Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Codex Compliant (DC)
Showing 11-20 of 25 entries
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Update: 25 Jul, 2022 @ 5:57am

-fixed Terminator spawn glitch (they were crossing the wires sometimes and spawning ranged Terms instead of Assault Terms)
-tweaked the timing of the building animations as they were sometimes skipping a frame

Update: 15 Jul, 2022 @ 1:55pm

Update: 14 Jul, 2022 @ 1:49pm

Update: 13 Jul, 2022 @ 8:48am

* Doubled req cost generation to match power
* Balanced Tac Marines cost and upgrade cost to make them more competitive
* Lowered req cost of Predators and increased their energy cost, to fix bottleneck

Update: 11 Jul, 2022 @ 11:21am

Weapon rebalance applied to all factions

Update: 10 Jul, 2022 @ 8:11pm

* Ork line infantry had their recruitment cost and time reduced -- you can now field a lot of works in short time (something they need in order to beat the damage output of the Eldar or the resilience of the Marines)

* Elites have now been spread out throughout the Tiers, stopping the AI from spawning Elites earlier on and putting bigger focus on normal units for a while.

* I'm working on a bigger rebalance of weapons behind the scene as the standard way of calculating them leaves something to be desired -- the Astartes just had the first version of that change implemented, other races' will receive the same treatment soon

* AI is now more proactive, as they had a weird habit of loitering around for a while

Update: 9 Jul, 2022 @ 8:05pm

Major balance pass, Eldar buff, and AI engagement improvement

Update: 9 Jul, 2022 @ 11:02am

Further buff to the Orks, and rebalance of SM health (Astartes were too buffed, so now they take a bit less damage while Ork Boyz can deal a bit more themselves and take twice the punishment -- it lead to some big scale awesome battles during playtesting)

Update: 8 Jul, 2022 @ 7:09pm

Ork buff patch is out, and it includes several changes including rebalance of population cap, unlocked abilities such as reinforcement and shields while shouting, and boosts to their ability to deal and take damage.

I've also managed to remove the resource increases caused by Escalation Phases, something a lot of people requested (especially since this mod allows you to get and spend resources in more ways). Orks still generate scrap piles in different sizes depending on the Escalation Phase.

Update: 6 Jul, 2022 @ 7:19pm

Ork elites integration are now properly implemented, and can be built in base buildings