RUNNING WITH RIFLES

RUNNING WITH RIFLES

Relock'n'Reload
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Update: 3 May @ 6:10pm

1.07b
- Fixed ConfettiBig crash.

Update: 9 Jun, 2023 @ 10:51pm

1.07
HORRIBLE GAME-BREAKING BUG
- Fixed the AI annihilating all scripting-based mechanics by using a radio call.

BALANCE
- Base DMR recoil buffed from 2.5 to 2.
- PSG-1 recoil recovery buffed from 1.2 to 1.4.
- PAW-20 blast radius nerfed from 2.5 to 2.
- Multiple grenade launchers (Milkor MGL, Metal Storm 3GL, RG-6) blast radius nerfed from 4 to 3.
- Mortar radio call cooldown reduced from 2.5 minutes to 1.5 minutes.
- Sandbag radio call now drops 4 deployable sandbags instead of 2.

COMMANDS
- MPX-SD can no longer be spawned using the command /mpx. Spawn it with /mpxsd.
- AK-47 w/grenade launcher can now be spawned using the command /akgl.
- Welding torch can now be spawned with more commands: /welder, /weld

OTHER
- Enemy Rangers now actually always drop their rifle-with-underbarrel-launcher on death.
- Added more loading screen tips.
- Gave MSG90A2 and PSG-1 a new firing sound.
- Added some pitch variety to the secret LOUDENER.

COMMUNITY BOX WEAPONS
- MPX added as Greenbelt default SMG. (spawn with command /mpx)
- AN-94 added as Brownpants volley rifle. Mag reduced from 45 to 30. (spawn with command /an94)
- SKS added as Brownpants battle rifle. Removed incendiary alt fire. This gives the Brownpants an unsilenced battle rifle. (spawn with command /sks)
- MGV-176 added as Brownpants ultra-capacity SMG. Moved from secondary to primary slot. Very fast-firing, but short-ranged. (spawn with command /mgv)
- Gilboa DBR added as Greycollar volley rifle. Has more mag capacity and rate of fire than the G11, but less accuracy and can only fire semi-auto. (spawn with command /gilboa)
- SBL added as an alternate fire mode to the RPC.
- Shovel.

NEW WEAPONS
- American-180 added as Greenbelt ultra-capacity SMG. Practically identical to the MGV-176. (spawn with command /american180)
- XM7 added as Greenbelt battle rifle. Greenbelts now have a silenced battle rifle. (spawn with command /xm7)
- CBJ-MS added as Greycollar ultra-capacity SMG. A midway between high and ultra-capacity SMGs. (spawn with command /cbjms)
- HK417 added as Greycollar battle rifle. Greycollars now have a full-zoom battle rifle. (spawn with command /hk417)

AI WEAPONS
These changes only apply to new campaigns.
- Added MPX and XM7 to Greenbelt AI.
- Added HK417 to Greycollar AI.
- Added SKS to Brownpants AI.

Update: 3 Sep, 2022 @ 9:36pm

1.06
RESEARCH
- Research should now carry over between maps.

INCENDIARY WEAPONS
- New incendiary launchers: DM34 (Greycollar) and RPO-Z (Brownpants). The DM34 is less powerful, but up to 6 can be carried. The RPO-Z has no arc, but its flames can bypass thin cover.
- Made the M202 FLASH a Greenbelt faction weapon.
- White phosphorus (M202 FLASH, DM34) splash damage increased from 5 to 15 and Kulakov fire splash damage increased from 2 to 12. This makes incendiary less useless against light vehicles without adding any real anti-tank power.

BALANCE
- Unsilenced SMG falloff ranges set to 10-50m (from 20-60m for primaries, from 15-50m for secondaries).
- Silenced SMG falloff ranges set to 10-40m (from 15-50m for primaries, 10-40m for secondaries).
- Secondary SMG accuracy factor increased by 0.05 to 0.65 for most machine pistols, 0.75 for M712, 0.85 for PP-2000.
- Gold MP5SD accuracy factor reduced from 0.90 to 0.85 (to match other SMGs).
- Mustela 20mm autocannon recoil and recoil recovery halved.
- Underbarrel grenade launcher accuracy factor reduced from 0.90 to 0.80.
- WB-II Microgun recoil buffed from -0.02 to -0.03 and Chain SAW recoil buffed from -0.04 to -0.06.
- Increased Squall accuracy because it's funny.
- EOD movement speed penalty reduced from -25% to -15%.

FIXES
- Large Wrench and Blowtorch are now properly unlocked.
- Unsilenced Mk23 no longer appears next to the silenced Mk23 in the armory.
- Greenbelt players wearing the respawnable Vest-II now visibly wear the armor like they're supposed to.
- Greenbelt players who die with the KSG's second tube selected can now properly respawn with their KSG.
- FD338 with silencer now shows in the HUD as the FD338's main fire mode instead of its alternate mode.
- Camo Vest now indicates durability in its name the same way that other armors do.
- Groza, M14, and Mk14 now use reload sounds from assault rifles instead of sniper rifles.
- Map-placed TOWs are now mostly identical to deployable TOWs (redeployable, has laser).
- Fixed PAW-20's name not specifying that it's a light grenade launcher.

