Age of Wonders III

Age of Wonders III

City Building & Upkeep Extended - for Ayalin's Mod Collection
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Update: 27 Jul, 2022 @ 3:09am

V1.8 27/07/22

Changes:

Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Riders Hall:
Building description updated to reflect previous change of +8 friendly movement

• Guard House:
Building description updated to reflect previous change of -8 enemy movement

Update: 25 Jul, 2022 @ 11:46pm

V1.7 26/07/22

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Riders Hall:
Modified property ‘Country Trails’: Provides friendly units +8 movement when traversing through your domain. (from +4)
Modified property ‘On Alert’: To subtract -8 movement when in your domain and engaged in tactical combat. (from -4)

• Guard House:
Modified property ‘Guarded Territory’: Reduces enemy movement by -8 movement when traversing through your domain. (from -4)
Modified property ‘Uninhibited’: To return +8 movement to enemies in your domain and engaged in tactical combat. (from +4)

Update: 25 Jul, 2022 @ 5:33am

CHANGE LOG:
V1.6 25/07/22

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Hospital:
Modified property ‘Combat Medics’: The local Hospital dispatches Combat Medics, healing your non-magical humanoid living troops by +6 [hp/] after combat (from +8).

• Embalmers Guild:
Modified property ‘Bone Stitchers’: The local Embalmers Guild dispatches Bone Stitchers, healing your undead troops by +6 [hp/] after combat (from +8).

• Masters Guild:
Modified property ‘Combat Mechanics’: The local Masters' Guild dispatches Combat Mechanics, repairing your machine troops by +6 [hp/] after combat (from +8).

• Observatory:
Modified property ‘Mystic Adepts’: The local Observatory dispatches Mystic Adepts, healing your magical, monster, and animal troops by +6 [hp/] after combat (from +8).

Update: 22 Jul, 2022 @ 3:21pm

CHANGE LOG:
V1.5 23/07/22

Bug fixes: (Thanks to ‘Dragon’ for spotting the typo)
• Garrison I, Garrison II, Garrison III, Luxury Tavern, Haunted Tavern:
Now correctly display upkeep reduction for Tier III units, instead of listing Tier II units twice.
The abilities are correct, but the text descriptions were wrong both in game and in the mod description/change notes.

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK
• Buildings that replace their predecessors in the upgrade tree, have stacking upkeep costs to keep them in line with other upgrades. This includes Walls and Garrison Upgrades.

Update: 21 Jul, 2022 @ 5:46am

CHANGE LOG:
V1.4 21/07/22

Alterations made to some of the buildings from Ayalin Premium Empire Building and Ayalin Premium Defender Mod:
Changes in CITYPROPERTIESLOGIC.RPK

• Repair Center:
Changed effect from -10% unit upkeep in domain to +1 defence +1 damage in domain.

Note:
Garrison upgrades are now the same for all races and all classes, and do not summon troops. They have been repurposed to reduce defending unit upkeep. The reduction in upkeep is slight but enough to allow you to more easily support a defensive stack or army within your borders.
• Garrison I:
Changed effect from summon a level 1 racial infantry unit to Garrisoned units have +10% experience gain and their upkeep reduced by 25% for Tier I, 12.5% for Tier II, 6.25% forTier II, and 3.125% for Tier IV.


• Garrison II:
Changed effect from summon a level 1 racial infantry and level 1 racial missile unit to Garrisoned units have +20% experience gain and their upkeep reduced by 50% for Tier I, 25% for Tier II, 12.5% for Tier II, and 6.25% for Tier IV.

• Garrison III:
Changed effect from summon a level 1 racial infantry, level 1 racial missile, and level 3 support unit to Garrisoned units have +20% experience gain and their upkeep reduced by 50% for Tier I, 25% for Tier II, 12.5% for Tier II, and 6.25% for Tier IV. Owned units within your domain receive half of the Garrisoned unit bonus to experience gain and upkeep reduction.

