Ravenfield

Ravenfield

Universal Firing Range
Showing 1-9 of 9 entries
Update: 17 Sep, 2024 @ 2:11pm

Update V 1_5:
-Increased size of vehicle range end target boards, allowing all types of grounded planes to hit them while on the runway.
-Doubled number of target boards in the medium-range rifle range on the 100, 150, and 200m marks

Update: 7 May, 2024 @ 12:36pm

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Update: 7 May, 2024 @ 12:18pm

Updated the Target board silhouettes. Previously, they were somewhat taller than the soldier model, and did not accurately display its proportions. Now, they shoud fit a little bit better.

The damage reference board has also been updated to show the accurate values of 400%, 100%, 95%, 80-60% going down the legs, and 40% for feet. The old values were long outdated.

Also tweaked the air range, shortening the excessively large target boards and added some parallel Archi houses with soldier targets inside. It should now be easier to judge the effectiveness of gunruns against practical targets.

Update: 27 Jan, 2024 @ 9:49am

fixed misplaced flag

Update: 26 Jan, 2024 @ 4:00pm

Added a killhouse test environment full of dummy targets in close quarters, useful for testing reflexes in indoor combat settings and for acessing the effectiveness and accuraccy of close range weapons and shotguns.

added more flags to the range, allowing for quicker spawning near the desired range.

added a 2km target, though vanilla weapons dont seem to reach that far

Update: 26 Jan, 2024 @ 3:57pm

Update: 20 Dec, 2023 @ 3:07pm

Changed color of target boards, reduced lighting glare, refined the red target range and tweaked various minor aesthetic things.

Update: 21 Nov, 2022 @ 4:08pm

-Changed the target board color to something that was darker, and less likely to render your tracers invisible in the light.
-Made the house behind the pistol range accessible, as per user request (though I don't really know why they wanted it so, lol).

Update: 8 Jul, 2022 @ 1:38pm