Rivals of Aether

Rivals of Aether

SSL Lilac
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Update: 12 May, 2024 @ 9:23am

v1.17

Reduced dust size when running by half and lengthened dust clouds to compensate.

Edited a few sprites to match main version, Cyclone (UAir) now spins faster.

Removed some input stuff from Dragon Boost to stop replays breaking.

Added Boost Clash, works exactly like the main version and should also successfully clash with the main version (I haven't tested this but given the code is exactly the same as the main version then it should work the same).

Added an SSL style death explosion.

Update: 10 Feb, 2024 @ 6:22am

v1.16

Reworks on Dair to make it more like the current version in Rivals.

Added new portrait by Firehead Engine.

Update: 17 Jul, 2023 @ 5:21pm

v1.15

A bunch of updates made to bring it in line with the current version of the main Rivals mod including:
Dair no longer spikes all the time, just in the first two frames before changing to angle 361.
The move has been restructured slightly
Ftilt resprited to have the hit only use one animation frame and the startup also uses fewer animation frames.
Cyclone (Uair) heavily restructured including the height boost that you get from using it out of a double jump.
You can now hold up and down during Cyclone to affect your gravity.
Adjusted the base knockback of each hit to ensure that she can actually combo the hits.
Fair animation adjusted so that it only uses 1 animation frame on the attack instead of two.
Reversed the priority of the hitboxes to ensure that the sweet spot actually has a higher priority.
Dragon Boost (Jab/Nair) now changed to slow Lilac down during hitpause.
Subsequently Damage has been changed from 7 to 4 and Base Knockback from 6 to 5.
No longer free cancels, cancels restricted to now only being on hit or in the case of Dragon Boost you must commit at least 8 frames to the actual boost itself before cancelling is possible.
Redone the portrait to be closer to what the new version now has.
Utilt Knockback scaling changed from 1.2 to 1.

Update: 3 Mar, 2023 @ 4:32pm

v1.14

Dair Landing Lag 5 -> 12
Dair Base Knockback 5 -> 4
Added Whifflag to the landing lag
Removed momentum halt from Dair startup
Can now fall through platforms by holding down
Dair can be B-Reversed
Fair Landing Lag 6 -> 8
Bair Startup 4 -> 8
Bair Landing Lag 4 -> 8

Buffed the AI

Recoded sparkle logic to now match what the main version does.
Animation for Jab tweaked
Animation for double jump tweaked

Update: 7 Jan, 2023 @ 9:50am

v1.13

Adjusted all sound effects on Tilts and Aerials that were playing after the hitbox came out to play before the hitbox came out.

Update: 18 Dec, 2022 @ 4:08pm

v1.12

Updated the character select to look more like an SSL portrait.

Added more custom dusts for a more stylish kill effect as well as having hit smoke on knockback.

Made an alteration to the AI to fix its inability to cancel Dair if it has used all double jumps, preventing the Level 6 and below AI from suiciding with the move where it can now properly cancel.

Update: 4 Dec, 2022 @ 4:39pm

v1.11

Buffs:
Fair Endlag 14 -> 12 (Whifflag is stil the same just because of weird window timings from before)

Nerfs:
Fair Active Time 5 -> 3 (including Sweetspot)
Bair Whifflag increased by 3 frames
Dtilt has proper length Whifflag

Dtilt animation has been adjusted so that the smear is the hitbox rather that being before the hitbox

Reordered the AI so that the Level 9 AI is now significantly better. It now actively locks on to the target and takes advantage of moves that carry some momentum, knowing that it can combo out of certain things. The AI in use was a modified version of The Knight but now with the reorder and the addition of a crucial variable along with readding a removed line to the prediction logic the AI is now massively improved.
The AI also uses Dragon Boost more frequently and can also use its Final Smash
The AI no longer will Dair if doing so will kill it, as a tempoary solution until I can figure out how to get gatlings to work.

The sparkles on Dragon Boost have been redone in a way where it shouldn't ever need to be redone.

Implemented 4 custom galaxy effects, the effect is designed to look like the anime style speed lines you see during the Fortune Night boss battle but it depends on the attack that triggers the effect.

Update: 13 Sep, 2022 @ 5:32am

v1.10

Added addition dust spawning effects during the Dragon Boost, there is now a big kick up effect during the initial boost and also during the spinning phase. Taking off diagonally also creates a dust effect
If you start a Dragon Boost in midair it will create an air ripple effect as she takes off
Similarly Lilac's Final Smash also has some additional dust effects to it, including aerial ripples during the boost.


During startup Lilac's vertical speed has been limited.
The effects of the Super Boost have been altered slightly upon further study of the original effect.

AI has had a slight bit of optimisation with many lines of code eliminated and the code for KO'ing with Dragon Boost has been altered slightly.

Update: 17 Aug, 2022 @ 4:14pm

v1.9

Double patch by accident lol.

What this update is add more dust cloud effects, mainly to Utilt and bouncing off walls via Dragon Boost

NSpecial/Jab's startup movement has been adjusted to be based off previous state to carry some momentum after using it when previous state was walking.

Some sound effects have been replaced with bitcrushed versions of the original high quality sound effects.

Update: 17 Aug, 2022 @ 2:58pm

v1.9