No More Room in Hell

No More Room in Hell

Dark Ocean
Showing 1-6 of 6 entries
Update: 9 Apr, 2023 @ 2:08pm

nmo_darkocean_r5:
Switch to Game_State for NukePlayers - ty Cpt.Haxray
Fix Hardstuck on casual in shop - ty NkaujNtximHlub
Fix wall texture on door in gen entrance
Fix explosion sounds
Fix boat sound
Fix broken ambient_generics eating up audio channels.
Migrate many audio sources to fmod
Fix end sequence random explosion particle effects
Add minor visual improvements
Increase and set proper time for End Sequence
Pack working version of ent_cleanup script, as seen in small_town.
Fix broken fog and lighting
Other miscellanious things.

Update: 30 Oct, 2022 @ 11:53pm

-Add propcombined models
-Fade out certain models
-Fix all of Drago and HolyCrap reported bugs
-Added most of HolyCrap's suggestions (they were good)
-Add some visual markers to items of interest
-Add Seagulls
-Fix lighting bugs
-Re-add ambient occlusion
-Fix Z-fighting issue
-Fix missing/broken textures
-Add ent_cleanup.nut, reducing edict count by 100

Update: 17 Aug, 2022 @ 2:01pm

-fix some missing textures
-fix incorrect envmap references in nuke and props_underground prop materials
-fix welder spawns
-add aditional unfreezeallplayers() function calls on start
-more small fixes

Update: 19 Jul, 2022 @ 1:12am

fix bad inline model client crash - ty for the report Kevin
slightly adjust fog distance - Dragostai suggestion

Update: 12 Jul, 2022 @ 2:25am

fix:
missing textures on rails
missing textures on geometry
inability to 'eat' two guns
early zombie despawn in generator building

thanks lvl99 for the bug reports.

Update: 8 Jul, 2022 @ 8:43pm

Initial commit