Serious Sam: Siberian Mayhem

Serious Sam: Siberian Mayhem

Rigathar
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Update: 26 Jul, 2022 @ 1:02pm

Fixed a hole in Belly of the Beast (level 3) pointed out by Muleke_Trairao that allowed the player to go out of bounds

Update: 16 Jul, 2022 @ 3:13pm

Belly of the Beast changes:

Changed the lights illuminating the pattern buttons from omni lights to fast lights, should improve performance

Changed (most of) the lights illuminating the bridge at the entry to the big cave from omni lights to fast lights, should improve performance and remove the lighting glitches which were frequent there

Changed the moving lights in the arch room from omni lights to fast lights, should improve performance and remove lighting glitches, though the quality of the lighting will be significantly reduced

Added a 25 armour drop in the light switch room

Added 35 (25+10) armour to the arch room

Added pre-spawn effects in the arch room fight to prevent players being suddenly jumped by spawns

Upped the difficulty and diversity of the fight in the arch room with the moving lights, since the previous rebalanced version was too easy

Added a few more pressure enemies to the last phase of the pillar survival fight

Update: 9 Jul, 2022 @ 1:26pm

Belly of the Beast rebalance:

Rebalanced many fights to make them easier and generally less frustrating; reduced enemy counts in many places (especially the pillar survival fight) and lengthened the time between enemy spawns in some other places

Slightly increased the light falloff of the braziers in the pillar survival fight to make oncoming enemies easier to see

Added some small obstacles in the pillar survival fight to disrupt pathing, this makes it a bit easier to corral enemies

Attempted to optimise lights by switching them off in inaccessible areas, may cause players in co-op who fall very far behind to be stuck in darkness but hopefully should reduce lag and lighting glitches

Added a L.I.F.E in the dining hall on the lord's table that spawns after the second fight there

Increased the speed at which the lights move in the arch room and made it so all three rows of lights move at the same rate

Added a teleporter to move players in co-op to the arch room in case they get stuck outside when the event starts

Increased the starting amount of minigun ammo in the pillar survival fight by 100

Put some more health and ammo in the latter sections of the map

Added platforms to the rock jumps over lava in the escape sequence to make jumping much more consistent; themed it as a broken bridge

The reflective floor in the Lore of Light arena no longer mirrors particle effects at all, meaning no more glitchy reflected spawn effects


Other changes:

Miereland: Removed the backtrack fight after getting the first secret skillpoint, added a teleporter that brings you back up instead; I spoke with playtesters and agreed with them that this backtrack fight is unnecessary padding

Miereland: Some checkpoints are no longer incorrectly set to use the deathmatch shotgun rather than the standard shotgun, before this could only cause goofiness in rare situations but now it never can

Castle Hralich: Some important, easy to miss Netricsa messages will repeat when you go into their trigger zones again

Castle Hralich: Fixed small typo in Netricsa's message for seeing the control boxes without going to the Temple of the Flame first

Update: 28 Jun, 2022 @ 8:29am

Belly of the Beast: Improved navigation for the final ramp in the escape sequence, kamikazes should be less likely to fall off

Rebaked visibility for all levels - this may or may not help to solve graphical and lighting errors

Update: 27 Jun, 2022 @ 11:59am

Fixed a dumb stupid script error in Castle Hralich that I didn't notice before

Update: 27 Jun, 2022 @ 11:49am

Miereland: Slightly reduced some enemy counts in the narrow corridor fight (after crossing the bridge)

Castle Hralich: Added rocks so one house behind the fence is no longer floating

Castle Hralich: Tagged a hidden armour piece as a secret

Castle Hralich: Tagged some hidden ammo as a secret

Castle Hralich: Slightly reduced some enemy counts in the left-hand room in the starting section

Castle Hralich: Slightly reduced the count of kamikazes that attack you from the rear in the big bailey fight

Update: 26 Jun, 2022 @ 2:44pm

Miereland: Added invisible barrier to prevent an unintended skip to get to the skillpoint by the generator

Miereland: Added teleporter to prevent players being accidentally locked outside the laser gun fight in co-op

Belly of the Beast: Co-op checkpoints for escape sequence have been fixed

Update: 25 Jun, 2022 @ 10:56am

Castle Hralich: Fixed bug where the second part of the Lore of Fire scripts would break, causing nothing to happen after killing the initial mummies

Update: 24 Jun, 2022 @ 10:27am