COMMANDS
- Spawn commands for disposable rocket launchers, wrenches, medkits, vest repair kits, and deployable cover now spawn a full stack, not just a single item.
- /unlockbrown command now unlocks the Izh-81K.
- /unlockother command now unlocks the Hunter, Chesty's Charcoal, melee weapons, Rocket Propelled Chainsaw, Chicken Carrier, Golden Knife, Stick Horse, Doom's Hammer, D20, and Croc-in-a-Can.
- Added /goldenknife command to spawn the Golden Knife.

Update: 4 Jul, 2022 @ 10:59pm

1.05b
- EODs with machine guns should now spawn with rocket launchers too.

Update: 4 Jul, 2022 @ 9:04pm

1.05
CALLINS AND COOLDOWNS
- Radio and vehicle cooldowns greatly reduced, generally halved. Previous cooldowns were based on very conservative RP income and were set before huge amounts of armor-wearing soldiers got rocket launchers.
- Added airdroppable armory. Unlocks at 10k XP and has a 20 minute cooldown.*
- Mortar callin now fires in 4 seconds instead of 8.
- Assault Squad call-in now also calls in 2 medics.
- Airborne Squad call-in buffed from 10 riflemen and 2 medics to 16 riflemen and 4 medics.
- Researching quick-deploy cover now changes the Sandbags call-in to drop quick-deploy cover.

PROGRESSION AND PROGRESSION ITEMS
- Briefcase despawn time increased from 4 min to 10 min.
- Briefcases are no longer buyable from the supply quad.
- Briefcases now have a 3% chance to drop from elites/minibosses, rangers, and grenadiers.*
- Cargo trucks now give you 15 minutes to repair them after doing enough damage to disable them, instead of 8.33.
- Field Lab map icon is now a radar dish instead of a rubber boat.
- Field Lab XP requirement reduced from 2000 to 1000.
- Supply Quad no longer stocks vehicle flares above tier 3.
- Reduced RP reward for spotting and destroying: Fuel Tank, Water Tower, Mortar Ammo, Comms Truck, Radio Jammer, Radar Tower, AA Emplacement.
- Lowered the cost of some more-expensive researches.

ENEMIES
- EODs no longer have grenades. Instead, they can and absolutely will summon attack dogs.*
- EODs with machine guns now use the Veteran Pack EOD skin.
- TTI rarity raised to match other shotguns, so shotgun EODs will actually spawn with them now. The TTI will also drop when you kill them.
- Shotgun EODs now spawn with faction primary rocket launchers instead of riot shields.*
- Greenbelt shotgun EODs can now use the AA-12 FRAG. This is partly to dilute the Greenbelt EOD weapon list so they're just as likely to spawn with a TTI as other faction EODs, but also because it's cool.*
- Greycollar shotgun EODs can now use semi-auto SPAS-12s.*
- Snipers (normal ones, not lone wolves) now use Veteran Pack skins.
- Chance for rangers to drop their rifle + underbarrel launcher increased from 3.125% or whatever it actually is to 100%.

ARMOR
- Added research items to allow respawning with armor.
- Added the default uniform as armor to allow respawning without vests.
- Vests now show the amount of hits they can protect you from instead of an arbitrary armor percentage.
- Vest Repair Kits are now much faster to use and weigh half as much, but repair only 2 layers of armor per use.
- Player and AI EOD armor can now take 5 hits before being downed, up from 4.
- All vests now down their wearer when destroyed by weaker explosions, instead of outright killing them. (Previously, this was only a feature of some vests.)
- Vests no longer disappear when their wearer is downed, allowing them to be repaired with Vest Repair Kits. (Previously, this was only a feature of some vests.)
- Black Ops Vest no longer blocks melee attacks.
- Added spawn commands for respawnable armors (/vest1r, /eodvestr, etc).

WEAPONS
- Added Chainsaw spawn command (/chainsaw).
- SMAW, M2 Carl Gustav, RPG-7 zoom increased from 1 to 1.5, PF-98 zoom increased from 1.25 to 1.75, and Javelin zoom increased from 1 to 1.75 to help justify taking a primary rocket launcher + sidearm over primary rifle + disposable rocket launchers.
- M6 Lynx can now also be spawned by the /lynx command.
- M202 FLASH flames now hit the ground more quickly.
- Machine pistol spread range reduced from 0.15 to 0.125.
- UMP accuracy factor reduced from 0.90 to 0.85.
- Reduced Super Shorty and PA3/215 accuracy factor from 0.60 to 0.50.
- Reduced Negev accuracy factor from 0.90 to 0.85.
- Grabbing a SPAS-15 from the armory now gives you the SPAS-15 in semi-auto, not pump-action.
- Halved C4 push factor (i.e. less obnoxious screen shake).
- Applied standardized .50 cal effects and stats to patrol boat MG.
- Fixed AA-12 FRAG shells not showing an explosion when hitting shields.
- TTI accuracy factor reduced from 0.70 to 0.60.
- TTI now uses a special melee animation.
- KSxS-6 Hunter melees now have proper sounds.
- KSxS-6 Hunter accuracy factor increased from 0.90 to 0.95.
- Fixed not being able to respawn with an unsilenced Mk23.
- GPS Laptop no longer spends 1 RP when used.
- Made PAW-20 projectiles less affected by gravity.