• Luxury Tavern:
Changed effect from -25% upkeep for garrisoned units to Garrisoned units have their upkeep reduced by 25% for Tier I, 12.5% for Tier II, 6.25% for Tier II, and 3.125% for Tier IV.

• Haunted Tavern:
Changed effect from -25% upkeep for garrisoned units to Garrisoned units have their upkeep reduced by 25% for Tier I, 12.5% for Tier II, 6.25% for Tier II, and 3.125% for Tier IV.

Update: 15 Jul, 2022 @ 11:58pm

CHANGE LOG:
V1.3 16/07/22
Updated for ‘Ayalin Premium Empire Building’ mod (15/07/22).
Building Upkeep added to all new buildings introduced in last update.

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Riders Hall:
Modified property ‘Country Trails’: Provides friendly units +4 movement when traversing through your domain. (Changed from Free Movement, so as not to double up on new building perks from Ayalins last update)
Note: A separate ability will remove the additional movement points when units are engaged in tactical combat.

• Standard Building Upkeep:
-1 gold and -20 growth (undead/living) for all standard buildings, bonus buildings, class buildings, defensive buildings, and dwelling buildings (based purely on building category with no exceptions)

• Mystical Building Upkeep:
-1 gold, -3 mana and -20 growth (undead/living) for all Mystical, Heart, Shrine, and Ayalins additional Class Buildings (based purely on building category with no exceptions)

Update: 13 Jul, 2022 @ 7:31am

CHANGE LOG:
V1.2 13/07/22

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Great Temple:
Modified property ‘Battle Ward’: City defenders receive the 'Battle Ward' bonus of +3 resistance against the first attack each round and Mind Control Immunity.

• Stone Wall:
Modified property ‘Defence Command’: Gives all friendlies in siege combat +3 Defence against the first attack each round and +3 Damage on their first attack each round.

• Hospital:
Modified property ‘Combat Medics’: The local Hospital dispatches Combat Medics, healing your non-magical humanoid living troops by +8 [hp/] after combat (from +10).

• Embalmers Guild:
Modified property ‘Bone Stitchers’: The local Embalmers Guild dispatches Bone Stitchers, healing your undead troops by +8 [hp/] after combat (from +10).

• Masters Guild:
Modified property ‘Combat Mechanics’: The local Masters' Guild dispatches Combat Mechanics, repairing your machine troops by +8 [hp/] after combat (from +10).

• Observatory:
Modified property ‘Mystic Adepts’: The local Observatory dispatches Mystic Adepts, healing your magical, monster, and animal troops by +8 [hp/] after combat (from +10).

Update: 10 Jul, 2022 @ 3:36am

CHANGE LOG:
V1.1 10/07/22

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Arena:
Adjusted property ‘Arena Events’: +3 gold income +25 happiness (increased from +2 gold).

• Wooden Wall:
Renamed property ‘Safety of the Walls’ to ‘Called to Arms’: Now gives all friendlies in siege combat +100 morale (no exclusion of undead, animals, or troops of magical origin).

• Practice Grounds:
Adjusted property ‘Hunting Party’: Provides +2 gold income +20 growth (now both living and dead – basically just offsets the upkeep cost for this building).

Update: 10 Jul, 2022 @ 12:22am

CHANGE LOG:
V1.1 10/07/22

Changes:
Changes in CITYPROPERTIESLOGIC.RPK, CITYPROPERTIES_DLC2.RPK, CITYPROPERTIES_DLC3.RPK, CITYPROPERTIES_DEFENSIVE_DLC3.RPK

• Guard House:
Reworked property ‘Guarded Territory’: Reduces enemy movement by -4 while in your domain. This is returned to them during tactical combat using a separate ability ‘Uninhibited’. Added +25 happiness.

• Arena:
Adjusted property ‘Arena Events’: +2 gold income +25 happiness (reduced from +50 happiness).

• Grand Palace & Palace of the Perished:
Adjusted property ‘Honour Guard’: Gives all friendlies in siege combat the Warriors Honour, and Killing Momentum passive abilities (removed Total Awareness).

Update: 9 Jul, 2022 @ 3:59pm