Stellaris

Stellaris

Star Wars Empire Ships 4.0
Showing 11-20 of 22 entries
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Update: 20 Jan, 2023 @ 12:38pm

- Got rid of the misleading credits readme file since now there is a dedicated credits page here on Steam that lists out all the models and their appropriate authors (it can be found through a link at the bottom of this mod's description)

New Models:

- Twin-Well Immobilizer, brought over from the Rebel shipset for nsc use

Removed Models:

- Nebulon B (had no plans to use this model)

Update: 8 Dec, 2022 @ 6:12pm

- Fixed Tie-Scout textures
- Fixed errors related to the lights texture on the Starbase Line
- Removed the wording related to a "working" and "working_looping" animation on the construction ship that does not exist, This should hopefully fix any issues related to the infamous 80% loading crash Mac and Linux users have been getting after 3.6

Update: 29 Nov, 2022 @ 9:15am

- Updated to Stellaris 3.6

Minor Fixes:

- Fixed final explosion locator of the death animation sequences for corvettes and civilian ships
- Removed redundant NSC related weapon locator from the Sentinel transport
- Adjusted weapon locators on the CR90 and CR90H

Update: 20 Oct, 2022 @ 11:35am

Some Hotfixes:

- Fixed incorrect weapon locator names on the Level 5 Starbase model
- Fixed the idle ambient sound for all ships that use the Titan ambient
- Removed redundant wording in the habitat loaders referring to animations that do not exist

Complete Cleanup:

- Ship death sequence setups have been cleaned up with the removal of effects that do not appear to do anything in-game, these include the "Keep Particle" command for effects and the "Ship Air Vent Particle" effect. Overall, this should make the death sequence setups much more clean looking and easier to customize in the future.

Update: 24 Sep, 2022 @ 7:12pm

- Fix for the raider corvette texture

Update: 22 Sep, 2022 @ 2:00pm

- Basically this update was meant to standardize assets (mostly meshes) between the vanilla and the NSC editions of this shipset. No difference should be noticed besides a slight decrease in the death sequence time of cruisers.

Update: 20 Sep, 2022 @ 11:06am

- Updated to Stellaris 3.5
- All ship meshes have been reworked with new locators for weapons and ship explosions (that happen when the ship is destroyed)
- Added proper invisible weapons meshes for all ship classes where applicable
- Added proper explosion and burning sequences to the death animations of all ships (and even some stations as well), most ships even have multiple variations of such!
- Added engine locators and effects to the Sentinal Transport

Please note that massive ships like the Executor still need work on its death sequence due to how large the ship model is, especially since Stellaris always overlays a texture over all destroyed ships that creates an ugly repeating pattern on extremely large ships. I don't know if I can fix that.

But then again, you are the Empire... Why would you be loosing an Executor?

Update: 29 Aug, 2022 @ 3:07pm

New Models:

- Assertor Dreadnought
Model by Spylakewalker obtained as a free-release from ModDB
https://www.moddb.com/games/star-wars-empire-at-war-forces-of-corruption/addons/assertor-dreadnought

- Eclipse Super Star Destroyer
Model by Jeroenimo onbtained as a free-release from ModDB
https://www.moddb.com/mods/empire-at-war-re/addons/eclipse-class-super-star-destroyer-free-release

Update: 22 Aug, 2022 @ 10:39am

New Models:

Credits: Vanilla Empire at War, Petroglyph / Lucasarts
- Empire Starbase Level 1
- Empire Starbase Level 2
- Empire Starbase Level 3
- Empire Starbase Level 4
- Empire Starbase Level 5
- Laser Defense Satellite
- Sentinal Transport

Credits: EvilleJedi
- Golan I Space Defense Gun
- Golan II Space Defense Gun
- Golan III Space Defense Gun

New (Invisible) Utility Meshes added:

- Rebel Starbase Frame (frame mesh)
- Rebel Starbase Section Weapons (locator mesh)

Updated Models:

Model Changes for the following includes,
- Reorganized and renamed textures
- Some additional fixes (where noted)

- TIE Fighter
- TIE Bomber
- TIE Scout
- TIE Interceptor
- TIE Advanced
- TIE Defender
- TIE Phantom
- TIE Hunter
- TIE Torpedo
- Slave 1
- Lambda Shuttle
- Y8 (Fixed engine particles not showing up)
- Imperial Freighter
- CR90
- CR90H
- CR90 Science
- Gozanti Cruiser
- IPV4
- Raider
- Costums Corvette
- Nebulon B
- Victory Frigate
- Broadside
- KDY Escort Carrier
- Tonn-Falk (Fixed engine particles not showing up)
- Gladiator
- Victory I (Fixed hanger shield mesh)
- Victory II (Fixed hanger shield mesh)
- Secutor
- Annihilator
- Death Star (Also changed colossus entity setup)
- Outpost Station
- Valor Station
- Jovan Station
- Mining Station
- Research Station
- Wormhole Station (now called Observation Station)

Model Changes for the following includes,
- Reorganized and renamed textures
- Added static turrets where apporopriate

- Costums Escort
- Vigil
- Arquitens
- Immobilizer 418
- Vindicator
- Venator
- Procursator
- ISD I
- ISD II
- ISD Dominator
- ISD Conqueror
- Allegaince
- Bellator
- Imperial Shipyard

Removed Models:

- Basically all of the disused locator meshes leftover from when this mod was created based on the original Empire Ships mod. None of them worked by now anyways and were not even being used. As with the rest of these shipsets I will soon be creating new locator meshes that properly function with vanilla (or NSC depending on the mod) as I already have with the Starbases.

Additional Changes:

- Standardized all engine particle names as well as the particle file names to be similar to that of the Republic and CIS shipsets
- Starbase appearances now uses the new Empire Starbase Line brought over from basegame Empire at War
- Outpost, Valor, and Jovan Starbases are now used as Habitat appearances phases 1 2 & 3 respectively
- The former Wormhole Station, now called Observation Station and previously used as the model for the defense platforms and ion-cannons is now used for the observation post model instead
- Defense Platforms now use the Golan Space Defense Gun line
- Ion-Cannons now use the Laser Defense Satellite model
- Sentinel Transport now replaces the Gozanti Cruiser as the transport ship
- Added reference/read-me file for credits of models used in this mod

Update: 8 Jul, 2022 @ 9:42am

- Increased the size of the Y8 construction ship to be the same as the one in the Rebel Shipset
- Hotfix on the Nebulon-B's hanger shield size (despite the Nebulon-B not even being used)