Tabletop Simulator

Tabletop Simulator

The Crimson Scales
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Update: 17 May, 2023 @ 9:48pm

-Fixed a mistake in the tooltip of Infect tokens.

Update: 17 May, 2023 @ 9:42pm

-Scenario 31: Fixed stats on named enemy
-Added trap to context menu for Crescent Sun class
-Added Blood Ooze summon to context menu for Blood Ooze enemy

Update: 10 May, 2023 @ 9:32pm

-Fixed starting hex orientation in scenario 10
-Updated UI subtext on enemies and summons to use icons for abilities, effects, and conditions

Update: 25 Apr, 2023 @ 9:10pm

-Updated 12 item cards to use updated artwork (original CS items were from the original mod before 1st printing was finalized).
-Item 36 was using a beta name that was changed before 1st printing, it has been updated along with the art. This will result the item not correctly unpacking when migrating a campaign with a character that owned the item, so you'll need to pull the item manually out of the item reward bag.

Update: 17 Apr, 2023 @ 7:44pm

-Fixed incorrect enhancements on Vortex level 5 card
-Fixed scenario 5, normal enemies and a named enemy of the same type now have separate ability decks and both will show on the initiative tracker

Update: 3 Apr, 2023 @ 7:55pm

Update: loading a campaign with the campaign manager tool will now automatically delete the new campaign setup tile.

Update: 30 Mar, 2023 @ 9:15pm

Fixed an issue causing assets to not properly setup on the table.

Update: 28 Mar, 2023 @ 8:52pm

Update for GHE v1.3.8

Update: 27 Mar, 2023 @ 8:55pm

Fixed an issue with some custom enemies that prevented them from loading correctly when saving and loading mid-scenario.

Update: 4 Mar, 2023 @ 12:27pm

-Fixed missing stats from enemy in final room of Scenario 32
-Added logic to adjust HP for enemies in phase 2 and 3 of scenario 71