Barotrauma

Barotrauma

The Cephalopod [BROKEN]
Showing 61-70 of 70 entries
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Update: 9 Jul, 2022 @ 5:43pm

-Fixed some lighting

-Removed alien power cells that i forgot from last time

-Airlock searchlights turn on when the hatch is open to help divers see through the murky water.

-Fixed some sprite depth issues

-Added CCTV cameras inside and outside of the sub. Click on the periscope inside the crew quarters to switch between camers. If it gets a bit stuck on the first camera, click again, it runs smoothly after that. Press the button to swap inside/outside view.

Instruct all crew to complete ballast and EVA repairs with haste. There has been reports of unidentified lights following the submarine and weird noises coming from indide the ballast pipes. Something is watching you.

+Other minor fixes

Update: 5 Jul, 2022 @ 9:17am

Fixed main airlock issues and built some QoL automation

Fixed the left-side modes not cycling correctly when using performance-fix mod

Fixed the upgrade modules not being able to be reused. Now the ECLIPSE module has 3 uses and the Fix-foam reservoir has 10. After being depleted they will detack form the sub to improve performance.

They can be rebought but WILL NOT work again because buying lost shuttles doesn't replace the consumed items inside. After using them up, they're gone forever.

Update: 26 Jun, 2022 @ 10:09am

-Fixed some sprites.
-Fixed some issues with the airlock.
-Added some lights on certain buttons for clarity

Update: 26 Jun, 2022 @ 5:49am

Updated some waypoints inside the airlock

Update: 26 Jun, 2022 @ 4:59am

Update: 25 Jun, 2022 @ 5:31pm

Update: 25 Jun, 2022 @ 3:01pm

Update: 25 Jun, 2022 @ 3:01pm

Update: 25 Jun, 2022 @ 12:35pm

Update: 25 Jun, 2022 @ 12:33pm