Tabletop Simulator

Tabletop Simulator

The Crimson Scales
109 Comments
BeardedGamer 13 Jul @ 5:47pm 
I'm getting the error message "Treasure Deck not found!" when trying to access the Treasure Chest in the first room. I did find a deck in the Crimson Scales box, but when I bring it out, it throws a different error: "Load image failed unsupported format: UNKNOWN"
(You may need to clear your cache to reproduce this, as if you already have the assets it probably won't fail.) Great mod by the way! I look forward to many hours with it!
larrybond 18 Jan @ 1:00pm 
There is no Player Interface when i start the. Whats wrong?
bee 9 Jan @ 4:39pm 
When pushing the Player X donate button on the oak tree card, it adds the two gift blessings it should but it also adds 4 cards called Party 1 through Party 4 Modifier. what are those cards?
sreui_ajur 1 Jan @ 2:07am 
@Nerdhaven I believe the gemstone personal quests are missing
Gopnik God 16 Nov, 2024 @ 8:05am 
@Nerdhaven None of the books on the table on the right side have page turner buttons.

But after checking the other books in the box it seems they are just single pages from the scenario and rulebooks?
If thats so, then everything is working normally and I was just confused when one of the pages on the right side of the table asked to turn a page and there was no button.
Nerdhaven  [author] 15 Nov, 2024 @ 12:13pm 
@GopnikGod - I'm not sure what your issues are. I just checked and all of the books work correctly and the mod properly loads all of the CS content (base, add-on, and trail of ashes).
Gopnik God 14 Nov, 2024 @ 2:07pm 
It also seems it autoloads the trail of ashes expansion and not the base crimson scales. I don't know if its supposed to be like that.
Gopnik God 14 Nov, 2024 @ 1:50pm 
Hi having the same issue as earlier user. The rulebook, scenario book etc dont have the change page button available.
364805 24 Jul, 2024 @ 10:45am 
Since the last patch I cannot open the scenario list anymore and load scenarios. Is this a common mistake?
Kremmel 23 Jul, 2024 @ 7:34pm 
in Frostbite Cavern mission #27 the auto setup puts room tiles behind doors 1 and 2 in the wrong spot, they need to be swapped according to the manual. this is important for mechanics later that i don't want to spoil.
Schizofrenzy 22 Jul, 2024 @ 3:32pm 
Following up my previous post, must have just been a steam issue because the images loaded fine the next day.
sorpy 18 Jul, 2024 @ 4:25am 
our group also have similar problem. Images of Lurker monster standee, Giant viper stat sheet, Oaks gift rolling modifier deck are unable to load. could you please check those image? thanks
Schizofrenzy 17 Jul, 2024 @ 10:24pm 
My group is having an issue with missing/corrupted assets. The Vortex playmat, and Tools milestone box/card and Tools scrap tokens all are failing to load. Im not very experienced with TTS so maybe this is just a steam issue? I will try again tomorrow but if you have any advice it would be appreciated.
Solacex 14 Oct, 2023 @ 6:08pm 
Classes like the fireknight I see got updated on aug 20th. Would this get updated too?
Nerdhaven  [author] 9 Aug, 2023 @ 8:40pm 
@Old Crow - sorry for the delay, just seeing this. Someone else had this issue back in February - it seems like an issue with a local cached file going corrupt so you need to force TTS to download the latest version of the assets. You can do this by backing out to the main menu, click the Config gear, halfway down the “GAME” tab uncheck “Mod Caching” then rejoin the game. Assuming this fixes the issue, you can then re-enable mod caching so that future loads don't take forever. Hope that helps!
Old Crow 31 Jul, 2023 @ 11:39pm 
@nerdhaven Any idea how to fix the issue where in online multiplayer, the person that isn't the host has the red button on mouse cursor everywhere? It also prevents cards from being drawn from bottom hand unless you are sufficiently zoomed out? Surprisingly this only started happening since scenario 3, but now we can't get rid of it even on clean new setup. Thanks.
Nerdhaven  [author] 16 Jun, 2023 @ 8:18pm 
@cam - try going into your Tabletop Simulator "Configuration". Under "Game", try turning off Mod Caching and Mod Threading, then try again. If this works, you can likely turn them back on once you load in successfully. My suspicion is that your local cache has a corrupt file and this will force it to download a fresh version of everything.
Cam 15 Jun, 2023 @ 9:04am 
@Nerdhaven yeah it's everytime. We tried for three separate days over two weeks and everytime, two of them would DC. We tried changing settings and different hosts, but to no avail.
Nerdhaven  [author] 14 Jun, 2023 @ 10:23pm 
@cam - is this an issue that's happened more than one play session? sometimes Steam's servers get a little finicky, I wonder if it was just a bad time.
Nerdhaven  [author] 14 Jun, 2023 @ 10:19pm 
@Extriential - TTS crashes? That's odd. Are you in the Gloomhaven Enhanced Discord? I can probably help troubleshoot it with the GHE devs there.
Cam 12 Jun, 2023 @ 1:45pm 
Adding this into GHE, it causes a lot of lag and disconnects with my group. Any suggestions on how to fix?
Extriential 9 Jun, 2023 @ 7:49pm 
My game crashes whenever I try to load the starting group. Is this a common issue/is there a fix?
Nerdhaven  [author] 17 May, 2023 @ 9:49pm 
@Kremmel - just fixed the tooltip, thanks!
Kremmel 9 May, 2023 @ 1:21am 
the Infect token description says "Cannot use Shield and prevents healing."
but Infect in the rulebook says "The normal effect of healing still applies"
neph42 1 May, 2023 @ 7:30am 
I believe the error was in white text, but I'll check when I'm back to my computer and send a screenshot if it's red.
neph42 30 Apr, 2023 @ 10:49pm 
@nerdhaven originally set up 10-29-22, most recent campaign manager migration was on 4-10-23.
Nerdhaven  [author] 30 Apr, 2023 @ 8:13pm 
@neph42 how long ago did you setup this campaign? If this is the issue I think it is, it may have recently been fixed. If you have an error in red text when you’re playing, sending me a screenshot on Discord can help.
neph42 30 Apr, 2023 @ 6:47am 
Fantastic work overall! I've really been enjoying it, and this is probably only the second bug I've encountered.
neph42 30 Apr, 2023 @ 6:44am 
Had an issue on scenario RM4 where Gnashing Drakes wouldn't spawn. They didn't auto-spawn when the second room opened, and couldn't be manually spawned either. Trying to spawn them made a monster standee with the right art, but no health or stats. Deleted the monster mat and attempted to create a new one from the monster menu, but it wouldn't create. Was eventually able to work around it by manually unpacking the card and spawner, but any created this way were scaled to scenario level 1 and didn't get assigned order numbers.
GeorgeV 26 Apr, 2023 @ 3:25pm 
Thanks for the update! Great work.
Nerdhaven  [author] 14 Apr, 2023 @ 6:59am 
For anyone having the issue with Water Spirits healthbars/stats, can you message me on Discord so I can try to troubleshoot it? Nerdhaven#3778
hammerspace 10 Apr, 2023 @ 6:58pm 
I just unlocked the bleeding claw class. No giant flipable sated token?
But a cool subtle switch button on the character
Nicki Smalls 14 Mar, 2023 @ 1:49pm 
@Nerdhaven i'm' having the same issues as @olb with the water spirits :)
Thank you for your work!!
Kalaina 7 Mar, 2023 @ 8:21am 
No, you're right, sorry about that. I even misread it the same way when I was double checking it before reporting.
Nerdhaven  [author] 4 Mar, 2023 @ 12:35pm 
@Kalaina - are you sure? I just read it again, and it says elite for both.
Kalaina 3 Mar, 2023 @ 3:29pm 
Thank you for all your work on this!

