Stellaris

Stellaris

Star Wars Empire Ships 4.0
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Update: 5 May @ 12:02pm

- Updated to Stellaris 4.0

Bugfixes:

- Fixed some issues created by the 4.0 update
- Fixed a variety of minor errors to help clean up the error log

Other Changes:

- Applied this set's habitat models to the newly added deep space citadel as placeholder models

Update: 30 Oct, 2024 @ 11:19am

- Updated to Stellaris 3.14

Update: 10 Sep, 2024 @ 9:41am

- Updated to Stellaris 3.13

New Models

- Added an Asteroid Mining Facility model for the Gigastructures Asteroid Manufactory

Other Changes

- Changed in-game shipset name to "SW: Empire" which should hopefully keep these sets more organized

Update: 7 May, 2024 @ 10:57am

- Updated to Stellaris 3.12

Update: 27 Feb, 2024 @ 9:39am

- Updated to Stellaris 3.11

Update: 17 Nov, 2023 @ 12:15pm

- Updated to Stellaris 3.10

Update: 12 Sep, 2023 @ 10:14am

- Updated to Stellaris 3.9

New Models:

- Added Long Range Scanner ported from Empire at War, this will replace the Observation Station model
- Added skins for the Orbital Arcology and Stellar Particle Accelerator from Gigastructures, this uses a port of the Kuat Ring model from Empire at War
- Added a skin for the Orbital Ring using the Kuat Ring model by Shiny_Man

Major Changes:

- The former Observation Station model will now be used as the set's Hyper Relay skin

Other Changes:

- Reduced the size of the Habitat models
- Added localisation files for all languages supported by Stellaris (though still all in English but at least the text shouldn't be broken now if playing in a different language)

Update: 9 May, 2023 @ 2:45pm

- Fixed the crash caused by selecting the add-on edict and trying to re-open the leadership council interface page

Update: 9 May, 2023 @ 11:22am

- Updated to Stellaris 3.8

New Models:

- Added a Coruscant texture by author Shiny_Man as this set's City Planet
- Added an Imperial Nebulon-B Frigate based off EC-Henry's concept by Sly442
- Added a hanger shield attachment for the Jovan Station model

Major Changes:

- Added the Edict Add-On option that adds a couple of additional ship sections, and hence ship models, to be unlocked via edict. This allows for all ship models in this mod to be used in the roster and opens up unlimited opportunities for future additions. As of right now, 17 unused models as well as 1 corvette section, 5 destroyer sections, 4 cruiser sections, 3 battleship sections, 1 titan section and 3 juggernaut sections are added to the ship designer when it is activated.
- Removed all NSC related invisible ship sections and additional model copies that were not used in this edition (but were for the NSC edition), this will basically allow for this edition to be developed more independently from the NSC edition since we now have a way of allowing vanilla players to use all ship models in the mod's files instead of sticking to just the vanilla roster.
- Removed the unused CR90 corvette model and CR90H model (and textures) as there are no plans to add these ships to the roster anytime soon, they are Rebel ships anyways
- Removed all the unused fighter models and their associated textures as I know that they will never have a use
- Added a localisation file for this mod as it is now needed
- Removed the disused ships refrence read-me as there is no longer a use for it
- The Imperial Shipyard model has been reworked into a 3-Stage megastructure and is now used as this set's Mega Shipyard

Roster Changes:

- The new Imperial Nebulon-B added as part of the Edict Add-Ons as a Destroyer

Minor Fixes:

- Explosion & Weapon locators have finally been added to the following ships as they are now in use:
* KDY Escort Carrier
* Acclamator
* Bellator
* Assertor

Update: 14 Mar, 2023 @ 11:03am

- Updated to Stellaris 3.7

Habitat Changes:

- Habitat models have been reworked, the Valor Station model has been split into 3 levels to match each habitat tier much like a standard vanilla set.

Removed Models:

- Outpost Station