Team Fortress 2

Team Fortress 2

Humidity V2
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Update: 1 Mar, 2023 @ 1:47am

Some big changes to A and B.

The flank route on A that also led to a shortcut at B is now gone.

A has been moved closer to the entrance to the second area.

The left flank route has been partially closed in favor of a dropdown from highground.

The left flank in the second area has been opened up.

A ramp has been added to allow access to the old shortcut door to B.

The left flank for B now has a dropdown.

The ugly fences have been replaced with a building, complete with window.

The blue-sided staircase in B that leads to the highground has been converted from a 180 staircase to a 90, pointing towards main.

The windows in the transition area for D now have bars to indicate which windows are actually open. As well, the old glass texture has been replaced with a green tinted one to help further.

The attacker highground for D has been shrunk to prevent abuse.

The red spawn facing D (which is used for C) has been modified to allow space for a dropdown to E.

A dropdown to E has been added as a replacement to the old magical floating door.

The left flank for E has been modified to feel nicer.

Misc. bugfixes.

This might actually be the last major revision? Who knows at this point.

Update: 27 Feb, 2023 @ 11:15am

Minor updates and tweaks to make the experience smoother.

Mostly clips on doors and such.

I also added a platform with minor cover on A. Not sure if it'll stay, and it definitely needs a cosmetic pass.

Also fixed that one visible trigger on B. Oops.

Update: 26 Feb, 2023 @ 4:12am

Even more changes, and release candidate 3.

Red gets a fast respawn after B is capped, and there is now a sliding door at the entrance of C to allow red some time to set up.

Squashed some other bugs.

A falcon is also present.

Update: 26 Feb, 2023 @ 2:20am

A few more changes for cover, and a few normal changes.

The staircase at B for blue to get to highground was streamlined, which should help blue push up.

The old door to give blues first spawn access to B was removed to favor some new obstacles to prevent red engineers from having too easy of a time. This change was made to also help blue.

The shutter at the end of B was removed.

Update: 25 Feb, 2023 @ 5:50pm

Fixed a clip on the stack of boxes at C. You can climb now.

Update: 25 Feb, 2023 @ 2:07am

Release candidate 2. Hooray.

Fixed the left door in Red's first spawn, it opens now.

The primary purpose of this update is to try and make A and B (and somewhat D) better. The bulk of the changes are no-builds and changes to cover to try and favor blue, since it was miserable for blue.

Also misc. clipping fixes, because you shouldn't be allowed to stand above Blue's first spawn door.

Update: 13 Feb, 2023 @ 6:32pm

Funny bug fixes.

You can leave blues second spawn now, huzzah.

Some collision fixes, one (1) whole texture fix, and some fixes for overlays.

Blue first spawn has also changed slightly, the far right room is no longer weird.

Apologies if you tried playing and got stuck in that spawn lol.

Update: 12 Feb, 2023 @ 11:38pm

Possibly the final product, release candidate 1. Hooray.

The only new critical addition is that blue now has a forward spawn upon capturing B, right behind B. This may give blue too much power, so another revision may be necessary.

Also, screenshots! Almost every one of those screenshots would have been outdated after every update, and even now one or two will likely become flaky, but we're close enough now to the end that they're acceptable.

Any of you reading the change notes, thanks for sticking around for the ride, and for the year-ish hiatus. Been a hell of a ride.

Update: 12 Feb, 2023 @ 11:23am

Texture fix, lol.

Update: 11 Feb, 2023 @ 11:58pm

Long time no update, huh? At least it's characteristic of TF2.

There's now a staircase for red on B.

Besides that, this update is all polish. Broken things are now fixed, and other edited areas no longer look like a knife was taken to it.

Pray for the coming TF2 update.