Small issue with Tusks solo scenario - The final spawn has an elite bear, but it should be a normal bear.
Nerdhaven  [author] 22 Feb, 2023 @ 10:54pm 
@Rheavon - CS is designed to be played with the CS specific classes. While there's nothing preventing you from using GH classes, I wouldn't advise it (there are specific starting parties and the original party comp you pick actually impacts some events). These JotL and Diviner classes are packed up intentionally, but GHE currently requires that the original starting classes remain on the table to use as a point of reference for placing the CS class envelopes.

I'm not sure I understand what you're doing that's leading to that error. If you want me to help you work through it directly, you can best get in touch with me on Discord at Nerdhaven#3778.
Nerdhaven  [author] 22 Feb, 2023 @ 10:51pm 
@hammerspace - Trail of Ashes is added directly. There's an intro sheet that loads off to the right side that you can read to introduce yourself to the added content.
Rheavon 20 Feb, 2023 @ 9:29pm 
Hello, I'm having an issue when I try to load the game. Firstly when I Import save information, it unlocks all the classes I have already, except it doesn't load Jaws of the Lion classes, nor does it load the diviner. Was wondering if this was intended? Second, and this is more of the main issue I'm having When I try clicking on one of the starting class combinations, I get a few errors in Script:
(Map - 9cc037) function <unseal>: Object reference not set to an instance of an object.
(Global): chunk_3:(27823,4-131): attempt to index a nil value.

Is there a way to just have all of the starting classes added to the side and not go through the helper?
hammerspace 14 Feb, 2023 @ 1:00am 
Oh, I see that trail of ashes has been added. thank you.
Is the trail of ashes directly added or are there some requirements?
Like as in base gloomhaven for forgotten circles, mission 50 and finish town records
Nerdhaven  [author] 12 Feb, 2023 @ 3:28pm 
@olb - not sure why you're having issues, seems to be loading up correctly for me. Anyone else seeing this?
olb 11 Feb, 2023 @ 7:26am 
Hiya :) Water Spirits seem to be bugged (e.g. scenario 2)...the standees don't have a health bar and stats. This seems to be caused by 3 missing lines in the stat sheet lua script:

require("Game.Gloomhaven.Monsters.WaterSpirit.WaterSpirit.Stats")

end)
__bundle_register("Game.Gloomhaven.Monsters.WaterSpirit.WaterSpirit.Stats", function(require, _LOADED, __bundle_register, __bundle_modules)

Adding these lines fixes the issue.
Nerdhaven  [author] 4 Feb, 2023 @ 7:46pm 
@Shadowwolf - thanks again, fixed!
Shadowwolf 4 Feb, 2023 @ 2:19pm 
Snapping Turtle from a road event says that it only has 1 shield, but the token has 2 shield.
Nerdhaven  [author] 31 Jan, 2023 @ 8:37pm 
@Shadowwolf - thank you, fixed!
Shadowwolf 31 Jan, 2023 @ 4:15pm 
Gnashing drake has a 24 initiative card that says +0 move, but it shows up as +1 on the tracker
Nerdhaven  [author] 28 Jan, 2023 @ 2:51pm 
@Shadowwolf - not sure what the issue might be, but the Earth Demon mat in scenario 31 is loading with the Boss deck for me when I just tried to reproduce this.
Shadowwolf 25 Jan, 2023 @ 6:49am 
Oopo sorry, Scenario 31
Nerdhaven  [author] 24 Jan, 2023 @ 11:31pm 
@Shadowwolf - which scenario is this for?
Shadowwolf 24 Jan, 2023 @ 6:58pm 
[small spoiler] The elite unit is not coded to use a boss deck like it says and instead uses a regular monster deck.