XCOM 2
[WOTC] Playable Rulers
Showing 71-80 of 97 entries
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Update: 3 Aug, 2022 @ 7:30am

Fixed the Viper King's weapon being available from the start

Update: 3 Aug, 2022 @ 7:22am

Update: 3 Aug, 2022 @ 6:11am

Made the "PARulers_Tongue_WPN" and the "PARulers_FrostbiteGlob" actually exist in the game.

Update: 2 Aug, 2022 @ 5:05am

Fixed bug with Viper King's weapon not appearing, rendering the King weaponless

Update: 1 Aug, 2022 @ 12:40am

Update: 31 Jul, 2022 @ 2:54pm

Update: 31 Jul, 2022 @ 2:36pm

Update: 31 Jul, 2022 @ 2:17pm

Made some small typo fix for the lore

Update: 31 Jul, 2022 @ 2:12pm

Lore cleanup, The Viper King now has upgradable wapon (conventional, magnetic, beam Caster) with each upgrades having meaningful buff. The config file are now user friendly with explanation and Default value (from this mod and base game)

Everything is configurable at "XcomGameData_WeaponData.ini"

Update: 28 Jul, 2022 @ 4:43am

Added the EndBind / SustainBind ability for the Viper King