one and three before the match starts.

Update: 1 Jul, 2022 @ 4:51pm

Update

Added mud trails behind the union line in sector two.
Smoothed terrain in sector two and three.

Adjustments/Fixes

Adjusted wind audio.
Adjusted flag audio.
AI will no longer use trees as cover in sector two and three
Adjusted heights of several roofs in sector one.
Updated lighting

Known issues: Nav-mesh is an issue. If you see many bots seeking cover, Consider drawing a battle plan for both sides in sector one and three before the match starts.

Note: sorry if this update seems a little bit meager. My pet ferret has been diagnosed with insulinoma. The doctor told me that my ferret was the oldest he had ever seen. Things have been a bit difficult for me recently. My ferret Casper has been with me for a long time. I love all my animals deeply. Casper was prescribed prednisone to diminish the release of insulin which his body is overly producing. He requires a lot of attention and care at this time. Unfortunately there is no cure for insulinoma. He needs help with eating and drinking. I still have many plans for Corinth, these updates might become gradual. The next update will likely be a rework of sector two. I would like this update to happen next weekend, but due to recent events there could be delays. Thank you for understanding, take care and have a good weekend.

Update: 25 Jun, 2022 @ 10:07pm

Update

Nav-mesh fix attempt for sector one.

Update: 24 Jun, 2022 @ 1:01pm

Update

Sector one: Eight new buildings have been added
Sector one: Dirt roads have been altered
Sector one: Adjusted several pillars.
Sector one: Adjusted spawns.
Sector one: Eight buildings are now surrounded by stone walls
Sector one: Adjusted windmill and sandbags positions.
Sector one: Replaced trees with another type.
Sector two: Replaced trees with another type.
Sector two: Rotated trees to 90, 180 degrees.

Fixes/Changes

Updated grass
Reduced four buildings with stretched textures.
Updated lighting slightly to reduce shadow length.

Note: Due to all the changes being made in beta EA26 with nav-mesh, this map will likely be converted the standard version of ravenfield in the next update.

Update: 19 Jun, 2022 @ 12:53pm

Update

Added more trees to sector one.
Foliage is gradually being introduced to sectors starting with sector two.
Added muddy trails behind confederate line in sector two
Added leaf particles to four trees in sector two.
Wooden walls have been extended in sector three.
Replaced bushes in sector three with trees.
Replaced pine trees with another variant in sector three.

Fixes

Removed assets used for measurements.
Fixed two roofs with incorrect textures in sector one.
Mud should be less reflective.
Smoothed landscape in sector three.
Adjusted the height of several trees.
Reduced stretched textures in sector one.
Sector two should offer more substantial fps.