Intruder

Intruder

102 Espy Ave Storm
Showing 1-8 of 8 entries
Update: 4 Jul, 2022 @ 9:52am

Changed pistol ammo pickups in Intruder spawn to give 5 bullets.
Guards now start with 10 shotgun shells.
Fixed a microscopic door misalignment.
Excluded a TON of faces not visible to the player. (As many that could be found within reason). - Should give some FPS boost.
Fixed some tiny texture blunders.
Minor adjustment to intruder equipment spacing.

Update: 4 Jul, 2022 @ 7:18am

Added additional SMG with 10 rounds in Intruder spawn.
Added SMG with 15 rounds in Guard spawn.
Gave all intruders two extra pistol bullets to start with (from 7 to 9).
Removed patch of concrete in grass.
Deepened flooded patch in grass to increase survival chance when tornado passes over.
Tornado collision adjusted slightly to allow for high survival chance in water area. (Now very likely to live).
Guard's goggles and rear patch made slightly brighter.
Objective screen message added how you can go under the map to talk if it's too loud.
A visual warning has been added to the Intruder spawn if a tornado is currently approaching it.
Some baked areas were too dark upstairs. Increased baked lighting upstairs.
Increased sewer spawn brightness.
Added artificial dim baked lights to the upstairs bedroom "tunnel" areas. They were nearly impossible to see inside of.
EAR-10 alarm could get out of sync between clients. This has (hopefully) been resolved.
Ambient rain, tornado, and some other audio volumes reduced by 7.5%. Blue van tire screeching sound reduced by 12.5%
Added death zone to mitigate exploit in an area.
Improved death collision with cars when falling.
Moved sewer banana into downstairs bedroom, as it could be tossed into the water to troll in a way that wasn't clear.

Update: 30 Jun, 2022 @ 9:06pm

Nearly all sounds reduced by additional 7-20% volume. Outside rain was originally unaffected by last patch.
Fixed a grammatical irritation.

Update: 30 Jun, 2022 @ 2:39am

TLDR: Generally more equipment. Less loud. More visibility.
Details:
General rain sound volume reduced by 15% (along with a few other loud sounds). Tornado sound volumes reduced by 20-33%.
Guard shotgun ammo pickups increased from 2 to 3 rounds added.
Intruder pistol ammo pickups increased from 1 to 4 rounds added.
Back porch shotgun pickup now has 6 shells.
Intruders and guards now start with 7 pistol rounds instead of 3.
Guards now start with 9 shotgun rounds instead of 6.
Guard spawn has an extra set of grenade/motion-sensor/c4 pickups.
The intruder spawn now starts with a grenade, a shotgun holding 3 rounds, and an SMG with 10 rounds.
Changed some item pickup descriptions.
Guard red dots moved on top of bed to increase visibility.
SMG pickup with 15 rounds added to house sewer.
Sewer light shadows disabled and made slightly brighter.
"Added a panda to the corner of a room."
Rebaked light. Baked light should now be generally darker up to 60% reduction (mostly meaning darker during outages inside).
General darkest and brighest ambient light ranges increased by 13.3% (inside/outside generally brighter).
Guards have slightly brighter/wider light spread in goggles and now a small emissive light on their back.
Added red dot pickup back to downstairs front room.
Added bush camo pickup to downstairs bedroom.
Moved bathroom decoy pickup to be more visible.

Update: 27 Jun, 2022 @ 10:52pm

Resolved sprite depth rendering issue.
Disabled shadows on surrounding dynamic trees.
Removed unused hack nodes.

Update: 27 Jun, 2022 @ 10:31pm

Rendering issue. Reverting back to v1 until resolved. Should be soon.

Update: 27 Jun, 2022 @ 10:15pm

Performance optimizations.

Update: 26 Jun, 2022 @ 11:08pm