Stellaris

Stellaris

Star Wars Rebel Ships 4.0 NSC3 Edition
Showing 11-20 of 23 entries
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Update: 15 Mar, 2023 @ 12:32pm

- Updated to Stellaris 3.7

Habitat Changes:

- Habitat models have been reworked, the Outpost Station model has been split into 3 levels to match each habitat tier much like a standard vanilla set.

Removed Models:

- Valor Station
- Jovan Station

Update: 20 Jan, 2023 @ 12:38pm

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

Removed Models: (neither of these were being used anyways)

- Victory Frigate Mk.II
- Twin-Well Immobilizer (moved to the Empire shipset)

Roster Changes:

- Medium Defense Station now once again uses the Golan II model
- Large Defense Station now once again uses the Golan III model

Update: 8 Dec, 2022 @ 6:25pm

- Fixed errors related to the lights texture on the Starbase Line
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 12:02pm

Well... this will be the last time I make assumptions regarding NSC updates

- Added support for the reintroduction of the medium and large defense platforms, for now they will all use the standard Golan I model rather than working on re-enabling the Golan II and III models. This is because I intend to rework defense platforms for all my sets in the coming future.

Update: 29 Nov, 2022 @ 9:15am

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the GR75 transport
- Adjusted weapon locators on the CR90 and CR90H

Removed Models:

- Removed CG273 model and associated textures (except for the rebel_CG273_lights_diffuse texture which is used on some other models here), this model is going to be integrated in the upcoming Corellian Shipset

Update: 21 Oct, 2022 @ 4:16pm

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist
- Observation Station now correctly uses the station from the rebel_01 graphical culture

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

New Models:

- Assault Frigate Mk.I Twin-Wing
Model by Emperor Niko obtained as a free-release from ModDB
https://www.moddb.com/mods/knights-of-the-old-empire/addons/assault-frigate-mk1-tfu-ii-style

- Mediator Battlecruiser
Model by Jeroenimo onbtained as a free-release from ModDB
https://www.moddb.com/mods/empire-at-war-re/addons/one-day-build-mediator-battlecruiser-free-release

Roster Changes

- Assault Frigate Mk.I Twin-Wing has been added as a Battlecruiser appearance for the Bow M2 section
- Mediator replaces the MC55 as the Carrier appearance
- MC55 replaces the MC102 as the Juggernaut appearance
- Swapped the models of Battleships, the Valiant is now the Mid M4SHB / S4LHB sections and the Nebula is now the Mid L3 / L2M2 section... Hopefully this means less whining about the Valiant being a "Fannon" ship (since the primary choice is now the Nebula instead)

Other Changes:

- Added a hanger shield mesh attachment for the Viscount Star Defender

Update: 28 Sep, 2022 @ 8:01am

- Fixed the missing model issue for the DP20 (missile corvette)

Update: 21 Sep, 2022 @ 2:20pm

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Added engine locators and effects to the GR75 Transport

New Models:

- Viscount Star Defender
Model by Warbnull obtained as a free-release from ModDB
https://www.moddb.com/members/warb-null (note that all his models are posted through his skydrive link on this page)

NSC2 Specific:

- Quasar is now a cruiser option, was formerly an escort carrier option
- CG273 (exploration cruiser) and Nebulon Ranger (escort carrier) have been taken off the lineup for now
- Home One replaces the MC55 as the Titan (MC55 will remain as the Juggernaut and Coloussus)
- Viscount replaces the Home One as the Flagship
- Rewrote many of the the ship setups to adjust the mod to how Season 7 as a whole is set up
- Most importantly, all ships that use more than 3 sections (battlecruiser, dreadnought, carrier, exploration cruiser, and flagship) now use the bow section as the model selector rather than the first mid section. This is due to mid sections being consolidated rather than separate.

Update: 22 Aug, 2022 @ 10:18am

New Models:

Credits: Vanilla Empire at War, Petroglyph / Lucasarts
- Rebel Starbase Level 1
- Rebel Starbase Level 2
- Rebel Starbase Level 3
- Rebel Starbase Level 4
- Rebel Starbase Level 5
- Laser Defense Satellite

Credits: EvilleJedi
- Golan I Space Defense Gun
- Golan II Space Defense Gun
- Golan III Space Defense Gun

New (Invisible) Utility Meshes added:

- Rebel Starbase Frame (frame mesh)
- Rebel Starbase Section Weapons (locator mesh)

Updated Models:

Model Changes for all models from Star Wars Rebel Ships Legacy
- Reorganized and renamed pretty much all textures (because I like it when things are organized)

Removed Models:

- Basically all of the disused locator meshes leftover from when this mod was created based on the original Rebel Ships mod. None of them worked by now anyways and were not even being used. As with the rest of these shipsets I will soon be creating new locator meshes that properly function with vanilla (or NSC depending on the mod) as I already have with the Starbases.

Additional Changes:

- Standardized all engine particle names as well as the particle file names to be simmilar to that of the Republic and CIS shipsets
- Starbase appearences now uses the new Rebel Starbase Line brought over from basegame Empire at War
- Outpost, Valor, and Jovan Starbases are now used as Habitat appearnces phases 1 2 & 3 respectively
- The former Wormhole Station, now called Observation Station and previously used as the model for the defense platforms and ion-cannons is now used for the observation post model instead
- Defense Platforms now use the Golan Space Defense Gun line
- Ion-Cannons now use the Laser Defense Satellite model
- Added refrence/read-me file for credits of models used in this mod

Update: 8 Jul, 2022 @ 9:42am

- Every ship section now has access to its appropriate weapon and strike craft locators, hopefully this solves the problems for anyone who still has issues with projectiles shooting from stars