Sid Meier's Civilization VI

Sid Meier's Civilization VI

YD's Better Starting Units
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Update: 18 Apr, 2023 @ 2:52pm

Update: 15 Apr, 2023 @ 1:47pm

A few people mentioned an issue where old save files wouldn't load due to a newer versions release. I have dropped it back to this version until the end of April 2023 where I will be uploading a major for this mod. Players are STRONGLY ADVISED to finish up any meaningful games with this mod installed so come the time the new update releases there shouldn't be any issues for anyone.

Apologies for the inconvenience,
Yand_Durinul

Update: 8 Apr, 2023 @ 2:18pm

Update: 19 Mar, 2023 @ 10:10pm

[20/03/23]
- Removed Military Engineer due to the fact that it is an early game gold drain.

Update: 15 Jul, 2022 @ 5:47pm

After playing a few new games, I have come to realise that a starting archer doesn't keep with similar starting units and thus have amended it to a slinger.

*Removed Archer Unit from mod.
*Fixed Mod Image Accordingly

Update: 10 Jul, 2022 @ 1:33pm

I made a booboo in the previous update, this fixes that.

Update: 10 Jul, 2022 @ 10:54am

Added another file with a Slinger Unit as requested.

Update: 30 Jun, 2022 @ 5:48pm