Rivals of Aether

Rivals of Aether

SSL Lilac
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Update: 24 Apr @ 2:22pm

v1.27

Fixed the HUD crashing the game on reload.

Streamlined the coding for attacks using macros as well as alts and load

Added support for slope boosting (will be a bit weird on Spring Yard Zone)

Made changes to the mod based on changes that were made to the main version including:

Dair is now only cancellable after frame 46 but can be jump cancelled for a lot longer during the divekick itself
Dragon Boost is faster and snappier and has support for ledgesnapping as well as sloped stages.
Knockback changed from 5/1 to 8 FBK 5/.6
Removed the sweet spot on Fair
Can no longer jump cancel UAir
Fixed the AI randomly attacking while in any training state that isn't Stand or Fight

Update: 21 Oct, 2024 @ 5:00pm

v1.26

AI now taunts after taking stocks

Update: 19 Jul, 2024 @ 10:19am

v1.25

The previous patch accidentally removed the SSL death effect, added it back in with corrected code.
Removed as many -1 hitbox groups as possible aside from Jab/Nair which needs it for the multihits.
Fixed the Sparkle effects having the wrong shade and not being recoloured.
Added pre_update code.
Added Klonoa compatibility

Update: 16 Jul, 2024 @ 10:58am

v1.24

Fixed a critical bug with the SSL death feature that was causing issues.

Update: 18 Jun, 2024 @ 3:40pm

v1.23

Removed Angle Flipper 10 from Jab/Nair

Prevented the HUD button from being obscured by the rollback button online.

Update: 12 Jun, 2024 @ 4:14pm

v1.22

Added the new SSL HUD and dust effects

Adjusted a bug that occurs when the Boost arrow is facing the wrong way when facing left, matching a solved issue from Rivals Lilac.

Adjusted offsets, fixed wrong offset on Pratfall sprite and shifted all jumping and falling sprites up a pixel in offset

Added SSL styled alt names and numbers on CSS

Update: 8 Jun, 2024 @ 2:06pm

v1.21

Added Hyuponia's Playtest Changelog to the character, with the colours adjusted to match those of SSL.

Added Sheargrub's custom SSL Hud code.

Update: 1 Jun, 2024 @ 5:12am

v1.20

Fixed the glove colours on one of the wait animations being wrong

Added new custom hit sound effects thanks to Snolid.

Update: 28 May, 2024 @ 10:31am

v1.19

Ftilt Angle 60 -> 45

Ftilt Hitbox size reduced by 8 pixels, shrunk to fit the tip of the hair

Dtilt Hitbox size reduced by 20 pixels

Boost Distance 30 -> 27

Cyclone height reduced by 1hsp

No longer possible to cancel Cyclone into Dragon Boost (we're back to FP1 lol)

Dair Spike hitbox duration 3 frames -> 2 frames

Dair Spike hitbox Knockback Scaling .6 -> .5

Dair Spike hitbox Hitpause Scaling .6 ->.5

Dair late hit Base Hitpause 7 -> 4 (giving the spike more impact)

After boosting across the screen Lilac will run back around, hard brake at the end and wink at the player. This is so that the player can get a better look at how the alt they are choosing looks in game itself

Update: 23 May, 2024 @ 1:20pm

v1.18

Added colour mapping to character for greater, more distinct alts.

Added Lilac's earbuds to every sprite. These are shaded differently in the GBC alts

Changed the colour of Lilac's gloves to match the rest of her clothes

Resprited UAir to spin faster and it also has a new startup and endlag animation

Added a boosting Lilac sprite to the CSS to go alongside the sparkles, in line with the main version of the character

Resprited the final frame of FAir

Altered the boost aiming arrow to be more accurate and work the same way it does in the main version of the character

Altered Jump animation to have less frames and to include a new idle air animation.

Altered pratfall sprite to be multiple frames with the hair flowing.

Updated the preview image to match the colour and spriting changes.