SOUND
- Added new SPAS-15, Saiga-12K, and KSG firing sounds.
- Adjusted volume of some shotgun firing sounds.
- Shotguns no longer make obnoxious amounts of noise when shooting sandbags or riot shields.
- Lowered Mk23 unsilenced volume.

VEHICLES
- Reduced VFS acceleration from 15 to 10.
- Fixed Tier 7 vehicle flares (MBTs, Legion) not correctly unlocking.

ATGM LAUNCHERS
'ATGM launchers' here means the Mustela TOW, VFS TOW, NOXE Ghost missiles, deployable TOW, and deployable Hornet.
- Standardized ATGM launcher zoom to 1.75. AI are allowed to use 100% of the zoom instead of being nerfed.
- Added a laser to ATGM launchers to visibly differentiate them from shorter-ranged missiles, and to give players an extra split-second to swerve their jeep into a tree to avoid blowing up.
- Deployable TOW reload time reduced from 5 sec to 4 sec.
- Deployable Hornet reload time reduced from 3.5 sec to 4 sec, damage reduced from 360 to 320.
- Mustela TOW missile reload time reduced from 5 sec to 3 sec to compensate for the launcher being limited to forward-facing. Also to fix the fact that 5 was a typo.
- Reduced ATGM launcher accuracy factor to 0.80 (down from 0.90-1.00) except for the deployables, which are set to 0.90.
- NOXE rocket accuracy reduced from 0.95 to 0.80, blast radius reduced from 5m to 3.5m.
- Buffed Hornet blast radius from 4 to 4.5.

* Due to how RWR's save system works, these changes only apply to new campaigns.

Update: 3 Jul, 2022 @ 4:04pm

1.04c
- Fixed the 1.04b fix, probably.

Update: 3 Jul, 2022 @ 3:59pm

1.04b
- Fixed a dumb Quick-Deploy TOW crash I swore I already caught a month before release.

Update: 27 Jun, 2022 @ 10:51pm

1.04
MACHINE PISTOLS
Some last-minute SMG changes before public release made machine pistols more effective at range than intended. These changes are intended to reduce the overlap between machine pistols and handguns.
- Lowered recoil and recoil recovery for all machine pistols. Overall recoil increase.
- Increased maximum spread from 0.10 to 0.15.
- Increased MP7 accuracy factor from 0.55 to 0.60.
- Damage falloff ranges increased from 10-45m to 15-50m.

OTHER WEAPONS
- MG42 reloads much faster. Nerfed recoil per shot from -0.15 to -0.12 (gains accuracy slower).
- Increased PB accuracy factor from 0.95 to 1.00. Increased chance to kill from 40% to 50%.
- PSG-1 recoil increased from 1.5 to 2.5 (normal for DMRs). Recoil recovery increased from 1 to 1.2.
- Reduced KS-23 accuracy factor from 0.95 to 0.90.
- RWM blast radius reduced from 6 to 4.

INVENTORY SORTING
- Deployable weapons are now primary weapons. NOTE: Existing deployables equipped/in backpack will behave weirdly until you die and lose them.
- Moved all (non-novelty) deployables to the beginning of the weapons list.
- Moved blowtorch to the beginning of the weapons list.
- Moved squad armor kit next to the vest repair kit.

OTHER
- Common grunt riflemen (of all types - AR, scoped AR, and battle rifle) now have a chance of carrying frag or impact grenades. NOTE: Because of how game saves work, this only affects new campaigns.
- /unlock<faction> commands now unlock secondary shotguns.
- Adjusted Super Shorty firing sound volume to match Mossberg.
- Added new OTs-38 firing sound.
- Grenades fired from the RGM-40 and AK-47 underbarrel launcher no longer have their impact explosion (the charge that launches the grenade into the air) darkened when the sun is down.
- Weapons with 1.2x and 1.3x zoom now have 1.25x zoom.
- Updated loading screen tips.
- SEV90, NOXE Ghost, M528, FST ACAV, Vulcan Tank, Legion, and Radar Tank can now be hijacked.

Update: 25 Jun, 2022 @ 10:37pm

1.03b
Hotfixed new spawn commands.

Update: 25 Jun, 2022 @ 10:24pm

1.03
- Fixed a typo that prevented the Vityaz (Brownpants silenceable SMG) from unlocking.
- Added spawn flare commands (/flare, /spawnflare, /spawn_flare).
- Auto-shotgun maximum range increased from 35m to 40m.
- Reskinned the Sawn-Off into a sawed-off TOZ-66, and made it a Brownpants faction weapon.
- Added the Super Shorty and PA3/215 as Greenbelt and Greycollar secondary pump shotguns.
- Added IZh-81K (Brownpants pump shotgun).
- Added new firing sound for the MP443 (Brownpants unsilenced pistol).