XCOM 2
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[WOTC] Playable Rulers
   
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1.139 MB
18 Jun, 2022 @ 11:59pm
9 Nov, 2024 @ 3:54am
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[WOTC] Playable Rulers

In 1 collection by TRNEEDANAME
SFTD Mod Collection
62 items
Description
[WOTC] Playable Rulers

ID = 2823002635
Description = Allows you to have the Alien Rulers on your side. You will get them as a project in the proving grounds.
You can also add them using command :

  • AddViperKingRecruit
  • AddBerserkerQueenRecruit
  • AddArchonKingRecruit

  • Cost Viper = 1 Viper king's corpse, 1 elerium core, 500 supplies
  • Cost Archon = 1 Archon king's corpse, 3 elerium core, 750 supplies
  • Cost Berserker = 1 Berserker queeen's corpse, 5 elerium core, 1000 supplies

If you already have the Playable Rulers as unit and don't have the UFOpedia, just use "givetech PA_ArchonKing_Tech / PA_ViperKing_Tech / PA_BerserkerQueen_Tech"

Uncooked version is here[github.com]

Required mod and DLC

Required DLC = WOTC, Alien Hunter
Required mod = Mitzruti's Perk Pack, X2WOTCCommunityHighlander, Custom Soldiers Evac Fix, [WOTC] Alien Hunters Community Highlander and [WOTC] Community Promotion Screen
Optional mod = [WOTC] UFOpedia & Bestiary
Recommended mod = [WOTC] Additional Soldier Console Commands (as this is a class mod that is subject to new ability / class data change / fix, it's very helpful to be able to rebuild the soldier)

Supported mod

  • This mod also add infiltration support for [WOTC] Covert Infiltration.
    - The Viper King remove 10h.
    - The Berserker Queen add 10h.
    - The Archon King add 5h.
  • Added support for [WOTC] Viper King Squadmate (This will allow you to still have the lore). To do this, comment out "+SoldierClasses=ViperKingClass" by adding a ; before the line in the file "XComClassData.ini"

Optional mod / features


Lore

Commander,

It’s hard to believe, but Tygan thinks he’s found a way to turn the Alien Rulers, Vahlen’s infamous creations, over to our side.

I won’t sugarcoat it: I’ve got my doubts. Even Vahlen herself couldn’t pull it off. But what if this time it works? What if we can bring even one of them into our cause? If there’s a chance to convert these monsters into allies, we’d be fools not to take it. This could be the breakthrough we’ve been waiting for the edge we need to tip the scales of this war.

No promises. Just a chance. And sometimes, that’s all we get.


- John “Central” Bradford.

Bug and feature request

  • To report a bug, use the appropriate discussion
  • To ask for a feature, use the appropriate discussion

Known bugs

  • Some abilities have no icons which cause alignment issue (you can suggest icons for ability in the "Suggestion" discussion)
  • The Archon King Icarus slam might force a reload if using more than once per mission.
  • The sound that the Rulers make (in the barracks) persists (like the Skyranger lift bug).
  • Incompatible with Cloned aliens Rulers [WOTC] as it seems to give the Archon King and Berserker Queen infinite AP.
  • The magnetic and Beam Bolt caster are available from the start. Fixed with new release
  • True Primary Secondaries [BETA] can cause some issues with the Berserker queen's animation (looks like she is using a sword) Fixed with newest release

Credits

  • Gazgemauch[www.nexusmods.com], he gave me the permissions to publish and improve the mod.
  • Iridar for helping with answering the question I had for modding and making WSR which was the mod that made the Bolt caster fixable.
  • Krakenous for his help with the mod (ability tree).
  • EndlessPie49 for his help with the lore in the mod (UFOpedia, the lore part in the mod's description and the new research lore).
  • Big Demoband for proofreading / restructuring some lore part (Her website[bigdemoband.carrd.co])
  • RustyDios for his help with the Frost Bite (Highlander Hook) and making the Archon icon
  • A lot of people for playtesting the mod / giving feedback.
  • EvilBob22 for making the new class icons (Viper / Berserker)

Changelog

CHECK DISCUSSIONS

Check out my other "playable alien" mod

Popular Discussions View All (5)
134
3 Sep, 2024 @ 11:21am
PINNED: Bug reports
TRNEEDANAME
17
9 Nov, 2024 @ 3:48am
PINNED: Feature request
TRNEEDANAME
3
2 Sep, 2024 @ 6:57am
Lore / Typo reports
TRNEEDANAME
189 Comments
this is rather cheating.
No.1 Noob 20 Nov, 2024 @ 11:35pm 
Hi guys, i have The magnetic and Beam Bolt caster are available from the start in the engineering to be built. Is that only me?
Samurai_Shogun 15 Mar, 2024 @ 10:19am 
I've fixed that by adding the missing parenthesis in the viper king class
boulder243 2 Mar, 2024 @ 8:52am 
well the rest are working well but i still cant use the berseker queen there are no abilities but when promoted it gets either the soldier class types
No.1 Noob 1 Mar, 2024 @ 3:57pm 
A go *
No.1 Noob 1 Mar, 2024 @ 3:57pm 
Thank you will give it a go a d report back
TRNEEDANAME  [author] 1 Mar, 2024 @ 8:02am 
this should now be fixed
killerdragonxzv 24 Feb, 2024 @ 7:29pm 
pls fix both the viper and the beserker Beserker: Shows as squaddie and when ranked up gets rid of his role and The main weapon for the viper is the beserker fist?
boulder243 24 Feb, 2024 @ 12:33am 
will the berserker queen be fixed in this mod? i can only use the viper king and archon king
No.1 Noob 6 Feb, 2024 @ 1:33am 
Same bugs for me too :)