Empyrion - Galactic Survival

Empyrion - Galactic Survival

Star Salvage (1.8)+
Showing 61-70 of 75 entries
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Update: 28 Aug, 2022 @ 11:03am

- Allowed "Boxes of Bullet Casings" to be opened by "Using" them.

- Added "Junk Scout Vessels" to Starter Planets

- Fixed an issue with Tohh not spawning Wreckage Base.

Update: 24 Aug, 2022 @ 8:53am

Update: 24 Aug, 2022 @ 8:38am

- Added a couple "Scrap" Devices to allow players to use only scrap to repair HVs and SVs if they so wish.

Update: 23 Aug, 2022 @ 1:27pm

Update: 20 Aug, 2022 @ 11:14pm

- Added Interspace Salvage Industries (ISI) territory to Starter Planets.

Update: 16 Aug, 2022 @ 9:45am

- Added more Reforged Ingots:
- Reforged Silicon Ingots made from Glass Plates
- Reforged Copper Ingots made from Copper Scrap removed from Electronics (via constructor).
- Reforged Cobalt Ingots made from Cobalt Scrap removed from Energy Matrix (via constructor).

- Actually increased amount of Decomissioned Polaris Freighters in Polaris Junkyards.
- Fixed issue that one Small Vessel Junk was actually supposed to be a HV (Is now HV Junk).

Update: 1 Aug, 2022 @ 7:33pm

- Added eleven new community submitted Junk (HV and SV) to the scenario. These ships were submitted as part of the "Scrap Mah Ride" event that was streamed on my Twitch Channel {LINK REMOVED} and Miketanic's YouTube Channel (https://www.youtube.com/c/Miketanic)

- Increased amount of "Decomissioned Freighters" in Polaris Junkyards on all planets.

- Fixed an issue that unlocking "Minigun Rounds" in the Salvage Tech Tree actually unlocked Sniper Rounds instead.

Update: 27 Jul, 2022 @ 7:19am

- Relocated the Emergency Teleporter on the UES Speedwell so that players do not get stuck anymore.

Update: 4 Jul, 2022 @ 10:04am

v0.7.3
- Added three "No Story" starter planets: Retis (Easy, Temperate Junkyard), Vengate (Medium Arid Junkyard), and Etronia (Hard Snow Junkyard). These planets do not have the story PDAs, but allow you to unlock new Specializations based on level (1, 12, 18, and 25).

Update: 30 Jun, 2022 @ 9:16am

- Fixed a Template issue that was causing Deconstructor to give error and be invisible.