Garry's Mod

Garry's Mod

MvM Money Entities + Upgrades
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Update: 8 Sep, 2022 @ 6:09am

- Blocked reroll shop for now

Update: 8 Sep, 2022 @ 1:40am

- Option to display buffs on HUD
- Option to display debuffs on top of enemies (BUGGY and wip)

New Upgrades: ( DESCRIPTION MAY BE INNACURATE )
1. BANANA throw

Every 100 damage done stacks 1 banana charge, max 5 charges.
Press space to throw a banana at the crosshair, behaves like a demoman nade, explodes after 15 seconds.
50-250 damage

2. 10 Kill explosion

Every 10th kill, a large explosion occurs dealing 250-1250 damage.


3. Heartbreak

Enemies at max hp or more take 200% more damage. And gets debuffed dealing reduced 10-50% damage for 15 seconds.

4. MAXIMUM PERFORMANCE

Every 1% of maximum health increases damage and damage resistance by 0.1-0.5%

5. KILLSTREAK EMPOWERMENT

Increase damage by 0.5-2.5% every 5 kills.

6. OVERHEALING SHIELD

Every 15 point of excess health gets converted to 1-5 shield.

7. IDLE RESTORATION

Not moving for 5 seconds generate a healing area that reduces damage taken inside by 25% and heals 1% hp every 0.5 second. 5-25 second duration, cooldown is as long as duration. ( after 25 seconds have passed, stand still for 5 seconds to make another area )

8. MAX HP INCREASE /kill

1 shot kills increase max hp by 1, otherwise 5-25% chance of hp increase.

9. 2x MONEY DROP CHANCE

Gain 2x the money drops when killing an enemy that hasn’t hit the player once. Otherwise 6-30% chance of 2x drop.

10. AREA BURN

When there are 2 or more enemies around, create a ring of fire igniting enemies and applying a stackable damage over time.

11. CONSECUTIVE HITS

Landing shots on an enemy increases damage by 2-10% maximum 100% damage increase, shooting a non target ( world and props ) resets the bonus.

12. MONEY PICKUP SHOT

Shoot money to pick them up. Max range: 200-1000.

13. THUNDER SMITE

Every damage done by melee hits summons a thunderbolt on a random enemy in the map dealing 50-250% of your damage. At level 5, every 7 hits strikes every enemy on the map with a thunderbolt dealing 125% of your damage.

14. HEALING CRITs

Crit hits heal for 0.5-2.5% of damage dealt. Minicrits have a 10% chance of healing.

15. MONEY KILLS

Every kill give extra flat money.

Update: 11 Aug, 2022 @ 7:17am

New Upgrades

1. Bombinomicon

Damage Multiplier 50%-250%
Enemies explode when killed dealing a percentage of player's current health. If enemies hit by the explosion only have 25% hp left, they take extra 500% of the player's current hp as damage.

2. Engineer's Toolbox

Sentry Health 500-2500
25% chance for enemies to drop a toolbox which can be used to place a sentry ( 30% chance to spawn a lv2 sentry, 9% chance for a lv3 )

3. Random Damage Increase

Random Damage Increase 12%-60%
If the damage increase is 50% or more and is a crit hit, a double donk effect occurs multiplying final damage by 2x.

Update: 9 Aug, 2022 @ 3:09am

- Fixed move speed and jump height not working with shop extension

Update: 8 Aug, 2022 @ 6:16pm

- Hopefully fixed combustion self damage loop

Update: 5 Aug, 2022 @ 3:49am

- FIxed reflect loop
- Fixed explosive jumps upgrades limited to 3

Update: 4 Aug, 2022 @ 11:20pm

- Added requirement for Double Jump

Update: 4 Aug, 2022 @ 8:12am

Update 4 - Upgrades++
1. Crit Damage Increase
2. Explosive Launch
3. Close Encounter
4. Explosive Jumps
5. Health Return
6. Money Shot
7. Rapid Healing
8. Fire Damage Increase
9. Blast Damage Increase
10. Ignition Bonus
11. Eat Enemy
12. Bullet Bounce
13. Melee Damage Stacking Debuff
14. Reckless Offensive
15. Combustion
16. Great Cleave
17. Bullet Resistance
18. Flat Damage Reduction
19. Shock Damage Reduction
20. Rage

Update: 26 Jul, 2022 @ 7:53am

- Upgrade filters not refreshing fix
- Crit on kill is now limited to melee weapons

Update: 26 Jul, 2022 @ 3:36am

UPDATE 3.5 Accessibility Update
- New config menu imitating tf2's advanced options menu.
- New transparent hud ( can choose legacy still )
- Fixed text jittering when rerolling
- Removed redundant sound files
- Hud offsetting is way easier
- Uses TF2 Gamemode code for the transparent HUD, credits to the author.
- Updated currency icon to be the same as in TF2
- Some buttons are updated to visually behave similarly to TF2
- Some SLIGHT code optimizations...