Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Codex Compliant (DC)
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Update: 21 Oct, 2023 @ 8:43pm

Terminators and Dreads should be slightly less curbstompy while Orks have a bit more flexibility via cheaper to deploy Storm Boyz and an improved Kommando.

* Dreadnought cost increased slightly, HP and damage reduced slightly
* Venerable Dreadnought HP reduced slightly
* Both Terminator types have increased cost, reduced health, and reduced damage

* Kommando has anti-armor melee, and a buff to ranged attack
* Storm Boyz HP increased, cost decreased



This will probably be the last update as I am no longer actively playing this game, but if there are more targeted and sensible feedback like the ones in the Discussion Thread, I'll try to find the time here and there to implement them.

Thank you to all who downloaded the mod and enjoy it. 😄

Update: 9 Jan, 2023 @ 6:56pm

-massive buff to Eldar and Ork units (health, weapon, and shields)
-tweaked Astartes regen and a couple of their weapons that were unbalanced
-all infantry units have regen now to make them more lore accurate, with different values based on each faction's lore

Update: 24 Nov, 2022 @ 1:24pm

Update: 24 Nov, 2022 @ 8:27am

Update: 23 Nov, 2022 @ 7:10pm

-rebalanced Orks' damage, health, and spawning time to make them more competitive (especially Ork Boyz)
-adjusted Eldar's damage to make them more balanced (especially Rangers and Banshees)
-adjusted Astartes' damage to be more balanced (mainly Devastator and Whirlwind)
-rebalanced damage for all Ork and Astartes Elites to make them more competitive (they were dying too quickly)
-rebalanced damage dealt by turrets and listening posts to make them more dangerous

Update: 23 Nov, 2022 @ 7:00pm

Update: 23 Nov, 2022 @ 5:12pm

Update: 20 Nov, 2022 @ 9:18am

-AI has been fixed for all three factions
--Notably, Space Marines properly build things at the start of the match and start fielding units quickly while Eldars and Orks diversify their rosters more

-Tweak to unit cost to reflect the updated balance

-I think Marines are in a good spot, but Orks and especially Eldars might need some small adjustments -- let me know if anything feels terribly wrong

Update: 18 Nov, 2022 @ 6:09am

-lots of minor tweaks and fixes from the last few months that could not be uploaded before due to Steam's error 8

Update: 31 Aug, 2022 @ 6:11am

• Tweaked the building units to make them less attractive to AI -- essentially, they are less resilient, do less damage, and capture points slower than before. This resulted in the AI no longer thinking sending bonesingers everywhere is the best way to play, and as a result tier 1 units like Scouts, Dire Avengers, and Ork Boyz are being used a lot more

• Gated Land Speeders behind Tier 2, as there was no other way to tell the AI "stop saving money to use vehicles because by the time you can get one, half the map will be taken by the enemy" -- the AI can't think that far ahead, so I had to stop it from having that early vehicle option

• Looked over the whole AI tactics and parameters to find anything that seemed out of place and tweaked it to match the new values